Volumes of Intersecting Cylinders
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In collections
intersection: surface-surface, curve-curve
intersection: surface-surface, curve-curve
intersection: surface-surface, curve-curve
intersection: surface-surface, curve-curve
Volumes in Calculus
Volumes in Calculus
This example demonstrates the volumes of intersecting cylinders with a radius of 2. Key mathematical concepts include the volume calculation in solid geometry. Using GeoGebra commands such as Cylinder, IntersectPath, Point, etc., the intersecting cylinders can be constructed. Suitable for high school or university solid geometry education.
GeoGebra Commands & Parameters
Cylinder((4, 0, 0), (-4, 0, 0), 2) → a, c, d, bCylinder((0, -4, 0), (0, 4, 0), 2) → e, f, g, hIntersectPath(plane1, e) → kPoint(k) → AConic((2, 2, 0), (-2, -2, 0), (0, 0, 2), (0, 0, -2), (1.4142135623730951, 1.4142135623730951, 1.4142135623730951)) → pIntersectPath(plane2, a) → qCurveCartesian((2 * cos(t)), (2 * cos(t)), (2 * sin(t)), t, 0, 6.28319) → crv1CurveCartesian((2 * cos(t)), (-2 * cos(t)), (2 * sin(t)), t, 0, 6.28319) → crv2Surface(u, v / ((-u) ≤ v ≤ u), sqrt(4 - u^(2)), u, -2, 2, v, -2, 2) → SecTop1Surface((-u), v / ((-u) ≤ v ≤ u), sqrt(4 - u^(2)), u, -2, 2, v, -2, 2) → SecTop3Surface(u / ((-v) ≤ u ≤ v), (-v), sqrt(4 - v^(2)), u, -2, 2, v, -2, 2) → SecTop2Surface(u / ((-v) ≤ u ≤ v), v, sqrt(4 - v^(2)), u, -2, 2, v, -2, 2) → SecTop4Surface(u, v / ((-u) ≤ v ≤ u), (-sqrt(4 - u^(2))), u, -2, 2, v, -2, 2) → SecBottom1Surface(u, (-u), v / ((-sqrt(4 - u^(2))) ≤ v ≤ sqrt(4 - u^(2))), u, 0, 2, v, -2, 2) → SectSide1_1Surface(u, u, v / ((-sqrt(4 - u^(2))) ≤ v ≤ sqrt(4 - u^(2))), u, 0, 2, v, -2, 2) → SectSide1_2Surface((-u), u, v / ((-sqrt(4 - u^(2))) ≤ v ≤ sqrt(4 - u^(2))), u, 0, 2, v, -2, 2) → SecSide3_1Surface(u / ((-v) ≤ u ≤ v), (-v), (-sqrt(4 - v^(2))), u, -2, 2, v, -2, 2) → SecBottom2Surface(u, u, v / ((-sqrt(4 - u^(2))) ≤ v ≤ sqrt(4 - u^(2))), u, -2, 0, v, -2, 2) → SecSide2_1Surface((-u), v / ((-u) ≤ v ≤ u), (-sqrt(4 - u^(2))), u, -2, 2, v, -2, 2) → SecBottom3Surface(u / ((-v) ≤ u ≤ v), v, (-sqrt(4 - v^(2))), u, -2, 2, v, -2, 2) → SecBottom4Polygon((ss, ss, PlaneHeight), ((-ss), ss, PlaneHeight), ((-ss), (-ss), PlaneHeight), (ss, (-ss), PlaneHeight)) → Square, i, j, l, m