Robotic Arm Simulation

Robotic Arm Simulation
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2020-04-11 22:31
This example uses GeoGebra to simulate a robotic arm, demonstrating the close relationship between mathematics and engineering. It involves core mathematical concepts such as rotation, geometric transformations, translation, and trigonometry. Using commands like Polygon, Point, CircleSector, Intersect, Segment, Circle, Rotate, Vector, Translate, Midpoint, CircleArc, Line, and OrthogonalLine, a dynamic robotic arm model is constructed. Suitable for STEM educational activities in middle school.

GeoGebra Commands & Parameters

  1. Polygon(A, B, C, D) → q1, a, b, c, d
  2. Polygon(E, F, G, H) → q2, e, f, g, h
  3. Point(h) → I
  4. CircleSector(I, H, E) → k
  5. Point(e) → J
  6. Intersect(d, g) → K
  7. Segment(J, K) → i
  8. Intersect(f, g) → L
  9. Intersect(d, e) → M
  10. Segment(L, M) → j
  11. Intersect(j, i) → N
  12. Circle(N, O) → p
  13. Rotate(E, (-α), N) → E'
  14. Rotate(F, (-α), N) → F'
  15. Rotate(G, (-α), N) → G'
  16. Rotate(H, (-α), N) → H'
  17. Polygon(E', F', G', H') → q2', e', f', g', h'
  18. Rotate(k, (-α), N) → k'
  19. Rotate(I, (-α), N) → I'
  20. Point(b) → P
  21. Circle(P, 0.75) → q
  22. Point(b) → Q
  23. Circle(Q, 0.75) → r
  24. Vector(Q, P1) → u
  25. Translate(A, u) → A'
  26. Translate(B, u) → B'
  27. Translate(C, u) → C'
  28. Translate(D, u) → D'
  29. Polygon(A', B', C', D') → q1', a', b', c', d'
  30. Translate(E', u) → E''
  31. Translate(F', u) → F''
  32. Translate(G', u) → G''
  33. Translate(H', u) → H''
  34. Polygon(E'', F'', G'', H'') → q2'', e'', f'', g'', h''
  35. Translate(k', u) → k''
  36. Translate(I', u) → I''
  37. Translate(p, u) → p'
  38. Translate(N, u) → N'
  39. Translate(r, u) → r'
  40. Translate(q, u) → q'
  41. Translate(P, u) → P'
  42. Translate(Q, u) → Q'
  43. Polygon(E, H, S, T) → q3, e_1, h_1, s, t
  44. Rotate(E, (-α), N) → E'_1
  45. Rotate(H, (-α), N) → H'_1
  46. Rotate(S, (-α), N) → S'
  47. Rotate(T, (-α), N) → T'
  48. Polygon(E'_1, H'_1, S', T') → q3', e'_1, h'_1, s', t'
  49. Translate(E'_1, u) → U
  50. Translate(H'_1, u) → V
  51. Translate(S', u) → S''
  52. Translate(T', u) → T''
  53. Polygon(U, V, S'', T'') → q3'', u_1, v, s'', t''
  54. Rotate(U, (-β), I'') → U'
  55. Rotate(V, (-β), I'') → V'
  56. Rotate(S'', (-β), I'') → S'''
  57. Rotate(T'', (-β), I'') → T'''
  58. Polygon(U', V', S''', T''') → q3''', u', v', s''', t'''
