Animation of Tessellation with Square and Rectangle by Teodoro Salazar López
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This example demonstrates the dynamic generation process of a tessellation pattern combining squares and rectangles. It involves core mathematical concepts such as the equations of straight lines (y=x, y=-x), coordinate geometry, and geometric transformations. The construction utilizes GeoGebra commands like OrthogonalLine and objects including a, b, c, A, d, B, e, C, f, D, g, E, h, F, i, G, j, H, k, I, l, J, m, K, n, L, p, M, q, N, r, O, s, P, t, Q, a_1, R, b_1, S for point creation and movement. It is suitable for high school mathematics teaching to understand the formation and transformation rules of tessellation patterns.
GeoGebra Commands & Parameters
OrthogonalLine(A, a) → dOrthogonalLine(B, b) → eOrthogonalLine(C, b) → fOrthogonalLine(D, a) → gOrthogonalLine(E, a) → hOrthogonalLine(F, a) → iOrthogonalLine(G, b) → jOrthogonalLine(H, b) → kOrthogonalLine(I, a) → lOrthogonalLine(J, a) → mOrthogonalLine(K, b) → nOrthogonalLine(L, b) → pOrthogonalLine(M, a) → qOrthogonalLine(N, a) → rOrthogonalLine(O, b) → sOrthogonalLine(P, b) → tOrthogonalLine(Q, a) → a_1OrthogonalLine(R, b) → b_1OrthogonalLine(S, a) → c_1OrthogonalLine(T, b) → d_1OrthogonalLine(U, a) → e_1OrthogonalLine(V, b) → f_1OrthogonalLine(W, a) → g_1OrthogonalLine(X, b) → h_1