动态圆锥与概率分布可视化
几何画板及绘图内容加载中,请稍等……
①本范例动态演示圆锥、单位圆与圆柱的几何关系及概率分布现象;②涉及核心数学概念包括立体几何、三角函数、概率统计与随机过程;③作图要点运用了Circle(圆)、Ray(射线)、Point(点)、Semicircle(半圆)、Segment(线段)、Polygon(多边形)、Midpoint(中点)、Angle(角)、OrthogonalLine(垂线)、Intersect(交点)、Rotate(旋转)、Line(直线)、Distance(距离)、Dilate(缩放)、Min(最小值)、CircleSector(扇形)、Vector(向量)、Translate(平移)等GeoGebra命令与对象;④适合高中及以上学段,用于几何建模与概率统计教学。
GeoGebra 命令及参数
Circle(A, B) → cRay(A, B) → fPoint(f) → CSemicircle(A, C) → dPoint(d) → DSegment(A, D) → gSegment(D, C) → hSegment(C, A) → iPolygon(A, C, D) → t1, d_1, a, c_1Midpoint(A, C) → EAngle(A, D, C) → αOrthogonalLine(D, i) → jIntersect(j, i) → FAngle(D, F, A) → βSegment(D, F) → kAngle(D, C, F) → γAngle(F, A, D) → δRotate(F, δ / 2, A) → F'Angle(F, A, F') → εRotate(D, γ / 2, C) → D'Angle(D, C, D') → ζRay(A, F') → lRay(C, D') → mRotate(D, π / 4, F) → D'_1Angle(D, F, D'_1) → ηRay(F, D'_1) → nRotate(C, π / 4, F) → C'Angle(C, F, C') → θRay(F, C') → pIntersect(l, n) → GIntersect(m, p) → HOrthogonalLine(G, g) → qIntersect(g, q) → IOrthogonalLine(H, i) → rIntersect(i, xAxis) → JIntersect(r, i) → KLine(D, C) → sRay(G, H) → tIntersect(s, t) → LDistance(G, L) → distanceGLDistance(F, D) → distanceFDDistance(D, L) → distanceDLDistance(D, F) → distanceDFDilate(D, If[0 < b ≤ 1, 1 - b, 0], F) → D'_2Segment(D, D'_2) → eDilate(F, If[1 < b ≤ 2, 2 - b, 0], H) → F'_1Dilate(C, If[1 < b ≤ 2, 2 - b, 0], H) → C'_1Segment(F, F'_1) → f_1Segment(C, C'_1) → g_1Segment(C, L) → h_1Segment(F, K) → i_1Intersect(t, e) → MSegment(F, M) → j_1Segment(F, A) → k_1Segment(A, I) → l_1Min({h_1, i_1, j_1, k_1, l_1}) → oCircle(C, (0.7 * o)) → e_1Circle(F, (0.7 * o)) → p_1Circle(A, (0.7 * o)) → q_1Intersect(i, xAxis) → NIntersect(i, xAxis) → OIntersect(i, xAxis) → PIntersect(q_1, i) → Q,Intersect(p_1, i) → R, SIntersect(p_1, e_1) → T, , ,Intersect(e_1, s) → U, VRotate(U, If[2 < b ≤ 3, ((b - 2) * ζ), ζ], C) → U'Rotate(R, If[2 < b ≤ 3, ((b - 2) * π / 4), π / 4], F) → R'CircleSector(C, U, U') → r_1CircleSector(F, R, R') → s_1Rotate(r_1, If[4 < b ≤ 5, ((b - 4) * ζ), ζ], C) → t_1Rotate(s_1, If[4 < b ≤ 5, ((b - 4) * π / 4), π / 4], F) → c_2Dilate(A, If[5 < b ≤ 6, 6 - b, 0], G) → A'Dilate(F, If[5 < b ≤ 6, 6 - b, 0], G) → F'_2Segment(A, A') → m_1Segment(F, F'_2) → n_1Rotate(Q, If[6 < b ≤ 7, ((b - 6) * ε), ε], A) → Q'CircleSector(A, Q, Q') → d_2Rotate(d_2, If[8 < b ≤ 9, ((b - 8) * ε), ε], A) → e_2Rotate(c_2, If[8 < b ≤ 9, ((b - 8) * π / 4), π / 4], F) → f_2Dilate(G, If[9 < b ≤ 10, 10 - b, 0], H) → G'Segment(G, G') → a_1Dilate(H, If[10 < b ≤ 11, 11 - b, 0], L) → H'Segment(H, H') → b_1Dilate(D, If[11 < b ≤ 12, 12 - b, 0], L) → D'_3Angle(F, D, C) → ρRotate(D, If[13 < b ≤ 14, ((b - 13) * ρ), ρ], D) → D'_4Rotate(D'_2, If[13 < b ≤ 14, ((b - 13) * ρ), ρ], D) → WLine(G, H) → h_2Line(A, D) → i_2Line(D, C) → j_2Intersect(i_2, h_2) → ZIntersect(j_2, h_2) → A_1Dilate(G, If[10 < b ≤ 11, 11 - b, 0], Z) → G'_1Segment(G, G'_1) → k_2Dilate(F, If[11 < b ≤ 12, 12 - b, 