Normal Distribution Demo by JOSE GONZALEZ
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This example demonstrates the properties and graph of the normal distribution, involving core math concepts like normal distribution function, integral, ellipse, and piecewise functions. It is constructed using GeoGebra commands such as Point, Random, Integral, Textfield, Intersect, OrthogonalLine, Segment, LaTeX, CountIf, and Vector, making it suitable for high school students and math enthusiasts learning probability & statistics.
GeoGebra Commands & Parameters
Point(xAxis) → KRandom(5, 20) → iiPoint(xAxis) → NPoint(xAxis) → MPoint(xAxis) → IIntegral(f, x(K), Infinity, false) → jTextfield(σ) → InputBox1Textfield(μ) → InputBox2Integral(f, -Infinity, x(I), false) → eIntersect(b, k) → UIntersect(xAxis, b) → VIntegral(f, x(M), x(N)) → oIntersect(xAxis, k) → F_1Point(k) → R_1Point(k) → S_1OrthogonalLine(K, k) → iIntersect(i, k) → LOrthogonalLine(B, k) → mOrthogonalLine(C, k) → nOrthogonalLine(E, k) → pOrthogonalLine(A, k) → qOrthogonalLine(D, k) → rOrthogonalLine(FF, k) → sOrthogonalLine(G, k) → tOrthogonalLine(H, k) → f_1OrthogonalLine(J, k) → g_1Intersect(g_1, k) → OIntersect(f_1, k) → PIntersect(t, k) → QIntersect(s, k) → RIntersect(r, k) → SIntersect(q, k) → TIntersect(m, k) → WIntersect(n, k) → ZIntersect(p, k) → A_1Intersect(f, t, (-2, 0.05399096651318806)) → B_1Intersect(f, s, (-1, 0.24197072451914337)) → C_1Intersect(f, r, (0, 0.3989422804014327)) → D_1Intersect(f, q, (1, 0.24197072451914337)) → E_1Intersect(f, m, (2, 0.05399096651318806)) → G_1Intersect(f, n, (3, 0.004431848411938008)) → H_1Intersect(f, f_1, (-3, 0.004431848411938008)) → I_1Segment(C_1, FF) → h_1Segment(D_1, D) → i_1Segment(E_1, A) → j_1Segment(G_1, B) → k_1Segment(B_1, G) → l_1Point(k) → J_1Point(k) → K_1Segment(J_1, K_1) → m_1Textfield(v) → InputBox3Point(f) → L_1Point(f) → M_1Segment(L_1, M_1) → n_1LaTeX(f, true, true) → text48CountIf(μ - σ < x < μ + σ, list1) → AAALaTeX(AAA, true, true) → text41CountIf(μ - (2 * σ) ≤ x ≤ μ + (2 * σ), list1) → BBBCountIf(μ - (3 * σ) ≤ x ≤ μ + (3 * σ), list1) → CCCLaTeX(BBB, true, true) → text42LaTeX(CCC, true, true) → text44Intersect(p_1, n_1) → N_1Intersect(p_1, m_1) → O_1Vector(N_1, O_1) → u_1OrthogonalLine(I, m_1) → q_1Intersect(q_1, m_1) → P_1Vector(I, P_1) → v_1Vector(K, L) → w_1OrthogonalLine(N, m_1) → r_1OrthogonalLine(M, m_1) → s_1Intersect(r_1, m_1) → Q_1Intersect(s_1, m_1) → T_1Vector(N, Q_1) → a_1Vector(M, T_1) → b_1