Practice Adding and Subtracting Multiple Integers (3_4)

Practice Adding and Subtracting Multiple Integers (3_4)
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2020-10-27 15:45
① This interactive GeoGebra example provides practice in adding and subtracting multiple integers, generating random problems and giving immediate feedback on correct and incorrect answers. ② The core mathematical concepts are integer arithmetic, including operations with positive and negative numbers, order of operations, and sign handling. ③ Construction highlights: it uses RandomElement to generate random integers, If and RemoveUndefined for conditional logic, Join and Sort to manage lists, Polygon and Segment for the visual interface, Textfield for answer input, and buttons/counters (p1botón1, p1contador) to control the exercise flow. Lists such as listamas and listamenos separate positive and negative numbers. ④ Suitable for upper elementary and middle school students to reinforce integer operations, and useful for interactive classroom activities or self-paced practice.

GeoGebra Commands & Parameters

  1. Corner(2) → B
  2. Corner(1) → A
  3. RandomElement({-9, -8, -7, -6, -5, -4, -3, -2, -1, 1, 2, 3, 4, 5, 6, 7, 8, 9}) → e3
  4. RandomElement({-9, -8, -7, -6, -5, -4, -3, -2, -1, 1, 2, 3, 4, 5, 6, 7, 8, 9}) → e2
  5. RandomElement({-9, -8, -7, -6, -5, -4, -3, -2, -1, 1, 2, 3, 4, 5, 6, 7, 8, 9}) → e1
  6. RandomElement({-9, -8, -7, -6, -5, -4, -3, -2, -1, 1, 2, 3, 4, 5, 6, 7, 8, 9}) → e5
  7. RandomElement({-9, -8, -7, -6, -5, -4, -3, -2, -1, 1, 2, 3, 4, 5, 6, 7, 8, 9}) → e4
  8. If(e5 < 0, "-", "+") → se5
  9. If(e4 < 0, "-", "+") → se4
  10. If(e3 < 0, "-", "+") → se3
  11. If(e2 < 0, "-", "+") → se2
  12. If(e1 < 0, "-", "+") → se1
  13. RandomElement(signo) → s1
  14. If(s1 ≟ se1, abs(e1), (-abs(e1))) → ee1
  15. RandomElement(signo) → s2
  16. If(s2 ≟ se2, abs(e2), (-abs(e2))) → ee2
  17. RandomElement(signo) → s3
  18. If(s3 ≟ se3, abs(e3), (-abs(e3))) → ee3
  19. RandomElement(signo) → s4
  20. If(s4 ≟ se4, abs(e4), (-abs(e4))) → ee4
  21. RandomElement(signo) → s5
  22. If(s5 ≟ se5, abs(e5), (-abs(e5))) → ee5
  23. RemoveUndefined(Flatten[Sequence[If[Element[p3listaenterosarreglados, i] ≥ 0, Append[listamas, Element[p3listaenterosarreglados, i]]], i, 1, 5]]) → p3listapositivos
  24. RemoveUndefined(Flatten[Sequence[If[Element[p3listaenterosarreglados, i] < 0, Append[listamenos, Element[p3listaenterosarreglados, i]]], i, 1, 5]]) → p3listanegativos
  25. Join({p3listapositivos, p3listanegativos}) → p3listaenterosordenados
  26. Polygon(A, B, C, D) → polígono2, f, h, i, j
  27. Textfield(tp2sa1) → p2CasillaDeEntrada3_1
  28. Textfield(tp2sa2) → p2CasillaDeEntrada3_2
  29. Textfield(tp2sa3) → p2CasillaDeEntrada3_3
  30. If(s1 ≟ se1, "+", "-") → sa1
  31. If(s2 ≟ se2, "+", "-") → sa2
  32. If(s3 ≟ se3, "+", "-") → sa3
  33. If(s4 ≟ se4, "+", "-") → sa4
  34. If(s5 ≟ se5, "+", "-") → sa5
  35. Sort(p2listasignosarreglados) → p2listasignosordenados
