构建柏拉图立体:哪些多边形适用?
几何画板及绘图内容加载中,请稍等……
①本范例演示如何通过不同多边形构建柏拉图立体,揭示其几何特性;②涉及核心数学概念包括多边形、立体几何、对称性、欧几里得几何;③作图要点:运用了Polygon(多边形)、OrthogonalLine(垂线)、Intersect(交点)、Vector(向量)、Point(点)、Circle(圆)、Segment(线段)、Rotate(旋转)、Angle(角度)等GeoGebra命令与对象;④适合高中及以上学生及数学爱好者,用于探索空间几何与多面体构造。
GeoGebra 命令及参数
Polygon(A, B, 3) → poly1, f, g, h, CPolygon(C, B, 3) → poly2, i, j, k, DPolygon(D, B, 3) → poly3, l, m, n, EOrthogonalLine(B, k) → pOrthogonalLine(C, j) → qIntersect(p, q) → FVector(G, A) → uVector(G, B) → vVector(G, E) → wVector(G, C) → bVector(G, D) → cVector(G, F) → dPoint(point1) → HPoint(point2) → IPoint(point3) → JPolygon(C, H, D) → poly4, d_1, c_1, h_1Polygon(C, I, H) → poly5, h_2, c_2, i_1Polygon(D, J, H) → poly6, h_3, d_2, j_1Polygon(K, L, 3) → poly7, r, s, t, MPolygon(M, L, 3) → poly8, e, f_1, g_1, NPolygon(N, L, 3) → poly9, k_1, l_1, m_1, OPolygon(O, L, 3) → poly10, n_1, p_1, q_1, PPolygon(N, M, 4) → poly11, r_1, s_1, t_1, a_1, Q, ROrthogonalLine(L, g_1) → b_1OrthogonalLine(M, f_1) → e_1Intersect(b_1, e_1) → SPolygon(M, N, T) → poly12, t_2, m_2, n_2Polygon(M, U, T) → poly13, t_3, m_3, u_1Polygon(T, N, V) → poly14, v_1, t_4, n_3Polygon(T, W, V) → poly15, v_2, t_5, w_1Polygon(Z, A_1, 3) → poly16, f_2, g_2, i_2, B_1Polygon(B_1, A_1, 3) → poly17, j_2, k_2, l_2, C_1Polygon(C_1, A_1, 3) → poly18, p_2, q_2, r_2, D_1Polygon(D_1, A_1, 3) → poly19, s_2, a_2, b_2, E_1Polygon(E_1, A_1, 3) → poly20, e_2, f_3, g_3, F_1Polygon(C_1, B_1, 5) → poly21, i_3, j_3, k_3, l_3, p_3, G_1, H_1, I_1OrthogonalLine(B_1, k_2) → q_3OrthogonalLine(A_1, l_2) → r_3Intersect(r_3, q_3) → J_1Polygon(B_1, C_1, K_1) → poly22, k_4, b_3, c_3Polygon(C_1, L_1, K_1) → poly23, k_5, c_4, l_4Polygon(K_1, L_1, M_1) → poly24, m_4, k_6, l_5Polygon(B_1, O_1, K_1) → poly25, k_7, b_4, o_1Polygon(K_1, N_1, M_1) → poly26, m_5, k_8, n_4Polygon(Z_1, A_2, 5) → poly27, s_3, a_3, d_3, e_3, f_4, B_2, C_2, D_2Polygon(Z_1, D_2, 5) → poly28, g_4, h_4, i_4, j_4, p_4, E_2, F_2, G_2Polygon(E_2, D_2, 5) → poly29, q_4, r_4, s_4, a_4, d_4, H_2, I_2, J_2Circle(U_1, W_1, Q_1) → e_4Circle(U_1, 2) → c_5Intersect(e_4, c_5, 2) → K_2Circle(K_2, 2) → d_5Polygon(K_2, U_1, 6) → poly30, f_5, O_2, g_5, h_5, i_5, j_5, n_5, L_2, M_2, N_2Segment(L_2, R_1) → p_5Segment(R_1, K_2) → q_5Segment(R_1, Q_1) → r_5Polygon(U_2, P_2, R_1, T_2) → poly31, u_2, p_6, r_6, t_6Polygon(P_2, Q_2, R_2, R_1) → poly32, p_7, q_6, r_7, r_8Polygon(Q_1, R_1, T_2, S_2) → poly33, q_7, r_9, t_7, s_5Polygon(E_2, Z_1, 3) → poly34, a_5, b_5, e_5, W_2Rotate(W_2, (-(20°)), E_2) → Z_2Angle(Z_2, E_2, W_2) → αSegment(E_2, Z_2) → f_6Intersect(f_6, b_5) → A_3Rotate(Z_1, 20°, E_2) → B_3Angle(Z_1, E_2, B_3) → βSegment(B_3, E_2) → g_6Intersect(g_6, b_5) → C_3Circle(Z_1, C_3) → c_6Circle(W_2, A_3) → d_6Intersect(c_6, a_5) → D_3,Intersect(d_6, e_5) → E_3,Intersect(c_6, a_5, 1) → F_3Circle(D_3, Z_1) → e_6Circle(E_3, W_2) → h_6Intersect(e_6, a_5) → G_3, H_3Intersect(h_6, e_5) → I_3, J_3OrthogonalLine(Z_1, e_5) → i_6OrthogonalLine(E_2, b_5) → j_6Intersect(i_6, j_6) → K_3Polygon(Z_1, L_3, M_3, E_2, N_3) → poly35, z_1, l_6, m_6, e_7, n_6Polygon(Z_1, T_3, S_3, R_3, N_3) → poly36, z_2, t_8, s_6, r_{10}, n_7Polygon(N_3, E_2, O_3, P_3, Q_3) → poly37, n_8, e_8, o_3, p_8, q_8