0], Z) → F'_3Dilate(F, If[11 < b ≤ 12, 12 - b, 0], L) → F'_4Segment(F, F'_3) → g_2Segment(F, F'_4) → l_2Ray(A, D) → m_2Ray(C, D) → n_2Circle(D, 1) → p_2Intersect(p_2, n_2, 2) → B_1Angle(B_1, D, A) → ιCircle(D, (0.7 * o)) → q_2Intersect(q_2, m_2, 2) → C_1Rotate(C_1, ((-π)) / 4, D) → D_1Ray(D, D_1) → r_2Circle(D, (1.4 * o)) → s_2Intersect(s_2, r_2, 1) → E_1Rotate(C_1, If[13 < b ≤ 14, ((-(b - 13)) * π / 4), ((-π)) / 4], D) → F_1CircleSector(D, F_1, C_1) → t_2Dilate(D, If[13 < b ≤ 14, 14 - b, 0], E_1) → D'_5Segment(D, D'_5) → a_2Rotate(t_2, If[15.5 < b ≤ 16.5, ((-(b - 15.5)) * π / 4), ((-π)) / 4], D) → c_3Midpoint(D, F) → G_1Line(D, l_2) → b_2Point(m_2) → H_1Dilate(D, If[17.5 < b ≤ 18.5, 18.5 - b, 0], G_1) → D'_6Vector(D, D'_6) → uTranslate(c_3, u) → d_3Translate(D, u) → D'_7Translate(D'_5, u) → I_1Segment(D'_7, I_1) → f_3Rotate(D'_7, If[18.5 < b ≤ 19.5, ((b - 18.5) * π / 2), π / 2], G_1) → J_1Rotate(I_1, If[18.5 < b ≤ 19.5, ((b - 18.5) * π / 2), π / 2], G_1) → K_1Point(b_2) → L_1Angle(C, D, L_1) → κRotate(d_3, If[18.5 < b ≤ 19.5, ((b - 18.5) * κ), κ], G_1) → e_3Rotate(D'_7, If[18.5 < b ≤ 19.5, ((b - 18.5) * κ), κ], G_1) → M_1Rotate(I_1, If[18.5 < b ≤ 19.5, ((b - 18.5) * κ), κ], G_1) → N_1Segment(M_1, N_1) → g_3Dilate(G_1, If[19.5 < b ≤ 20.5, 20.5 - b, 0], F) → O_1Vector(G_1, O_1) → vTranslate(e_3, v) → h_3Translate(M_1, v) → P_1Translate(N_1, v) → Q_1Segment(P_1, Q_1) → i_3Dilate(D, If[20.5 < b ≤ 21.5, 21.5 - b, 0], G_1) → D'_8Vector(D, D'_8) → wTranslate(D, w) → D'_9Translate(D'_5, w) → R_1Segment(D'_9, R_1) → j_3Translate(c_3, w) → k_3Rotate(Q_1, π / 4, F) → S_1Segment(F, S_1) → l_3Line(G_1, l_3) → m_3Point(m_3) → T_1Angle(R_1, G_1, T_1) → λRotate(k_3, If[21.5 < b ≤ 22.5, ((b - 21.5) * λ), λ], G_1) → p_3Rotate(D'_9, If[21.5 < b ≤ 22.5, ((b - 21.5) * λ), λ], G_1) → U_1Rotate(R_1, If[21.5 < b ≤ 22.5, ((b - 21.5) * λ), λ], G_1) → V_1Segment(U_1, V_1) → n_3Dilate(G_1, If[22.5 < b ≤ 23.5, 23.5 - b, 0], F) → W_1Vector(G_1, W_1) → u_1Translate(p_3, u_1) → q_3Translate(U_1, u_1) → Z_1Translate(V_1, u_1) → A_2Segment(Z_1, A_2) → r_3Midpoint(D, Z) → B_2Dilate(D, If[23.5 < b ≤ 24.5, 24.5 - b, 0], B_2) → D'_{10}Vector(D, D'_{10}) → v_1Translate(c_3, v_1) → s_3Translate(D, v_1) → D'_{11}Translate(D'_5, v_1) → C_2Segment(D'_{11}, C_2) → t_3Line(B_2, g_2) → a_3Point(a_3) → D_2Angle(C_2, B_2, D_2) → μRotate(s_3, If[24.5 < b ≤ 25.5, ((b - 24.5) * μ), μ], B_2) → c_4Rotate(D'_{11}, If[24.5 < b ≤ 25.5, ((b - 24.5) * μ), μ], B_2) → E_2Rotate(C_2, If[24.5 < b ≤ 25.5, ((b - 24.5) * μ), μ], B_2) → F_2Segment(E_2, F_2) → b_3Dilate(B_2, If[25.5 < b ≤ 26.5, 26.5 - b, 0], F) → G_2Vector(B_2, G_2) → w_1Translate(c_4, w_1) → d_4Translate(E_2, w_1) → H_2Translate(F_2, w_1) → I_2Segment(H_2, I_2) → f_4
AI 绘图提示语参考
画一个圆锥和圆柱的动态关系图,包含一个单位圆和相关的概率分布。首先绘制一个单位圆和一条射线,然后基于射线创建一个半圆和三角形。接着,找到半圆的中点和角度,绘制垂直线和交点。通过旋转和角度计算,创建多个新的点和射线,并找到它们的交点。最后,绘制连接这些点的线段,并展示它们之间的距离关系,以展示几何和概率统计的关联。
以上提示语为根据原始绘图命令整理而来,仅供参考。