  59. Rotate(k'', (-β), I'') → k'''
  60. Polygon(T, S, W, Z) → q4, t_1, s_1, w, z_1
  61. Rotate(T, (-α), N) → T'_1
  62. Rotate(S, (-α), N) → S'_1
  63. Rotate(W, (-α), N) → W'
  64. Rotate(Z, (-α), N) → Z'
  65. Polygon(T'_1, S'_1, W', Z') → q4', t'_1, s'_1, w', z'
  66. Translate(T'_1, u) → A_1
  67. Translate(S'_1, u) → B_1
  68. Translate(W', u) → W''
  69. Translate(Z', u) → Z''
  70. Polygon(A_1, B_1, W'', Z'') → q4'', a_1, b_1, w'', z''
  71. Rotate(A_1, (-β), I'') → C_1
  72. Rotate(B_1, (-β), I'') → D_1
  73. Rotate(W'', (-β), I'') → W'''
  74. Rotate(Z'', (-β), I'') → Z'''
  75. Polygon(C_1, D_1, W''', Z''') → q4''', c_1, d_1, w''', z'''
  76. Midpoint(s''') → E_1
  77. Rotate(C_1, (-γ), E_1) → F_1
  78. Rotate(D_1, (-γ), E_1) → G_1
  79. Rotate(W''', (-γ), E_1) → H_1
  80. Rotate(Z''', (-γ), E_1) → I_1
  81. Polygon(F_1, G_1, H_1, I_1) → q5, f_1, g_1, h_2, i_1
  82. Midpoint(s) → J_1
  83. CircleArc(J_1, S, T) → k_1
  84. Rotate(k_1, (-α), N) → p_1
  85. Rotate(J_1, (-α), N) → K_1
  86. Translate(K_1, u) → L_1
  87. Translate(p_1, u) → q_1
  88. Rotate(q_1, (-β), I'') → r_1
  89. Rotate(r_1, (-γ), E_1) → c_2
  90. Rotate(L_1, (-β), I'') → M_1
  91. Midpoint(w) → N_1
  92. Polygon(N_1, W, O_1) → t1, o_1, n_1, w_1
  93. Polygon(Z, N_1, P_1) → t2, p_2, z_2, n_2
  94. Circle(W, O_1) → d_2
  95. Point(d_2) → Q_1
  96. Polygon(O_1, W, Q_1) → t3, q_2, o_2, w_2
  97. Line(W, Q_1) → l
  98. OrthogonalLine(W, l) → m
  99. OrthogonalLine(Q_1, l) → n
  100. Point(m) → R_1
  101. OrthogonalLine(R_1, m) → j_1
  102. Point(m) → S_1
  103. Line(S_1, j_1) → l_1
  104. Point(l_1) → T_1
  105. Point(j_1) → U_1
  106. Intersect(n, l_1) → V_1
  107. Polygon(W, R_1, U_1, T_1, V_1, Q_1) → poly1, w_3, r_2, u_2, t_2, v_1, q_3
  108. Line(T_1, N_1) → m_1
  109. Circle(Z, P_1) → e_2
  110. Point(e_2) → W_1
  111. Polygon(Z, P_1, W_1) → t4, w_4, z_3, p_3
  112. Line(Z, W_1) → f_2
  113. OrthogonalLine(Z, f_2) → g_2
  114. OrthogonalLine(W_1, f_2) → i_2
  115. Point(i_2) → Z_1
  116. OrthogonalLine(Z_1, i_2) → j_2
  117. Point(g_2) → A_2
  118. OrthogonalLine(A_2, g_2) → k_2
  119. Point(k_2) → B_2
  120. Point(j_2) → C_2
  121. Polygon(W_1, Z_1, C_2, B_2, A_2, Z) → poly2, w_5, z_4, c_3, b_2, a_2, z_5
  122. Rotate(N_1, (-α), N) → D_2
  123. Rotate(W, (-α), N) → W'_1
  124. Rotate(O_1, (-α), N) → E_2
  125. Polygon(D_2, W'_1, E_2) → t1', e_3, d_3, w'_1
  126. Rotate(W, (-α), N) → W'_2
  127. Rotate(R_1, (-α), N) → F_2
  128. Rotate(U_1, (-α), N) → G_2
