Circle Area Animation (Parallelogram)

Circle Area Animation (Parallelogram)
Loading the math board and drawing, please wait…
2014-07-23 09:14
This example demonstrates how the area of a circle is approximated by a parallelogram through animation. Key math concepts include circle area formula, limit concept, and parallelogram properties. Construction involves GeoGebra commands like Circle, Point, Vector, Translate, Rotate, Line, Angle, Mirror, Polygon, OrthogonalLine, and Segment. Suitable for high school mathematics education to illustrate the derivation of the circle area formula.

GeoGebra Commands & Parameters

  1. Circle(A, a) → c
  2. Point(c) → B
  3. Vector(B, A) → u
  4. Translate(C, Vector[(-u)]) → C'_2
  5. Rotate(C'_2, ((g / 100 * 15))°, C'_2) → C''_2
  6. Line(B, A) → b
  7. Rotate(B, 30*°, A) → B'
  8. Angle(B, A, B') → α
  9. Line(B', A) → d
  10. Circle(C, a) → e
  11. Vector(A, B') → v
  12. Vector(B, B') → w
  13. Translate(C, v) → C'_1
  14. Rotate(C'_2, 60*°, C) → C''_1
  15. Rotate(C'_1, 60*°, C) → D
  16. Line(C'_2, C) → f
  17. Mirror(C'_1, f) → E
  18. Mirror(C''_1, f) → C'''
  19. Mirror(D, f) → D'
  20. Polygon(E, C'_2, C) → poly1, c_1, e_1, c'
  21. Rotate(E, ((g / 100 * 15))°, C'_2) → E'_1
  22. Rotate(C, ((g / 100 * 15))°, C'_2) → C'_3
  23. Polygon(E'_1, C''_2, C'_3) → poly1', c'_1, e', c''
  24. Polygon(C''', E, C) → poly2, c_2, c''', e_2
  25. Rotate(C''', (g / 100 * β), F) → G
  26. Rotate(E, (g / 100 * β), F) → E'
  27. Rotate(C, (g / 100 * β), F) → C'_4
  28. Polygon(G, E', C'_4) → poly2', c'_2, g_1, e'_1
  29. Polygon(C, D', C''') → poly3, c'''_1, c_3, d'
  30. Rotate(C, (g / 100 * γ), H) → C'
  31. Rotate(D', (g / 100 * γ), H) → D''
  32. Rotate(C''', (g / 100 * γ), H) → I
  33. Polygon(C', D'', I) → poly3', i, c'_3, d''
  34. Mirror(C', f) → C''_3
  35. Mirror(D'', f) → D'''_1
  36. Mirror(I, f) → I'_1
  37. Polygon(C''_3, D'''_1, I'_1) → poly3''_1, i', c''_1, d'''
  38. Mirror(G, f) → G'_1
  39. Mirror(E', f) → E''_1
  40. Mirror(C'_4, f) → J
  41. Polygon(G'_1, E''_1, J) → poly2''_1, j, g', e''
  42. Mirror(E'_1, f) → K
  43. Mirror(C''_2, f) → L
  44. Mirror(C'_3, f) → M
  45. Polygon(K, L, M) → poly1''_1, m, k, l
  46. OrthogonalLine(C, f) → h
  47. Mirror(C', h) → C''
  48. Mirror(D'', h) → D'''
  49. Mirror(I, h) → I'
  50. Polygon(C'', D''', I') → poly3'', i'_1, c''_2, d'''_1
  51. Mirror(G, h) → G'
  52. Mirror(E', h) → E''
  53. Mirror(C'_4, h) → N
  54. Polygon(G', E'', N) → poly2'', n, g'_1, e''_1
  55. Mirror(E'_1, h) → O
  56. Mirror(C''_2, h) → P
  57. Mirror(C'_3, h) → Q
  58. Polygon(O, P, Q) → poly1'', q, o, p
  59. Mirror(K, h) → K'
  60. Mirror(L, h) → L'
  61. Mirror(M, h) → M'
  62. Polygon(K', L', M') → poly4, m', k', l'
  63. Mirror(G'_1, h) → R
