螺旋艺术:球体与几何变换
几何画板及绘图内容加载中,请稍等……
①本范例演示了通过球体、质心、抛物线等元素构建的螺旋艺术图形;②涉及核心数学概念包括球体几何、质心计算、抛物线方程、多项式函数等;③作图要点运用了Polygon(多边形)、Midpoint(中点)、Intersect(交点)、Mirror(镜像)、Segment(线段)等GeoGebra命令;④适合高中及以上数学爱好者学习空间几何与函数图像的动态变化。
GeoGebra 命令及参数
Polygon(A, B, 3) → poly1, f, g, h, CMidpoint(g) → DPolygon(A, D, 3) → poly2, i, j, k, EIntersect(h, j) → FPolygon(A, F, 3) → poly3, l, m, n, GIntersect(k, m) → HPolygon(A, H, 3) → poly4, p, q, r, IIntersect(n, q) → JPolygon(A, J, 3) → poly5, s, t, a, KIntersect(r, t) → LPolygon(A, L, 3) → poly6, b, c, d, MIntersect(h, i) → NIntersect(a, c) → OPolygon(A, O, 3) → poly7, e, f_1, g_1, PIntersect(d, f_1) → QPolygon(A, Q, 3) → poly8, h_1, i_1, j_1, RIntersect(g_1, i_1) → SPolygon(A, S, 3) → poly9, k_1, l_1, m_1, TIntersect(j_1, l_1) → UPolygon(A, U, 3) → poly10, n_1, p_1, q_1, VIntersect(m_1, p_1) → WPolygon(A, W, 3) → poly11, r_1, s_1, t_1, ZIntersect(q_1, s_1) → A_1Polygon(A, A_1, 3) → poly12, a_1, b_1, c_1, B_1Intersect(b_1, f) → C_1Polygon(A, C_1, 3) → poly13, d_1, e_1, f_2, D_1Intersect(i, c_1) → E_1Intersect(i, e_1) → F_1Polygon(A, D_1, 3) → poly14, g_2, h_2, i_2, G_1Intersect(k, p) → H_1Intersect(k, p) → I_1Intersect(h_2, k) → J_1Polygon(A, J_1, 3) → poly15, j_2, k_2, l_2, K_1Intersect(n, s) → L_1Intersect(k_2, n) → M_1Polygon(A, M_1, 3) → poly16, m_2, n_2, p_2, N_1Intersect(r, b) → O_1Intersect(r, b) → P_1Intersect(n_2, r) → Q_1Polygon(A, Q_1, 3) → poly17, q_2, r_2, s_2, R_1Mirror(poly1, yAxis) → poly1'Mirror(poly3, yAxis) → poly3'Mirror(poly4, yAxis) → poly4'Mirror(poly5, yAxis) → poly5'Mirror(poly6, yAxis) → poly6'Mirror(poly7, yAxis) → poly7'Mirror(poly8, yAxis) → poly8'Mirror(poly9, yAxis) → poly9'Mirror(poly10, yAxis) → poly10'Mirror(poly11, yAxis) → poly11'Mirror(poly12, yAxis) → poly12'Mirror(poly13, yAxis) → poly13'Mirror(poly14, yAxis) → poly14'Mirror(poly15, yAxis) → poly15'Mirror(poly16, yAxis) → poly16'Mirror(poly17, yAxis) → poly17'Mirror(A, yAxis) → A'Mirror(D, yAxis) → D'Segment(A', D') → i'Mirror(N, yAxis) → N'Mirror(F_1, yAxis) → S_1Mirror(D', xAxis) → D''Mirror(D'', yAxis) → D'''Polygon(S_1, A', 3) → poly18, t_2, a_2, b_2, V_1Intersect(b_2, poly1') → W_1Polygon(W_1, A', 3) → poly19, c_2, d_2, e_2, Z_1Intersect(a_2, e_2) → A_2Polygon(A_2, A', 3) → poly20, f_3, g_3, h_3, B_2Intersect(d_2, h_3) → C_2Polygon(C_2, A', 3) → poly21, i_3, j_3, k_3, D_2Intersect(xAxis, yAxis) → T_1Mirror(poly1', T_1) → poly1''Mirror(poly3', T_1) → poly3''Mirror(poly4', T_1) → poly4''Mirror(poly5', T_1) → poly5''Mirror(poly6', T_1) → poly6''Mirror(poly7', T_1) → poly7''Mirror(poly8', T_1) → poly8''Mirror(poly9', T_1) → poly9''Mirror(poly10', T_1) → poly10''Mirror(poly11', T_1) → poly11''Mirror(poly12', T_1) → poly12''Mirror(poly13', T_1) → poly13''Mirror(poly18, T_1) → poly18'Mirror(poly19, T_1) → poly19'Mirror(poly20, T_1) → poly20'Mirror(poly21, T_1) → poly21'Mirror(N', T_1) → N''Mirror(poly1', yAxis) → poly1''_1Mirror(poly3', yAxis) → poly3''_1Mirror(poly4', yAxis) → poly4''_1Mirror(poly5', yAxis) → poly5''_1Mirror(poly6', yAxis) → poly6''_1Mirror(poly7', yAxis) → poly7''_1Mirror(poly8', yAxis) → poly8''_1Mirror(poly9', yAxis) → poly9''_1Mirror(poly10', yAxis) → poly10''_1Mirror(poly11', yAxis) → poly11''_1Mirror(poly12', yAxis) → poly12''_1Mirror(poly13', yAxis) → poly13''_1Mirror(poly18, yAxis) → poly18'_1Mirror(poly19, yAxis) → poly19'_1Mirror(poly20, yAxis) → poly20'_1Mirror(poly21, yAxis) → poly21'_1Mirror(N', yAxis) → N''_1Mirror(T_1, yAxis) → U_1Mirror(poly1', xAxis) → poly1''_2Mirror(poly3', xAxis) → poly3''_2Mirror(poly4', xAxis) → poly4''_2Mirror(poly5', xAxis) → poly5''_2Mirror(poly6', xAxis) → poly6''_2Mirror(poly7', xAxis) → poly7''_2Mirror(poly8', xAxis) → poly8''_2Mirror(poly9', xAxis) → poly9''_2Mirror(poly10', xAxis) → poly10''_2Mirror(poly11', xAxis) → poly11''_2Mirror(poly12', xAxis) → poly12''_2Mirror(poly13', xAxis) → poly13''_2Mirror(poly18, xAxis) → poly18'_2Mirror(poly19, xAxis) → poly19'_2Mirror(poly20, xAxis) → poly20'_2Mirror(poly21, xAxis) → poly21'_2Mirror(N', xAxis) → N''_2
AI 绘图提示语参考
绘制一个螺旋艺术作品,包含一系列围绕点A旋转的多边形。首先绘制一个三角形,然后在每个顶点处依次绘制新的三角形,直到形成一个螺旋效果。最后,将所有多边形镜像到y轴上。
以上提示语为根据原始绘图命令整理而来,仅供参考。