Geometric Construction Example: 8/2

Geometric Construction Example: 8/2
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2020-08-18 00:23
In collections Fatin Uluengin - muqarnas
This example demonstrates how to construct a specific polygon using geometric construction. Key mathematical concepts include polygons, angles, midpoints, and reflections. Commands used include Intersect, ConstructionStep, Circle, Line, Mirror, Polygon, Segment, Sequence, and Midpoint. Suitable for middle school and above students learning geometric construction.

GeoGebra Commands & Parameters

  1. Intersect(xAxis, yAxis) → A
  2. ConstructionStep() → stap
  3. Circle(A, B) → c
  4. Intersect(c, xAxis, 1) → D
  5. Line(D, B) → j_2
  6. Intersect(c, yAxis, 2) → C
  7. Intersect(c, f, 2) → E
  8. Mirror(E, yAxis) → E'
  9. Polygon(E, E', 4) → veelhoek1, g, h, i, j, F, G
  10. Polygon(B, C, 4) → veelhoek2, k, l, m, n, H, I
  11. Intersect(g, l) → J
  12. Intersect(i, m) → K
  13. Intersect(g, k) → L
  14. Intersect(i, n) → M
  15. Intersect(j, n) → N
  16. Intersect(j, k) → O
  17. Intersect(h, l) → P
  18. Intersect(h, m) → Q
  19. Segment(J, N) → p
  20. Segment(Q, L) → q
  21. Segment(P, O) → r
  22. Segment(J, K) → s
  23. Segment(L, M) → t
  24. Segment(Q, N) → a
  25. Segment(P, M) → b
  26. Segment(K, O) → d
  27. Intersect(r, s) → R
  28. Intersect(q, r) → S
  29. Intersect(p, q) → T
  30. Polygon(J, R, S, T) → vierhoek1, j_1, r_1, s_1, t_1
  31. Sequence(Polygon[Rotate[J, (nn * (-(45°)))], Rotate[R, (nn * (-(45°)))], Rotate[S, (nn * (-(45°)))], Rotate[T, (nn * (-(45°)))]], nn, -1, 2) → l1
  32. Polygon(P, R, 4) → veelhoek3, e, f_1, g_1, h_1, U, V
  33. Polygon(E, L, 4) → veelhoek4, i_1, k_1, l_1, m_1, W, Z
  34. Polygon(L, C, 4) → veelhoek5, n_1, p_1, q_1, a_1, A_1, B_1
  35. Polygon(B, O, 4) → veelhoek6, b_1, c_1, d_1, e_1, C_1, D_1
  36. Polygon(P, D, 4) → veelhoek7, f_2, g_2, h_2, i_2, E_1, F_1
  37. Line(E, B) → k_2
  38. Mirror(O, k_2) → O'
  39. Line(D, E') → l_2
  40. Mirror(P, l_2) → P'
  41. Line(E', C) → m_2
  42. Mirror(J, m_2) → J'
  43. Mirror(J', yAxis) → J''
  44. Polygon(D, P, E', P') → vierhoek2, d_2, p_2, e', p'
  45. Polygon(E', J, C, J') → vierhoek3, n_2, j_3, c_2, j'
  46. Polygon(C, L, E, J'') → vierhoek4, c_3, l_3, e_2, j''
  47. Polygon(E, O, B, O') → vierhoek5, e_3, o, b_2, o'
  48. Polygon(O', B, 4) → veelhoek9, a_2, f_3, g_3, h_3, I_1, J_1
  49. Polygon(D, P', 4) → veelhoek8, q_2, r_2, s_2, t_2, G_1, H_1
  50. Polygon(J', C, 4) → veelhoek10, i_3, k_3, m_3, n_3, K_1, L_1
  51. Polygon(C, J'', 4) → veelhoek11, p_3, q_3, r_3, s_3, M_1, N_1
  52. Polygon(J'', E, 4) → veelhoek12, t_3, a_3, b_3, d_3, O_1, P_1
  53. Polygon(E, O', 4) → veelhoek13, f_4, g_4, h_4, i_4, Q_1, R_1
  54. Polygon(P', E', 4) → veelhoek14, j_4, k_4, l_4, m_4, S_1, T_1
  55. Polygon(E', J', 4) → veelhoek15, n_4, p_4, q_4, r_4, U_1, V_1
  56. Line(U_1, L_1) → s_4
