3.4.6 Museo de Onda: Azulejo 6 – Geometric Transformations in a Parallelepiped T

3.4.6 Museo de Onda: Azulejo 6 – Geometric Transformations in a Parallelepiped T
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2023-03-22 21:50
In collections geometriadinamica.es
This GeoGebra example demonstrates how to construct a decorative tile pattern inspired by the Museo de Onda (Spain) using geometric transformations within a parallelepiped framework. The core mathematical concepts include geometric transformations (rotation, reflection, translation), the structure of a parallelepiped, tangent lines, midpoints, perpendiculars, and perimeter. The construction uses GeoGebra commands such as Line, Point, OrthogonalLine, Intersect, Midpoint, Mirror, Rotate, and Vector, involving objects like A, B, b, G, e, J, h, f, H, g, E, I, B_1, a, vp, vg, dif, c, vs, vr, vt, v, vd, gr, D, F, K, L, M, N, O, P, Q, R, S, T, U, V, W, Z. By applying rotations and reflections, a symmetric tile motif is generated. This resource is suitable for middle and high school students learning geometric transformations, symmetry, and spatial reasoning, and can be used in interdisciplinary projects connecting mathematics and art.

GeoGebra Commands & Parameters

  1. Line(A, B) → b
  2. Line(G, b) → e
  3. Point(e) → J
  4. OrthogonalLine(J, e) → h
  5. OrthogonalLine(G, e) → f
  6. Point(f) → H
  7. OrthogonalLine(H, f) → g
  8. Intersect(g, h) → E
  9. Midpoint(E, H) → I
  10. Midpoint(I, E) → B_1
  11. Midpoint(G, J) → D
  12. Midpoint(J, E) → F
  13. Midpoint(H, G) → K
  14. Midpoint(D, I) → L
  15. Midpoint(K, L) → M
  16. Midpoint(L, F) → N
  17. Midpoint(F, J) → O
  18. Midpoint(J, D) → P
  19. Midpoint(G, D) → Q
  20. Midpoint(K, G) → R
  21. Midpoint(Q, M) → S
  22. Midpoint(L, D) → T
  23. Midpoint(P, N) → U
  24. Midpoint(F, E) → V
  25. Midpoint(K, H) → W
  26. Midpoint(W, V) → Z
  27. Midpoint(H, I) → A_1
  28. Midpoint(N, B_1) → C_1
  29. Midpoint(Z, W) → D_1
  30. Midpoint(D, U) → E_1
  31. Midpoint(U, J) → F_1
  32. Midpoint(T, Q) → G_1
  33. Midpoint(S, G) → H_1
  34. Midpoint(S, K) → I_1
  35. Midpoint(M, T) → J_1
  36. Midpoint(T, N) → K_1
  37. Midpoint(N, O) → L_1
  38. Midpoint(F, C_1) → M_1
  39. Midpoint(C_1, L) → N_1
  40. Midpoint(L, D_1) → O_1
  41. Midpoint(D_1, K) → P_1
  42. Midpoint(H, D_1) → Q_1
  43. Midpoint(D_1, I) → R_1
  44. Midpoint(I, C_1) → S_1
  45. Midpoint(C_1, E) → T_1
  46. Mirror(F_1, h) → U_1
  47. Mirror(L_1, h) → V_1
  48. Mirror(M_1, h) → W_1
  49. Mirror(T_1, h) → Z_1
  50. Mirror(B_1, h) → A_2
  51. Mirror(L_1, h) → C_2
  52. Line(S, A_1) → t
  53. Line(I, T) → a_1
  54. Line(U, B_1) → b_1
  55. Line(E_1, N_1) → c_1
  56. Line(F_1, M_1) → d_1
  57. Line(G_1, R_1) → e_1
  58. Line(W_1, P_1) → g_1
  59. Line(Q_1, Z_1) → h_1
  60. Point(a_1) → F_2
  61. Point(b) → A1
  62. Min(90, ((a - 1) * 90)) → r1
  63. Rotate(F_2, ((-r1))°, T) → K_{11}
  64. Rotate(T, ((-r1))°, T) → T'_7
  65. Rotate(U, ((-r1))°, T) → U'_3
  66. Rotate(T, ((-r1))°, T) → T'_8
  67. Rotate(T, ((-r1))°, T'_8) → T'_9
  68. Rotate(F_2, ((-r1))°, T) → J_{13}
  69. Rotate(L, ((-r1))°, T) → L'_2
  70. Mirror(U'_3, b_1) → A_{14}
  71. Mirror(T'_8, b_1) → B_{14}
  72. Mirror(T'_9, b_1) → O_{15}
  73. Mirror(K_{11}, b_1) → G_{16}
  74. Mirror(T'_7, b_1) → H_{16}
  75. Mirror(J_{13}, b_1) → J_{17}
  76. Mirror(L'_2, b_1) → K_{17}
  77. Midpoint(C_1, E) → K_{20}
  78. Line(G_1, O_1) → l_1
  79. OrthogonalLine(G_1, l_1) → m_1
  80. OrthogonalLine(J_1, l_1) → q_1
  81. OrthogonalLine(O_1, l_1) → r_1
  82. OrthogonalLine(R_1, l_1) → s_1
  83. OrthogonalLine(E_1, m_1) → t_1
  84. OrthogonalLine(F_1, m_1) → a_2
