平衡人口
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这个范例演示了在蛋糕切分游戏中实现人口平衡的过程。它涉及到了优化问题和矩形的几何性质。通过使用GeoGebra命令如Vector, Intersect, Point等,可以构造出不同形状的多边形,并探索其性质。适合高中数学教学和学习。
GeoGebra 命令及参数
Vector((-1 / 2, ((-sqrt(3))) / 2, 0)) → uVector((-1 / 2, sqrt(3) / 2, 0)) → wVector((1, 0, 0)) → vVector((0, 0, h)) → rIntersect(yAxis, zAxis) → BPoint((0, 0, 0), q_{1}) → T_{1}Point((0, 0, 0), q_{2}) → T_{2}Point((0, 0, 0), q_{3}) → T_{3}Polygon(T_{2}, T_{1}, T_{3}) → t1, t_{3}, t_{2}, t_{1}Point((0, 0, 0), d) → ACone(B, A, 0.25) → a, a_2, a_3PointIn(t1) → PVector(P) → SPoint((0, 0), n_{1}) → N_{1/2}Point((0, 0), n_{2}) → N_{1/3}Point((0, 0), n_{3}) → N_{2/3}Polygon(N_{1/2}, N_{1/3}, N_{2/3}) → t2, f, g, iVector(Point[(0, 0), v], N_{1/2}) → bVector(Point[(0, 0), w], N_{1/3}) → cVector(Point[(0, 0, 0), u], N_{2/3}) → e