  129. Rotate(T_1, (-α), N) → H_2
  130. Rotate(V_1, (-α), N) → I_2
  131. Rotate(Q_1, (-α), N) → J_2
  132. Polygon(W'_2, F_2, G_2, H_2, I_2, J_2) → poly1', w'_2, f_3, g_3, h_3, i_3, j_3
  133. Rotate(Z, (-α), N) → Z'_1
  134. Rotate(N_1, (-α), N) → K_2
  135. Rotate(P_1, (-α), N) → L_2
  136. Polygon(Z'_1, K_2, L_2) → t2', l_2, z'_1, k_3
  137. Rotate(W_1, (-α), N) → M_2
  138. Rotate(Z_1, (-α), N) → N_2
  139. Rotate(C_2, (-α), N) → O_2
  140. Rotate(B_2, (-α), N) → P_2
  141. Rotate(A_2, (-α), N) → Q_2
  142. Rotate(Z, (-α), N) → Z'_2
  143. Polygon(M_2, N_2, O_2, P_2, Q_2, Z'_2) → poly2', m_2, n_3, o_3, p_4, q_4, z'_2
  144. Translate(M_2, u) → R_2
  145. Translate(N_2, u) → S_2
  146. Translate(O_2, u) → T_2
  147. Translate(P_2, u) → U_2
  148. Translate(Q_2, u) → V_2
  149. Translate(Z'_2, u) → W_2
  150. Polygon(R_2, S_2, T_2, U_2, V_2, W_2) → poly2'', r_3, s_2, t_3, u_3, v_2, w_6
  151. Translate(D_2, u) → Z_2
  152. Translate(W'_1, u) → A_3
  153. Translate(E_2, u) → B_3
  154. Polygon(Z_2, A_3, B_3) → t1'', b_3, z_6, a_3
  155. Translate(W'_2, u) → C_3
  156. Translate(F_2, u) → D_3
  157. Translate(G_2, u) → E_3
  158. Translate(H_2, u) → F_3
  159. Translate(I_2, u) → G_3
  160. Translate(J_2, u) → H_3
  161. Polygon(C_3, D_3, E_3, F_3, G_3, H_3) → poly1'', c_4, d_4, e_4, f_4, g_4, h_4
  162. Translate(Z'_1, u) → I_3
  163. Translate(K_2, u) → J_3
  164. Translate(L_2, u) → K_3
  165. Polygon(I_3, J_3, K_3) → t2'', k_4, i_4, j_4
  166. Rotate(C_3, (-β), I'') → L_3
  167. Rotate(D_3, (-β), I'') → M_3
  168. Rotate(E_3, (-β), I'') → N_3
  169. Rotate(F_3, (-β), I'') → O_3
  170. Rotate(G_3, (-β), I'') → P_3
  171. Rotate(H_3, (-β), I'') → Q_3
  172. Polygon(L_3, M_3, N_3, O_3, P_3, Q_3) → poly1''', l_3, m_3, n_4, o_4, p_5, q_5
  173. Rotate(R_2, (-β), I'') → R_3
  174. Rotate(S_2, (-β), I'') → S_3
  175. Rotate(T_2, (-β), I'') → T_3
  176. Rotate(U_2, (-β), I'') → U_3
  177. Rotate(V_2, (-β), I'') → V_3
  178. Rotate(W_2, (-β), I'') → W_3
  179. Polygon(R_3, S_3, T_3, U_3, V_3, W_3) → poly2''', r_4, s_3, t_4, u_4, v_3, w_7
  180. Rotate(Z_2, (-β), I'') → Z_3
  181. Rotate(A_3, (-β), I'') → A_4
  182. Rotate(B_3, (-β), I'') → B_4
  183. Polygon(Z_3, A_4, B_4) → t1''', b_4, z_7, a_4
  184. Rotate(I_3, (-β), I'') → C_4
  185. Rotate(J_3, (-β), I'') → D_4
  186. Rotate(K_3, (-β), I'') → E_4
  187. Polygon(C_4, D_4, E_4) → t2''', e_5, c_5, d_5
  188. Rotate(R_3, (-γ), E_1) → F_4
  189. Rotate(S_3, (-γ), E_1) → G_4
  190. Rotate(T_3, (-γ), E_1) → H_4