  85. Point(a_1) → C
  86. Min(180, ((a - 1) * 180)) → r2
  87. Min(270, ((a - 1) * 270)) → r3
  88. Rotate(T, r1°, T) → T'_4
  89. Rotate(F_2, r1°, T) → G_2
  90. Rotate(T, r2°, T) → T'_5
  91. Rotate(F_2, r2°, T) → J_2
  92. Rotate(T, r3°, T) → T'_6
  93. Rotate(F_2, r3°, T) → N_2
  94. Rotate(F_2, r1°, T) → Q_2
  95. Rotate(C, r1°, T) → C'
  96. Rotate(F_2, r2°, T) → Z_2
  97. Rotate(C, r2°, T) → C'_1
  98. Rotate(F_2, r3°, T) → H_3
  99. Rotate(C, r3°, T) → C'_2
  100. Rotate(C, r1°, T) → C'_3
  101. Rotate(L, r1°, T) → L'_1
  102. Rotate(K_1, r1°, T) → Q_3
  103. Rotate(C, r2°, T) → C'_4
  104. Rotate(L, r2°, T) → L'_3
  105. Rotate(K_1, r2°, T) → Z_3
  106. Rotate(C, r3°, T) → C'_5
  107. Rotate(L, r3°, T) → L'_4
  108. Rotate(K_1, r3°, T) → H_4
  109. Mirror(C'_4, a_1) → F_5
  110. Mirror(L'_3, a_1) → G_5
  111. Mirror(Z_3, a_1) → J_5
  112. Mirror(Z_2, a_1) → O_5
  113. Mirror(C'_1, a_1) → P_5
  114. Mirror(T'_5, a_1) → W_5
  115. Mirror(J_2, a_1) → Z_5
  116. Mirror(C, a_1) → C'_6
  117. Mirror(L, a_1) → L'_5
  118. Mirror(K_1, a_1) → R_6
  119. Mirror(F_2, a_1) → T_6
  120. Mirror(C, a_1) → C'_7
  121. Mirror(T, a_1) → T'_{10}
  122. Mirror(F_2, a_1) → W_6
  123. Min(180, ((a - 5.5) * 180)) → r4
  124. Vector(S, D) → u
  125. Vector(S, L) → w
  126. Line(S, O) → q
  127. Line(F, M) → r
  128. Line(D_1, V) → s
  129. Intersect(t, m_1) → B_2
  130. Intersect(a_1, m_1) → P_2
  131. Intersect(b_1, m_1) → R_2
  132. Intersect(h, m_1) → S_2
  133. Intersect(a_2, q) → T_2
  134. Intersect(t_1, q) → W_2
  135. Intersect(l_1, q) → A_3
  136. Intersect(t, q_1) → B_3
  137. Intersect(q_1, a_1) → C_3
  138. Intersect(b_1, q_1) → E_3
  139. Intersect(h, q_1) → G_3
  140. Intersect(a_2, r) → I_3
  141. Intersect(r, t_1) → J_3
  142. Intersect(r, l_1) → K_3
  143. Intersect(r_1, a_1) → L_3
  144. Intersect(b_1, r_1) → N_3
  145. Intersect(h, r_1) → P_3
  146. Intersect(t, r_1) → R_3
  147. Intersect(l_1, s) → S_3
  148. Intersect(s, t_1) → T_3
  149. Intersect(s, a_2) → U_3
  150. Vector(U, P) → z
  151. Vector(U, O) → u_1
  152. Rotate(pic1, 270°, D_1) → pic1'
  153. Rotate(pic1', 270°, D_1) → pic1''
  154. Rotate(pic1'', 270°, D_1) → pic1'''
  155. Rotate(pic1', 270°, M) → pic1''_1
  156. Rotate(pic1''_1, 270°, M) → pic2
  157. Rotate(pic1''_1, 270°, S) → pic3
  158. Rotate(pic3, 270°, S) → pic3'
  159. Rotate(pic3, 270°, Q) → pic3'_1
  160. Rotate(pic3'_1, 270°, Q) → pic4
  161. Rotate(pic4, 270°, D) → pic4'
  162. Rotate(pic4', 270°, D) → pic4''
  163. Rotate(pic2, 270°, L) → pic2'
  164. Rotate(pic1'', 270°, Z) → pic1'''_1
  165. Rotate(pic1'''_1, 270°, Z) → pic5
  166. Rotate(pic4', 270°, P) → pic4''_1
  167. Rotate(pic4''_1, 270°, P) → pic6
  168. Rotate(pic4''_1, 270°, J) → pic7
  169. Rotate(pic6, 270°, O) → pic6'
  170. Rotate(pic6', 270°, O) → pic6''
  171. Rotate(pic6'', 270°, O) → pic6'''
  172. Rotate(pic6''', 270°, N) → pic8
  173. Rotate(pic8, 270°, C_1) → pic8'
  174. Rotate(pic6'', 270°, F) → pic6'''_1
  175. Rotate(pic6'''_1, 270°, V) → pic9

AI Drawing Prompt Reference

Create a decorative tile pattern using geometric transformations, starting by drawing a base line segment and marking points on it, then constructing perpendicular lines through those points to form a set of parallel lines; build a grid of numerous midpoints between these perpendicular lines and connect them to form complex geometric shapes; finally reflect part of the design across one of the perpendicular lines as an axis of symmetry to generate a symmetric tile motif within a parallelepiped framework.
The prompt above was compiled from the original drawing commands and is for reference only.