Special Quadrilateral: Theorem 3
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Congruence (CO) Cluster
Congruence (Vol 2)
CCSS High School: Geometry (Congruence) Volume 2
CCSS High School: Geometry (Congruence) Volume 2
CCSS High School: Geometry (Congruence) Volume 2
Geometry (Congruence) Volume 2
CCSS High School: Geometry (Congruence) Volume 2
CCSS High School: Geometry (Congruence) Volume 2
CCSS High School: Geometry (Congruence) Volume 2
CCSS High School: Geometry (Congruence) Volume 2
CCSS High School: Geometry (Congruence) Volume 2
CCSS High School: Geometry (Congruence) Volume 2
CCSS High School: Geometry (Congruence) Volume 2
Gail LeBlancCCSS High School: Geometry (Congruence) Volume 2
Unit 7: Polygons and Quadrilaterals
Quadrilaterals
This example demonstrates Theorem 3 of special quadrilaterals, involving parallelograms, coordinates, means, right triangles, and quadratic equations. It is constructed using GeoGebra commands such as Rotate, Angle, Ray, Line, Point, Intersect, Segment, Min, Circle, Dilate, Vector, Polygon, Translate, Midpoint, CircleSector. Suitable for students at the junior high school level and above for learning geometric construction and related theorems.
GeoGebra Commands & Parameters
Rotate(B, a°, A) → B'Angle(B, A, B') → αRay(A, B) → fRay(A, B') → gLine(B, g) → hPoint(g) → CLine(C, f) → iIntersect(h, i) → DSegment(C, D) → jSegment(A, B) → kSegment(B, D) → lSegment(A, C) → mMin(m, k) → bCircle(C, (0.2 * b)) → dCircle(A, (0.2 * b)) → eCircle(B, (0.2 * b)) → pCircle(D, (0.2 * b)) → cIntersect(e, k, 1) → EIntersect(e, m, 1) → FIntersect(p, k, 1) → GIntersect(p, l, 1) → HIntersect(d, g, 2) → IRay(C, I) → qIntersect(c, h, 2) → JRay(D, J) → rIntersect(c, i, 2) → KRay(D, K) → sDilate(B, If[0 < o ≤ 1, 1 - o, 0], A) → A'Rotate(E, If[1 < o ≤ 2, ((o - 1) * α), α], A) → E'Dilate(A, If[1 < o ≤ 2, 2 - o, 0], C) → A'_1Vector(A, A'_1) → uSegment(A, A'_1) → f_1Dilate(C, If[2 < o ≤ 3, 3 - o, 0], D) → C'Vector(C, C') → vSegment(C, C') → g_1Dilate(D, If[3 < o ≤ 4, 4 - o, 0], B) → D'Segment(D, D') → h_1Polygon(A, B, D, C) → poly1, a_1, b_1, d_2, c_2Dilate(A, If[5.5 < o ≤ 6.5, 6.5 - o, 0], C) → A'_2Vector(A, A'_2) → wTranslate(A, w) → A'_3Translate(A', w) → A''Dilate(A, If[6.5 < o ≤ 7.5, 7.5 - o, 0], B) → A'_4Vector(A, A'_4) → u_1Translate(A, u_1) → A'_5Translate(A'_1, u_1) → LIntersect(d, i) → M, NIntersect(d, g) → O, PAngle(A, C, N) → βRotate(N, If[6.5 < o ≤ 7.5, ((-(o - 6.5)) * β), (-β)], C) → N'Dilate(C, If[7.5 < o ≤ 8.5, 8.5 - o, 0], B) → C'_1Vector(C, C'_1) → v_1Midpoint(A, D) → QDilate(A, If[4.5 < o ≤ 5.5, 5.5 - o, 0], Q) → A'_6Segment(A, A'_6) → i_1Dilate(Q, If[5.5 < o ≤ 6.5, 6.5 - o, 0], D) → Q'Segment(Q, Q') → j_1Dilate(B, If[6.5 < o ≤ 7.5, 7.5 - o, 0], Q) → B'_1Segment(B, B'_1) → k_1Dilate(Q, If[7.5 < o ≤ 8.5, 8.5 - o, 0], C) → Q'_1Segment(Q, Q'_1) → l_1Rotate(A, If[8.5 < o ≤ 9.5, ((-(o - 8.5)) * π), (-π)], Q) → A'_7Rotate(A'_6, If[9.5 < o ≤ 10.5, ((-(o - 9.5)) * π), (-π)], Q) → RSegment(A'_7, R) → m_1Rotate(B, If[9.5 < o ≤ 10.5, ((-(o - 9.5)) * π), (-π)], Q) → B'_2Rotate(B'_1, If[10.5 < o ≤ 11.5, ((-(o - 10.5)) * π), (-π)], Q) → SSegment(B'_2, S) → n_1Line(A, B) → p_1Intersect(e, p_1) → T, URay(A, T) → q_1Intersect(e, f_1) → V,Intersect(d, i, 1) → WRay(C, W) → r_1Segment(B, A') → tRotate(V, If[11 < o ≤ 12, ((o - 11) * (π - α)), π - α], A) → V'CircleSector(A, V, V') → c_1Dilate(A, If[12 < o ≤ 13, 13 - o, 0], C) → A'_8Vector(A, A'_8) → w_1Translate(c_1, w_1) → d_1Dilate(C, If[13 < o ≤ 14, 14 - o, 0], D) → C'_2Vector(C, C'_2) → e_1Translate(d_1, e_1) → s_1
AI Drawing Prompt Reference
Draw a parallelogram ABCD with points A, B, C, and D as vertices. First, rotate point B around point A by α degrees to get B'. Then, draw ray g through A and B', and draw line h through B. The intersection of g and h is point C. Next, draw line i through C, and the intersection of i and h is point D. Connect C and D, A and B, B and D, and A and C. Then, draw circle d with center C and radius 0.2 times AC, circle e with center A and radius 0.2 times AB, circle p with center B and radius 0.2 times BC, and circle c with center D and radius 0.2 times CD. The intersection of e and k is point E, the intersection of e and m is point F, the intersection of p and k is point G, and the intersection of p and l is point H. The intersection of d and g is point I. Then, draw ray q from C, and the intersection of h and i is point J. Draw ray r from D, and the intersection of i and j is point K. Draw ray s from D. Next, translate A along the vector from A to A' to get A', translate E along the vector from E to E' to get E', translate A along the vector from A to A'_1 to get A'_1, translate C along the vector from C to C' to get C', translate D along the vector from D to D' to get D', translate A along the vector from A to A'_2 to get A'_2, translate A along the vector from A to A'_3 to get A'_3, translate A' along the vector from A' to A'' to get A'', translate A along the vector from A to A'_4 to get A'_4, translate A along the vector from A to A'_5 to get A'_5, translate L along the vector from L to M to get M, translate L along the vector from L to N to get N, translate L along the vector from L to O to get O, and translate L along the vector from L to P to get P.
The prompt above was compiled from the original drawing commands and is for reference only.