Quadrilateral Playground
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Manipulate quadrilaterals to see which features change and which remain the same. This example covers quadrilaterals, parallelograms, rectangles, rhombuses, squares, and trapezoids. It uses commands like Segment, Line, Intersect, Angle, OrthogonalLine, Point, Circle, Mirror, etc., for construction. Suitable for middle school and above students or teachers.
GeoGebra Commands & Parameters
Segment(A, B) → aSegment(A, C) → bLine(B, b) → cLine(C, a) → dIntersect(c, d) → DSegment(B, D) → eSegment(C, D) → fAngle(B, A, C) → αAngle(C, D, B) → βAngle(D, B, A) → γAngle(A, C, D) → δSegment(E, F) → gSegment(E, G) → hLine(F, h) → iLine(G, g) → jIntersect(i, j) → HSegment(F, H) → kSegment(G, H) → lSegment(E, H) → mSegment(F, G) → nIntersect(m, n) → ISegment(E, I) → pSegment(I, H) → qSegment(F, I) → rSegment(I, G) → sAngle(I, E, G) → εAngle(F, E, I) → ζAngle(I, F, E) → ηAngle(H, F, I) → θSegment(J, K) → tOrthogonalLine(J, t) → a_1Point(a_1) → LSegment(J, L) → b_1OrthogonalLine(L, b_1) → c_1OrthogonalLine(K, t) → d_1Intersect(c_1, d_1) → MSegment(K, M) → e_1Segment(L, M) → f_1Angle(K, J, L) → ιAngle(J, L, M) → κAngle(L, M, K) → λAngle(M, K, J) → μSegment(J, M) → g_1Segment(L, K) → h_1Intersect(g_1, h_1) → NSegment(J, N) → i_1Segment(N, M) → j_1Segment(L, N) → k_1Segment(N, K) → l_1Angle(N, J, L) → νAngle(K, J, N) → ξAngle(N, K, J) → οAngle(M, K, N) → ρAngle(G, I, E) → σAngle(L, N, J) → τCircle(O, P) → p_1Segment(P, O) → m_1Point(p_1) → QSegment(O, Q) → n_1Line(Q, m_1) → q_1Line(P, n_1) → r_1Intersect(q_1, r_1) → RSegment(P, R) → s_1Segment(R, Q) → t_1Segment(O, R) → a_2Segment(Q, P) → b_2Intersect(a_2, b_2) → SSegment(O, S) → c_2Segment(S, R) → d_2Segment(Q, S) → e_2Segment(S, P) → f_2Angle(S, O, Q) → υAngle(P, O, S) → ϕAngle(S, P, O) → χAngle(R, P, S) → ψAngle(R, S, Q) → ωCircle(T, U) → g_2Segment(U, T) → h_2OrthogonalLine(T, h_2) → i_2Intersect(g_2, i_2, 1) → VSegment(T, V) → j_2Line(U, j_2) → k_2Line(V, h_2) → l_2Intersect(k_2, l_2) → WSegment(V, W) → m_2Segment(W, U) → n_2Angle(U, T, V) → α_1Angle(T, V, W) → β_1Angle(V, W, U) → γ_1Angle(W, U, T) → δ_1Segment(T, W) → p_2Segment(V, U) → q_2Intersect(p_2, q_2) → ZSegment(T, Z) → r_2Segment(Z, W) → s_2Segment(V, Z) → t_2Segment(Z, U) → a_3Angle(Z, T, V) → ε_1Angle(U, T, Z) → ζ_1Angle(Z, U, T) → η_1Angle(W, U, Z) → θ_1Angle(V, Z, T) → ι_1Circle(A_1, B_1) → c_3Segment(B_1, A_1) → b_3Point(c_3) → C_1Segment(A_1, C_1) → d_3Segment(B_1, C_1) → e_3OrthogonalLine(A_1, e_3) → f_3Point(f_3) → D_1Circle(D_1, B_1) → g_3Segment(B_1, D_1) → h_3Segment(D_1, C_1) → i_3Segment(A_1, D_1) → j_3Intersect(e_3, j_3) → E_1Segment(B_1, E_1) → k_3Segment(E_1, C_1) → l_3Segment(A_1, E_1) → m_3Segment(E_1, D_1) → n_3Angle(E_1, A_1, C_1) → κ_1Angle(B_1, A_1, E_1) → λ_1Angle(E_1, B_1, A_1) → μ_1Angle(D_1, B_1, E_1) → ν_1Angle(A_1, C_1, E_1) → ξ_1Angle(E_1, C_1, D_1) → ο_1Angle(C_1, D_1, E_1) → ρ_1Angle(E_1, D_1, B_1) → σ_1Angle(C_1, E_1, A_1) → τ_1Segment(F_1, G_1) → p_3Line(H_1, p_3) → q_3Point(q_3) → I_1Segment(H_1, I_1) → r_3Segment(F_1, H_1) → s_3Segment(G_1, I_1) → t_3Segment(F_1, I_1) → a_4Segment(G_1, H_1) → b_4Intersect(a_4, b_4) → J_1Segment(F_1, J_1) → c_4Segment(J_1, I_1) → d_4Segment(G_1, J_1) → e_4Segment(J_1, H_1) → f_4Angle(J_1, F_1, G_1) → υ_1Angle(H_1, F_1, J_1) → ϕ_1Angle(J_1, H_1, F_1) → χ_1Angle(I_1, H_1, G_1) → ψ_1Angle(G_1, J_1, F_1) → ω_1Segment(K_1, L_1) → g_4Segment(L_1, M_1) → h_4OrthogonalLine(M_1, h_4) → i_4Mirror(L_1, i_4) → N_1Mirror(K_1, i_4) → O_1Segment(L_1, N_1) → j_4Segment(K_1, O_1) → k_4Segment(O_1, N_1) → l_4Segment(K_1, N_1) → m_4Segment(O_1, L_1) → n_4Intersect(m_4, n_4) → P_1Segment(K_1, P_1) → p_4Segment(P_1, N_1) → q_4Segment(L_1, P_1) → r_4Segment(P_1, O_1) → s_4Angle(P_1, K_1, O_1) → α_2Angle(L_1, K_1, P_1) → β_2Angle(P_1, L_1, K_1) → γ_2Angle(N_1, L_1, P_1) → δ_2Angle(K_1, O_1, P_1) → ε_2Angle(P_1, O_1, N_1) → ζ_2Angle(O_1, N_1, P_1) → η_2Angle(P_1, N_1, L_1) → θ_2Angle(O_1, P_1, K_1) → ι_2