Morley's Equilateral Triangles
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This example demonstrates Morley's Trisector Theorem, where the intersection points of the angle trisectors of any triangle form an equilateral triangle. Key math concepts include equilateral triangles, angle bisectors, rotation, intersection, and the unit circle. Construction involves commands like Polygon, Angle, Rotate, Ray, Intersect, and Line. Suitable for high school geometry education and exploration by enthusiasts.
GeoGebra Commands & Parameters
Polygon(A, B, C) → poly1, c, a, bAngle(B, A, C) → αAngle(A, C, B) → βAngle(C, B, A) → γRotate(B, α / 3, A) → B'Angle(B, A, B') → δRay(A, B') → fRotate(B', α / 3, A) → B''Angle(B', A, B'') → εRay(A, B'') → gRotate(C, γ / 3, B) → C'Angle(C, B, C') → ζRay(B, C') → hRotate(C', γ / 3, B) → C''Angle(C', B, C'') → ηRay(B, C'') → iRotate(A, β / 3, C) → A'Angle(A, C, A') → θRay(C, A') → jRotate(A', β / 3, C) → A''Angle(A', C, A'') → ιRay(C, A'') → kIntersect(h, k) → DIntersect(f, i) → EIntersect(g, j) → FPolygon(D, E, F) → poly2, f_1, d, eRotate(A, (180° - γ) / 3, B) → A'_1Angle(A, B, A'_1) → μLine(B, A'_1) → nRotate(A'_1, (180° - γ) / 3, B) → HAngle(A'_1, B, H) → νLine(B, H) → pRotate(B, (180° - β) / 3, C) → B'_3Angle(B, C, B'_3) → ξLine(C, B'_3) → qRotate(B'_3, (180° - β) / 3, C) → IAngle(B'_3, C, I) → οLine(C, I) → rRotate(C, (180° - α) / 3, A) → C'_1Angle(C, A, C'_1) → κLine(A, C'_1) → lRotate(C'_1, (180° - α) / 3, A) → GAngle(C'_1, A, G) → λLine(A, G) → mIntersect(n, f) → JIntersect(r, g) → KIntersect(l, j) → LIntersect(p, k) → MIntersect(m, i) → NIntersect(q, h) → OIntersect(n, m) → PIntersect(p, q) → QIntersect(r, l) → RPolygon(Q, K, J) → poly3, j_1, q_1, k_1Polygon(L, P, M) → poly4, m_1, l_1, p_1Polygon(N, R, O) → poly5, o, n_1, r_1Polygon(P, Q, R) → poly6, r_2, p_2, q_2