  64. Mirror(E''_1, h) → S
  65. Mirror(J, h) → J'
  66. Polygon(R, S, J') → poly5, j', r, s
  67. Mirror(C''_3, h) → T
  68. Mirror(D'''_1, h) → U
  69. Mirror(I'_1, h) → V
  70. Polygon(T, U, V) → poly6, v_1, t, u_1
  71. Vector((0, 0), (-3.27, 2.09)) → offsetvector
  72. Point(c) → W
  73. Rotate(W, 30*°, A) → W'
  74. Angle(W, A, W') → δ
  75. Vector(W', W) → z
  76. Vector(W', A) → w_1
  77. Polygon(TestPoint, E_1, D_1, J_1, TestB, Z, F_1, A_1, G_1, B_1, H_1, C_1, I_1) → poly7, testpoint, i_1, d_1, j_1, testb, e_3, z_1, f_1, a_1, g_2, b_1, h_1, c_4
  78. Translate(TestPoint, Vector[((g - 100) / 100 * w_1)]) → TestPoint'_1
  79. Translate(E_1, Vector[((g - 100) / 100 * w_1)]) → K_1
  80. Translate(Z, Vector[((g - 100) / 100 * w_1)]) → Z'_1
  81. Translate(F_1, Vector[((g - 100) / 100 * w_1)]) → L_1
  82. Translate(A_1, Vector[((g - 100) / 100 * w_1)]) → M_1
  83. Translate(G_1, Vector[((g - 100) / 100 * w_1)]) → N_1
  84. Translate(B_1, Vector[((g - 100) / 100 * w_1)]) → O_1
  85. Translate(H_1, Vector[((g - 100) / 100 * w_1)]) → P_1
  86. Translate(C_1, Vector[((g - 100) / 100 * w_1)]) → Q_1
  87. Translate(I_1, Vector[((g - 100) / 100 * w_1)]) → R_1
  88. Translate(D_1, Vector[((g - 100) / 100 * w_1)]) → S_1
  89. Translate(J_1, Vector[((g - 100) / 100 * w_1)]) → T_1
  90. Translate(TestB, Vector[((g - 100) / 100 * w_1)]) → TestB'_1
  91. Polygon(TestPoint'_1, K_1, S_1, T_1, TestB'_1, Z'_1, L_1, M_1, N_1, O_1, P_1, Q_1, R_1) → poly7'_1, testpoint', r_1, s_1, t_1, testb', k_1, z', l_1, m_1, n_1, o_1, p_1, q_1
  92. Mirror(TestPoint, h) → TestPoint'
  93. Mirror(E_1, h) → U_1
  94. Mirror(Z, h) → Z'
  95. Mirror(F_1, h) → V_1
  96. Mirror(A_1, h) → W_1
  97. Mirror(G_1, h) → Z_1
  98. Mirror(B_1, h) → A_2
  99. Mirror(H_1, h) → B_2
  100. Mirror(C_1, h) → C_2
  101. Mirror(I_1, h) → D_2
  102. Mirror(D_1, h) → E_2
  103. Mirror(J_1, h) → F_2
  104. Mirror(TestB, h) → TestB'
  105. Polygon(TestPoint', U_1, E_2, F_2, TestB', Z', V_1, W_1, Z_1, A_2, B_2, C_2, D_2) → poly7', testpoint'_1, d_2, e_4, f_2, testb'_1, u_2, z'_1, v_2, w_2, z_2, a_2, b_2, c_5
  106. Segment(G_2, H_2) → h_2
  107. Segment(I_2, J_2) → i_2

AI Drawing Prompt Reference

Create an animation showing how the area of a circle is approximated by a parallelogram. Start by drawing a circle and then draw a line segment from the center to the circumference. Construct a parallelogram using this segment as one of its sides. Rotate one side of the parallelogram to make it gradually approximate the circle's area. The animation should clearly show the changes in the parallelogram's shape and area, illustrating the derivation of the circle area formula.
The prompt above was compiled from the original drawing commands and is for reference only.