  57. Mirror(J', s_4) → J''_1
  58. Polygon(J', L_1, J''_1, U_1) → vierhoek6, t_4, a_4, j''_1, u_1
  59. Mirror(J''_1, yAxis) → W_1
  60. Polygon(J'', P_1, W_1, M_1) → vierhoek7, b_4, c_4, w_1, d_4
  61. Line(Q_1, J_1) → e_4
  62. Mirror(O', e_4) → O''
  63. Polygon(O', J_1, O'', Q_1) → vierhoek8, f_5, g_5, o'', h_5
  64. Mirror(O'', yAxis) → O'''
  65. Polygon(P', T_1, O''', G_1) → vierhoek9, i_5, j_5, o''', k_5
  66. Line(J''_1, K_1) → l_5
  67. Mirror(L_1, l_5) → Z_1
  68. Polygon(K_1, Z_1, J''_1, L_1) → vierhoek10, m_5, z_1, n_5, p_5
  69. Mirror(Z_1, yAxis) → A_2
  70. Polygon(K_1, M_1, W_1, A_2) → vierhoek11, q_5, r_5, s_5, t_5
  71. Line(S_1, J''_1) → a_5
  72. Mirror(U_1, a_5) → B_2
  73. Polygon(S_1, U_1, J''_1, B_2) → vierhoek12, b_5, c_5, d_5, e_5
  74. Mirror(B_2, yAxis) → C_2
  75. Polygon(O_1, C_2, W_1, P_1) → vierhoek13, o_1, f_6, g_6, h_6
  76. Line(T_1, B_2) → i_6
  77. Line(H_1, O''') → s_6
  78. Mirror(G_1, s_6) → F_2
  79. Polygon(H_1, G_1, O''', F_2) → vierhoek16, t_6, a_6, b_6, c_6
  80. Mirror(F_2, yAxis) → G_2
  81. Polygon(I_1, G_2, O'', J_1) → vierhoek17, d_6, e_6, f_7, g_7
  82. Line(O''', S_1) → j_6
  83. Mirror(T_1, j_6) → D_2
  84. Polygon(O''', T_1, S_1, D_2) → vierhoek14, k_6, l_6, m_6, n_6
  85. Mirror(P', O''') → P''
  86. Mirror(S_1, O''') → E_2
  87. Mirror(D_2, O''') → H_2
  88. Mirror(T_1, O''') → I_2
  89. Mirror(F_2, O''') → J_2
  90. Mirror(G_1, O''') → K_2
  91. Mirror(H_1, O''') → L_2
  92. Mirror(H_1, j_5) → M_2
  93. Polygon(O''', D_2, M_2, J_2) → vierhoek15, p_6, q_6, r_6, h_7
  94. Polygon(O''', J_2, L_2, K_2) → vierhoek18, i_7, j_7, k_7, l_7
  95. Polygon(O''', K_2, P'', I_2) → vierhoek19, m_7, n_7, p'', p_7
  96. Polygon(O''', I_2, E_2, H_2) → vierhoek20, q_7, r_7, s_7, t_7
  97. Mirror(M_2, O''') → N_2
  98. Polygon(O''', H_2, N_2, F_2) → vierhoek21, a_7, b_7, c_7, d_7
  99. Mirror(D_2, yAxis) → O_2
  100. Polygon(O'', O_2, O_1, Q_1) → vierhoek22, e_7, o_2, f_8, g_8
  101. Mirror(M_2, yAxis) → P_2
  102. Mirror(J_2, yAxis) → Q_2
  103. Polygon(O'', Q_2, P_2, O_2) → vierhoek23, h_8, i_8, j_8, k_8
  104. Mirror(P'', yAxis) → P'''
  105. Mirror(K_2, yAxis) → R_2
  106. Mirror(L_2, yAxis) → S_2
  107. Polygon(O'', R_2, S_2, Q_2) → vierhoek24, l_8, m_8, n_8, p_8
  108. Mirror(I_2, yAxis) → T_2
  109. Polygon(O'', T_2, P''', R_2) → vierhoek25, q_8, r_8, p''', s_8
  110. Mirror(E_2, yAxis) → U_2
  111. Mirror(H_2, yAxis) → V_2
  112. Polygon(O'', V_2, U_2, T_2) → vierhoek26, t_8, v_2, u_2, a_8
  113. Mirror(N_2, yAxis) → W_2
  114. Polygon(O'', G_2, W_2, V_2) → vierhoek27, b_8, c_8, w_2, d_8
  115. Polygon(N_2, H_2, 4) → veelhoek16, e_8, f_9, g_9, h_9, Z_2, A_3
  116. Polygon(D_2, S_1, 4) → veelhoek17, i_9, j_9, k_9, l_9, B_3, C_3
  117. Polygon(O_1, O_2, 4) → veelhoek18, m_9, n_9, p_9, q_9, D_3, E_3
  118. Polygon(V_2, W_2, 4) → veelhoek19, r_9, s_9, t_9, a_9, F_3, G_3
