整数加减运算智能练习工具
几何画板及绘图内容加载中,请稍等……
①本示例演示了整数加减运算的可视化过程,通过交互式数轴或坐标平面展示正负数的移动。②核心数学概念包括整数运算规则、相反数、绝对值以及有符号量的加减法则。③作图中使用了 GeoGebra 的点(Point)、线段(Segment)、直线(Line)、垂线(OrthogonalLine)、多边形(Polygon)以及交点(Intersect)等命令,通过对象之间的关系实现动态演示。④适合中小学(初中及以上)学生学习整数运算,亦可用于教师演示和学生自学。
GeoGebra 命令及参数
Intersect(xAxis, yAxis) → CPoint(xAxis) → DPolygon(C, A, B, D) → poly1, c, a_1, b, dPoint(yAxis) → FPolygon(C, E, H, D) → poly2, c_1, e, h, d_1Segment(I, J) → fSegment(G, N) → iSegment(F, K) → gPoint(g) → LIntersect(c, g) → MOrthogonalLine(L, g) → jIntersect(j, f) → OPoint(f) → PSegment(Q, R) → kOrthogonalLine(P, f) → l_2Intersect(l_2, k) → SIntersect(l_2, i) → T_3Segment(S, T_3) → mPoint(m) → UIntersect(e, f) → VPolygon(L, O, V, E) → poly4, l_1, o_1, v, e_1Polygon(I, P, S, Q) → poly5, i_2, p, s, qPolygon(F, I, O, L) → poly3, f_1, i_1, o, lPolygon(V, W, S, P) → poly6, v_1, w, s_1, p_1Polygon(F, I, Z, C) → poly7, f_2, i_3, z, c_2Polygon(C, Z, J, K) → poly8, c_3, z_1, j_1, k_1Polygon(I, Q, A_1, Z) → poly9, i_4, q_1, a_2, z_2Polygon(Z, A_1, R, J) → poly10, z_3, a_3, r, j_2Polygon(B_1, B, T_3, S) → poly11, b_1, b_2, t, s_2OrthogonalLine(U, xAxis) → nIntersect(n, xAxis) → C_1Polygon(U, T_3, D, C_1) → poly12, u, t_1, d_2, c_4Polygon(B_1, B, D, A_1) → poly13, b_3, b_4, d_3, a_4Polygon(W, S, T_3, H) → poly14, w_1, s_3, t_2, h_1Polygon(C_1, D, T_3, U) → poly15, c_5, d_4, t_3, u_1Polygon(A_1, D, H, W) → poly16, a_5, d_5, h_2, w_2Segment(D_1, E_1) → e_2Segment(F_1, G_1) → g_2Segment(H_1, I_1) → k_2Segment(J_1, K_1) → m_2Segment(L_1, M_1) → n_2Segment(N_1, O_1) → p_2Segment(P_1, Q_1) → q_2Segment(R_1, S_1) → r_2Segment(T_1, U_1) → e_3Segment(V_1, W_1) → f_3Segment(Z_1, A_2) → h_3Segment(B_2, C_2) → j_3Segment(D_2, E_2) → k_3Segment(F_2, G_2) → l_3Segment(H_2, I_2) → m_3Segment(J_2, K_2) → n_3Segment(L_2, M_2) → p_3Segment(N_2, O_2) → q_3Segment(P_2, Q_2) → r_3Segment(R_2, S_2) → e_4Segment(T_2, U_2) → f_4Segment(V_2, W_2) → g_4Segment(Z_2, A_3) → h_4Segment(B_3, C_3) → j_4Segment(D_3, E_3) → k_4Point(l_4) → F_3OrthogonalLine(F_3, l_4) → m_4Intersect(m_4, g_1) → G_3Intersect(m_4, yAxis) → H_3Segment(H_3, G_3) → n_4Segment(H_3, Z) → p_4Segment(G_3, F_2) → q_4Point(r_4) → I_3OrthogonalLine(I_3, r_4) → s_4Intersect(s_4, g_1) → J_3Intersect(s_4, g_3) → K_3Segment(Z, K_3) → t_4Segment(A_1, J_3) → b_5Segment(J_3, K_3) → e_5Point(i_5) → TOrthogonalLine(T, i_5) → f_5Intersect(f_5, g_5) → M_3OrthogonalLine(L_3, g_5) → h_5Intersect(i_5, h_5) → N_3Segment(M_3, T) → j_5Segment(T, N_3) → k_5Segment(N_3, L_3) → l_5Segment(F_2, O_3) → m_5Segment(O, Z) → n_5Segment(Z, P) → s_5Intersect(r_5, g_1) → Q_3Segment(P, Q_3) → t_5Intersect(i_5, r_5) → R_3Segment(T, R_3) → a_6Intersect(b_6, g_1) → S_3Segment(P, S_3) → c_6Line(O, L) → d_6Intersect(p_5, yAxis) → P_3Segment(P_3, L) → q_5Intersect(l_4, b_6) → U_3Segment(F_3, U_3) → e_6Intersect(r_5, r_4) → V_3Segment(I_3, V_3) → f_6Intersect(l_4, p_5) → W_3Segment(W_3, F_3) → h_6Intersect(r_4, g_6) → Z_3Segment(I_3, Z_3) → i_6Intersect(r_4, b_6) → A_4Segment(I_3, A_4) → j_6Intersect(l_4, r_5) → B_4Segment(F_3, B_4) → k_6
AI 绘图提示语参考
绘制一个坐标平面,包含数轴上的点D、F,以及通过这些点和数轴交点的线段和多边形。首先画出x轴和y轴的交点C,然后在x轴上画点D,在y轴上画点F。接着画出以C、D、B、A为顶点的多边形,以及以C、E、H、D为顶点的多边形。继续画出线段IJ、GN、FK,并在这些线段上标出点L、M、N等,最终形成一系列多边形,如L、O、V、E组成的多边形,I、P、S、Q组成的多边形等。
以上提示语为根据原始绘图命令整理而来,仅供参考。