  36. RemoveUndefined(Flatten[Sequence[If[Element[p2listaenterosarreglados, i] ≥ 0, Append[listamas, Element[p2listaenterosarreglados, i]]], i, 1, 3]]) → p2listapositivos
  37. RemoveUndefined(Flatten[Sequence[If[Element[p2listaenterosarreglados, i] < 0, Append[listamenos, Element[p2listaenterosarreglados, i]]], i, 1, 3]]) → p2listanegativos
  38. Join({p2listapositivos, p2listanegativos}) → p2listaenterosordenados
  39. Textfield(tp2so1) → p2CasillaDeEntrada4_1
  40. Textfield(tp2so2) → p2CasillaDeEntrada4_2
  41. Textfield(tp2so3) → p2CasillaDeEntrada4_3
  42. If(Element[p2listaenterosordenados, 1] < 0, "-", "+") → sp2so1
  43. If(Element[p2listaenterosordenados, 2] < 0, "-", "+") → sp2so2
  44. If(Element[p2listaenterosordenados, 3] < 0, "-", "+") → sp2so3
  45. If(Element[p3listaenterosordenados, 5] < 0, "-", "+") → sp3so5
  46. Textfield(p2positivos) → p2CasillaDeEntrada5_1
  47. Textfield(p2negativos) → p2CasillaDeEntrada5_2
  48. Textfield(p2final) → p2CasillaDeEntrada6_1
  49. Sort(p3listasignosarreglados) → p3listasignosordenados
  50. If(Element[p3listaenterosordenados, 4] < 0, "-", "+") → sp3so4
  51. If(Element[p3listaenterosordenados, 1] < 0, "-", "+") → sp3so1
  52. If(Element[p3listaenterosordenados, 3] < 0, "-", "+") → sp3so3
  53. If(Element[p3listaenterosordenados, 2] < 0, "-", "+") → sp3so2
  54. Textfield(tp3sa1) → p3CasillaDeEntrada3_1
  55. Textfield(tp3sa2) → p3CasillaDeEntrada3_2
  56. Textfield(tp3sa3) → p3CasillaDeEntrada3_3
  57. Textfield(tp3sa4) → p3CasillaDeEntrada3_4
  58. Textfield(tp3sa5) → p3CasillaDeEntrada3_5
  59. Textfield(tp3so1) → p3CasillaDeEntrada4_1
  60. Textfield(tp3so2) → p3CasillaDeEntrada4_2
  61. Textfield(tp3so3) → p3CasillaDeEntrada4_3
  62. Textfield(tp3so4) → p3CasillaDeEntrada4_4
  63. Textfield(tp3so5) → p3CasillaDeEntrada4_5
  64. Textfield(p3positivos) → p3CasillaDeEntrada5_1
  65. Textfield(p3negativos) → p3CasillaDeEntrada5_2
  66. Textfield(p3final) → p3CasillaDeEntrada6_1
  67. Line(P0, P_1) → g
  68. Vector(PP0, PP1) → p1u1
  69. Vector(PP2, PP3) → p1u2
  70. Vector(PP4, PP5) → p1u3
  71. Segment(PP1, PP2) → p1s1
  72. Segment(PP3, PP4) → p1s2
  73. Segment(PP5, P_3) → p1s3
  74. Vector(PP22, PP33) → p2u2
  75. Segment(PP11, PP22) → p2s1
  76. Vector(PP00, PP11) → p2u1
  77. Vector(PP00, PP111) → p3u1
  78. Vector(PP222, PP333) → p3u2
  79. Segment(PP111, PP222) → p3s1

AI Drawing Prompt Reference

Create an interactive practice interface for adding and subtracting integers. Display a white background with a central rectangular area containing several randomly generated integers (ranging from -9 to 9, excluding zero), each preceded by a plus or minus sign. Below, provide multiple input fields for entering answers. Include a button and a counter for generating new problems and tracking attempts. Show positive numbers in blue and negative numbers in red, sorted in ascending order. Keep the layout clean and student-friendly.
The prompt above was compiled from the original drawing commands and is for reference only.