  119. Polygon(E_2, I_2, 4) → veelhoek20, b_9, c_9, d_9, e_9, H_3, I_3
  120. Polygon(P'', K_2, 4) → veelhoek21, f_{10}, g_{10}, h_{10}, i_{10}, J_3, K_3
  121. Polygon(J_2, M_2, 4) → veelhoek22, j_{10}, k_{10}, l_{10}, m_{10}, L_3, M_3
  122. Polygon(Q_2, S_2, 4) → veelhoek23, n_{10}, p_{10}, q_{10}, r_{10}, N_3, O_3
  123. Polygon(R_2, P''', 4) → veelhoek24, s_{10}, t_{10}, a_{10}, b_{10}, P_3, Q_3
  124. Polygon(T_2, U_2, 4) → veelhoek25, c_{10}, d_{10}, e_{10}, f_{11}, R_3, S_3
  125. Polygon(K_1, A_2, 4) → veelhoek26, g_{11}, h_{11}, i_{11}, j_{11}, T_3, U_3
  126. Mirror(B_2, J''_1) → V_3
  127. Polygon(J''_1, Z_1, T_3, V_3) → vierhoek28, k_{11}, l_{11}, m_{11}, v_3
  128. Mirror(Z_1, J''_1) → W_3
  129. Polygon(J''_1, W_3, M_2, B_2) → vierhoek29, n_{11}, w_3, p_{11}, q_{11}
  130. Mirror(L_1, J''_1) → Z_3
  131. Mirror(U_1, J''_1) → A_4
  132. Mirror(S_1, J''_1) → B_4
  133. Polygon(J''_1, V_3, B_4, A_4) → vierhoek30, r_{11}, s_{11}, t_{11}, a_{11}
  134. Mirror(J', J''_1) → J''_2
  135. Polygon(J''_1, A_4, J''_2, Z_3) → vierhoek31, b_{11}, c_{11}, j''_2, z_3
  136. Mirror(K_1, J''_1) → C_4
  137. Polygon(J''_1, Z_3, C_4, W_3) → vierhoek32, d_{11}, e_{11}, f_{12}, g_{12}
  138. Mirror(B_4, yAxis) → D_4
  139. Mirror(J''_2, yAxis) → E_4
  140. Mirror(A_4, yAxis) → F_4
  141. Mirror(V_3, yAxis) → G_4
  142. Polygon(W_1, G_4, T_3, A_2) → vierhoek33, h_{12}, i_{12}, j_{12}, k_{12}
  143. Mirror(C_4, yAxis) → H_4
  144. Mirror(W_3, yAxis) → I_4
  145. Polygon(W_1, C_2, P_2, I_4) → vierhoek34, l_{12}, m_{12}, n_{12}, p_{12}
  146. Polygon(W_1, F_4, D_4, G_4) → vierhoek35, q_{12}, r_{12}, s_{12}, t_{12}
  147. Mirror(Z_3, yAxis) → J_4
  148. Polygon(W_1, J_4, E_4, F_4) → vierhoek36, a_{12}, b_{12}, c_{12}, d_{12}
  149. Polygon(I_4, H_4, J_4, W_1) → vierhoek37, e_{12}, f_{13}, g_{13}, h_{13}
  150. Midpoint(B_4, D_4) → K_4
  151. Polygon(V_3, T_3, K_4, B_4) → vierhoek38, i_{13}, j_{13}, k_{13}, l_{13}
  152. Segment(C_4, L_3) → m_{13}
  153. Segment(H_4, N_3) → n_{13}
  154. Segment(K_4, D_4) → p_{13}
  155. Polygon(C_4, Z_3, 4) → veelhoek27, q_{13}, r_{13}, s_{13}, t_{13}, L_4, M_4
  156. Polygon(J_4, H_4, 4) → veelhoek28, a_{13}, b_{13}, c_{13}, d_{13}, N_4, O_4
  157. Polygon(J''_2, A_4, 4) → veelhoek29, e_{13}, f_{14}, g_{14}, h_{14}, P_4, Q_4
  158. Polygon(D_4, F_4, 4) → veelhoek30, i_{14}, j_{14}, k_{14}, l_{14}, R_4, S_4

AI Drawing Prompt Reference

Draw a complex geometric pattern consisting of multiple polygons and quadrilaterals, including central points and the intersection of coordinate axes. Start by constructing a circle, then create line segments and angles using intersections with the axes. Use reflection and rotation to form several symmetric polygons and quadrilaterals, and finally connect key points with line segments to create a intricate geometric design.
The prompt above was compiled from the original drawing commands and is for reference only.