Cosine Theorem and Triangle Reflection Animation

Cosine Theorem and Triangle Reflection Animation
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2016-07-09 12:12
This example demonstrates the application of the cosine theorem in right triangles and reflection phenomena through animation. It involves core math concepts like the cosine theorem, right triangles, reflection, angles, expected value, cones, and hyperbolas. Construction highlights include commands like Segment, OrthogonalLine, Point, Ray, Angle, Rotate, Polygon, Midpoint, and Vector in GeoGebra. Suitable for high school mathematics teaching and geometric construction learning.

GeoGebra Commands & Parameters

  1. Segment(A, B) → a
  2. OrthogonalLine(B, a) → b
  3. Point(b) → E
  4. Ray(B, E) → c
  5. Angle(A, B, E) → α
  6. Point(c) → C
  7. Segment(C, A) → d
  8. Angle(B, C, A) → β
  9. Segment(B, C) → e
  10. Rotate(B, If[0 < f ≤ 1, (f * β), β], C) → B'
  11. Rotate(C, If[0 < f ≤ 1, (f * β), 0], C) → C'
  12. Segment(B', C') → e'
  13. Angle(C, A, B) → γ
  14. Rotate(A, If[0 < g ≤ 1, ((-g) * γ), 0], A) → A'
  15. Rotate(B, If[0 < g ≤ 1, ((-g) * γ), (-γ)], A) → B'_1
  16. Segment(A', B'_1) → a'
  17. Rotate(B, If[0 < h ≤ 1, ((-h) * α), 0], B) → B'_2
  18. Rotate(C, If[0 < h ≤ 1, ((-h) * α), 0], B) → C'_1
  19. Segment(B'_2, C'_1) → e'_1
  20. Polygon(B, A, C) → poly1, c_1, b_1, a_1
  21. Midpoint(e') → D
  22. Vector(F, D) → u
  23. Midpoint(a') → G
  24. Vector(H, G) → v
  25. Midpoint(e'_1) → I
  26. Vector(J, I) → w
  27. Ray(B, A) → j