  191. Rotate(U_3, (-γ), E_1) → I_4
  192. Rotate(V_3, (-γ), E_1) → J_4
  193. Rotate(W_3, (-γ), E_1) → K_4
  194. Polygon(F_4, G_4, H_4, I_4, J_4, K_4) → poly3, f_5, g_5, h_5, i_5, j_5, k_5
  195. Rotate(C_4, (-γ), E_1) → L_4
  196. Rotate(D_4, (-γ), E_1) → M_4
  197. Rotate(E_4, (-γ), E_1) → N_4
  198. Polygon(L_4, M_4, N_4) → t5, n_5, l_4, m_4
  199. Rotate(L_3, (-γ), E_1) → O_4
  200. Rotate(M_3, (-γ), E_1) → P_4
  201. Rotate(N_3, (-γ), E_1) → Q_4
  202. Rotate(O_3, (-γ), E_1) → R_4
  203. Rotate(P_3, (-γ), E_1) → S_4
  204. Rotate(Q_3, (-γ), E_1) → T_4
  205. Polygon(O_4, P_4, Q_4, R_4, S_4, T_4) → poly4, o_5, p_6, q_6, r_5, s_4, t_5
  206. Rotate(Z_3, (-γ), E_1) → U_4
  207. Rotate(A_4, (-γ), E_1) → V_4
  208. Rotate(B_4, (-γ), E_1) → W_4
  209. Polygon(U_4, V_4, W_4) → t6, w_8, u_5, v_4
  210. Rotate(O_4, (-δ), H_1) → Z_4
  211. Rotate(P_4, (-δ), H_1) → A_5
  212. Rotate(Q_4, (-δ), H_1) → B_5
  213. Rotate(R_4, (-δ), H_1) → C_5
  214. Rotate(S_4, (-δ), H_1) → D_5
  215. Rotate(T_4, (-δ), H_1) → E_5
  216. Polygon(Z_4, A_5, B_5, C_5, D_5, E_5) → poly4', z_8, a_5, b_5, c_6, d_6, e_6
  217. Rotate(F_4, δ, I_1) → F_5
  218. Rotate(G_4, δ, I_1) → G_5
  219. Rotate(H_4, δ, I_1) → H_5
  220. Rotate(I_4, δ, I_1) → I_5
  221. Rotate(J_4, δ, I_1) → J_5
  222. Rotate(K_4, δ, I_1) → K_5
  223. Polygon(F_5, G_5, H_5, I_5, J_5, K_5) → poly3', f_6, g_6, h_6, i_6, j_6, k_6
  224. Polygon(M_5, N_5, L_5, O_5) → q6, m_5, n_6, l_5, o_6
  225. Point(n_6) → R_5
  226. Polygon(N_5, P_5, Q_5, R_5) → q7, n_7, p_7, q_7, r_6
  227. Polygon(P_5, S_5, T_5, U_5) → q8, p_8, s_5, t_6, u_6
  228. Segment(L_5, R_5) → l_6
  229. Segment(S_5, Q_5) → m_6
  230. Point(q_7) → Z_5
  231. Point(q_7) → A_6
  232. Polygon(V_5, W_5, Z_5, A_6) → q9, v_5, w_9, z_9, a_6

AI Drawing Prompt Reference

Draw a simulation of a robotic arm, including two quadrilaterals and multiple circles, lines, and segments to demonstrate rotation and geometric transformations. Start by creating a basic robotic arm structure with two quadrilaterals, then use rotation and intersection to define key points, adding circles and lines to represent joints and connections. Next, translate the entire structure along a vector and rotate parts of it to simulate arm movement. Finally, add auxiliary circles and lines to complete the image, showcasing the connection between mathematics and engineering.
The prompt above was compiled from the original drawing commands and is for reference only.