动画37:多边形与圆的综合几何变换演示
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①本范例通过动态动画展示了一个包含多边形、圆、角、线段及多种几何变换的复合图形,直观呈现了图形元素之间的位置关系与运动规律。②核心数学概念涵盖角度、四边形、三角形、多边形、圆、向量、平移、旋转、镜像(对称)、缩放(位似)以及最优化问题、方程、统计和算术运算等,体现了多领域几何知识的综合应用。③作图要点:从构造摘要可见,使用了Ray、Point、Circle、Intersect、Segment、Angle、CircleSector、Vector、Translate、Dilate、If、Line、Polygon、Rotate、Mirror、Midpoint、CircleArc等GeoGebra命令,涉及大量对象如P、B、A、h_1、R、j_1、a、g、I_1、H、l_1、H_1、C、k_1、k、Z、b、M、N、D_1、E_1、e、f、D、E、γ、ε、ζ、h、J、K、L、q、t、u、c_1、v、j、q'、l,通过条件判断(If)和动态滑块实现动画效果。④适合中学高年级至大学低年级学生用于几何变换、动态几何和数学建模的探究学习,也可作为教师制作交互式几何课件的参考范例。
GeoGebra 命令及参数
Ray(P, A) → h_1Point(h_1) → RRay(A, R) → j_1Ray(A, B) → aCircle(A, 1.5) → gIntersect(g, j_1) → I_1,Intersect(g, a, 1) → HSegment(P, A) → l_1Intersect(g, l_1, 1) → H_1Segment(P, C) → k_1Circle(C, 1.5) → kIntersect(k, k_1) → Z,Ray(B, C) → bIntersect(k, b) → M, NPoint(a) → D_1Point(b) → E_1Ray(B, D_1) → eRay(C, E_1) → fPoint(e) → DPoint(f) → EAngle(A, C, B) → γAngle(D, B, C) → εAngle(E, C, A) → ζCircle(B, 1.5) → hIntersect(h, b, 1) → JIntersect(h, a, 1) → KIntersect(h, a, 2) → LCircleSector(B, J, K) → qCircleSector(B, L, J) → tVector(B, C) → uCircleSector(A, I_1, H) → c_1Vector(A, C) → vTranslate(q, u) → q'Segment(B, C) → lDilate(C, If[0 < j ≤ 1, j, 0], B) → C'Vector(B, C') → wTranslate(q, w) → q'_1Dilate(A, If[1 < j ≤ 2, 2 - j, 0], C) → C'_1Vector(A, C'_1) → mDilate(C, If[0 < n ≤ 1, n, 0], B) → C'_2Dilate(A, If[1 < n ≤ 2, 2 - n, 0], C) → A'Vector(B, C'_2) → u_1Vector(A, A') → v_1If(0 < n ≤ 1, Translate[t, u_1], Translate[t, u]) → e_1If(1 < n ≤ 2, Translate[c_1, v_1], Translate[c_1, v]) → f_1Ray(C, P) → g_1Point(g_1) → QRay(P, Q) → i_1Point(i_1) → SPoint(j_1) → TCircle(P, 1.5) → p_1Intersect(p_1, l_1) → U,Intersect(p_1, i_1) → V,Intersect(p_1, k_1) → W,CircleSector(P, U, W) → q_1Intersect(k, b, 2) → A_1Line(P, b) → b_1Intersect(p_1, b_1) → C_1, G_1Angle(B, A, P) → αVector(P, C) → iDilate(P, If[2 < j ≤ 3, 3 - j, 0], C) → P'Vector(P, P') → w_1Translate(q_1, w_1) → r_1CircleSector(C, N, Z) → sCircleSector(P, V, U) → t_1Dilate(P, If[2 < n ≤ 3, 3 - n, 0], C) → P'_1Vector(P, P'_1) → m_1If(2 < n ≤ 3, Translate[t_1, m_1], Translate[t_1, w_1]) → e_2Angle(H, A, I_1) → δAngle(V, P, U) → ηAngle(U, P, W) → θPolygon(A, B, C, P) → poly1, a_2, b_2, c_2, p_2Segment(A, C) → n_1Intersect(g, n_1) → F,Intersect(k, n_1) → G,Line(P, n_1) → cLine(B, n_1) → dCircleSector(C, Z, G) → d_1CircleSector(C, G, M) → s_1CircleSector(A, H, F) → d_2If(0 < j ≤ 1, Dilate[C, 1 - j, B]) → IIf(1 < j ≤ 2, Dilate[A, 2 - j, P]) → OIf(1 < j ≤ 2, Dilate[C, 2 - j, P]) → B_1Vector(C, I) → rVector(A, O) → u_2Translate(s_1, r) → h_2Rotate(d_2, 180°, A) → k_2Vector(A, B) → v_2Vector(C, B) → w_2Translate(s_1, w_2) → s_2Mirror(s_2, B) → t_2Vector(A, P) → i_2Vector(C, P) → j_2CircleSector(A, F, H_1) → f_2Translate(f_2, i_2) → d_3Vector(C, B_1) → l_2Translate(d_1, j_2) → f_3Mirror(f_3, P) → g_3Translate(f_2, u_2) → h_3Translate(d_1, l_2) → k_3Segment(A, B) → m_2Polygon(A, B, C) → poly2, c_4, a_3, b_3Polygon(A, C, P) → poly3, p_4, a_4, c_5Midpoint(m_2) → M_4Midpoint(l) → J_1Midpoint(k_1) → M_2Midpoint(l_1) → M_3Segment(J, C) → n_2Segment(J_1, C) → i_3Rotate(J_1, If[0 < j ≤ 1, (((-j) * 180))°, -180°], J_1) → M_1Rotate(C, If[0 < j ≤ 1, (((-j) * 180))°, -180°], J_1) → C'_3Segment(M_1, C'_3) → j_3Rotate(s_1, If[0 < j ≤ 1, (((-j) * 180))°, -180°], J_1) → r_3Segment(J_1, B) → r_2Rotate(d_2, If[0 < j ≤ 1, ((j * 180))°, 180°], M_4) → pRotate(A, If[0 < j ≤ 1, ((j * 180))°, 180°], M_4) → A'_1Segment(M_4, A'_1) → g_2Rotate(C, If[1 < j ≤ 2, (((j - 1) * 180))°, 180°], M_2) → C'_4Segment(M_2, C'_4) → q_2Rotate(d_1, If[1 < j ≤ 2, (((j - 1) * 180))°, 180°], M_2) → c_3Rotate(A, If[1 < j ≤ 2, (((-(j - 1)) * 180))°, 180°], M_3) → A'_2Segment(M_3, A'_2) → e_3Rotate(f_2, If[1 < j ≤ 2, (((-(j - 1)) * 180))°, 180°], M_3) → p_3CircleArc(C, G, M) → q_3CircleArc(A, H, F) → s_3CircleArc(C, Z, G) → t_3CircleArc(A, F, H_1) → d_4Segment(M_2, C) → l_3Segment(M_2, P) → m_3Segment(P, M_3) → n_3Segment(M_3, A) → b_4Segment(A, M_4) → e_4Segment(M_4, B) → f_4