网格上的球体:用圆与变换构造空间几何效果

网格上的球体:用圆与变换构造空间几何效果
几何画板及绘图内容加载中,请稍等……
2024-05-26 14:50
这个范例演示如何在平面“网格”环境中构造与展示球体表面在特定视角下的圆弧/截面效果,并通过对称与旋转使图形在网格上形成一致的空间观感。核心数学概念包括:圆与圆弧(由圆与多段圆弧组成的截面轨迹)、多边形与几何构件的相互关系、以及多种平面变换(平移、镜像、旋转)在保持几何约束下生成新对象。作图要点:利用 GeoGebra 的 Segment、Line 与 Intersect 生成关键线段与交点(对象如 A、B、f 等);用 Circle、CircumcircleArc 与 Polygon 形成圆与圆弧及多边形围成的结构(如 C、g、D、h、i、E/F 等);进一步用 Vector 与 Translate 完成平移相关构造;并用 Mirror 与 Rotate 实现关于直线或点的对称复制,同时通过 Line 辅助确定变换基准,生成成组的对应对象(如 A′/A″、G′/G″、H′/H″、I′/I″ 及其伴随的 q1′、a′、g′、h′、i′ 等)。该内容适合中学高年级到大学基础几何与数学软件建模教学,用于几何作图、空间直观训练与几何变换专题活动。

GeoGebra 命令及参数

  1. Segment(A, B) → f
  2. Segment(B, C) → g
  3. Segment(C, D) → h
  4. Segment(D, A) → i
  5. Intersect(xAxis, yAxis) → E
  6. Point(yAxis) → F
  7. Circle(E, F) → c
  8. Point(i) → G
  9. Point(f) → I
  10. Polygon(A, G, H, I) → q1, a, g_1, h_1, i_1
  11. Vector(J, K) → u
  12. Vector(J, L) → v
  13. Translate(A, u) → A'
  14. Translate(G, u) → G'
  15. Translate(H, u) → H'
  16. Translate(I, u) → I'
  17. Polygon(A', G', H', I') → q1', a', g', h', i'
  18. Translate(A', u) → A''
  19. Translate(G', u) → G''
  20. Translate(H', u) → H''
  21. Translate(I', u) → I''
  22. Polygon(A'', G'', H'', I'') → q1'', a'', g'', h'', i''
  23. Translate(A'', u) → A'''
  24. Translate(G'', u) → G'''
  25. Translate(H'', u) → H'''
  26. Translate(I'', u) → I'''
  27. Polygon(A''', G''', H''', I''') → q1''', a''', g''', h''', i'''
  28. Intersect(c, yAxis, 2) → M
  29. Translate(A, v) → A'_{1}
  30. Translate(G, v) → G'_{1}
  31. Translate(H, v) → H'_{1}
  32. Translate(I, v) → I'_{1}
  33. Polygon(A'_{1}, G'_{1}, H'_{1}, I'_{1}) → q1'_{1}, a'_{1}, g'_{1}, h'_{1}, i'_{1}
  34. Translate(A'_{1}, v) → N
  35. Translate(G'_{1}, v) → O
  36. Translate(H'_{1}, v) → P
  37. Translate(I'_{1}, v) → Q
  38. Polygon(N, O, P, Q) → q2, n, o, p, q
  39. Translate(N, v) → N'
  40. Translate(O, v) → O'
  41. Translate(P, v) → P'
  42. Translate(Q, v) → Q'
  43. Polygon(N', O', P', Q') → q2', n', o', p', q'
  44. Intersect(f, h') → R
  45. Point(h) → S
  46. Segment(R, S) → j
  47. Intersect(c, j, 1) → T
  48. Intersect(c, j, 2) → U
  49. Point(xAxis) → V
  50. CircumcircleArc(T, V, U) → d
  51. Segment(F, M) → k
  52. Intersect(c, p, 1) → W
  53. Intersect(f, a') → Z
  54. Point(h) → A_1
  55. Segment(Z, A_1) → l
  56. Intersect(c, l, 2) → C_1
  57. Intersect(c, l, 1) → B_1
  58. Point(xAxis) → D_1
  59. CircumcircleArc(B_1, D_1, C_1) → e
  60. Mirror(V, k) → V'
  61. Mirror(D_1, k) → E_1
  62. Mirror(Z, k) → Z'
  63. Mirror(A_1, k) → F_1
  64. Segment(Z', F_1) → l'
  65. Mirror(T, k) → T'
  66. Mirror(B_1, k) → G_1
  67. Mirror(C_1, k) → H_1
  68. Mirror(U, k) → U'
  69. CircumcircleArc(T', V', U') → r
  70. CircumcircleArc(G_1, E_1, H_1) → s
  71. Rotate(T, 90°, E) → T'_{1}
  72. Rotate(B_1, 90°, E) → I_1
  73. Mirror(I_1, k) → J_1
  74. Mirror(T'_{1}, k) → K_1
  75. Rotate(V, 90°, E) → V'_{1}
  76. Rotate(D_1, 90°, E) → L_1
  77. CircumcircleArc(I_1, L_1, J_1) → t
  78. CircumcircleArc(T'_{1}, V'_{1}, K_1) → c_1
  79. Mirror(V'_{1}, xAxis) → M_1
  80. Mirror(L_1, xAxis) → N_1
  81. Mirror(U', xAxis) → U''
  82. Mirror(J_1, xAxis) → O_1
  83. Mirror(K_1, xAxis) → P_1
  84. Mirror(I_1, xAxis) → Q_1
  85. Mirror(T'_{1}, xAxis) → R_1
  86. CircumcircleArc(R_1, M_1, P_1) → d_1
  87. CircumcircleArc(Q_1, N_1, O_1) → e_1
  88. Segment(F, M) → m
  89. Intersect(c, xAxis, 2) → S_1
  90. Segment(W, S_1) → b
  91. Polygon(E, V', V'_{1}) → t1, v'_{1}, e_2, v'
  92. Polygon(M_1, V, E) → t2, e_3, m_1, v_1
  93. Intersect(d, d_1, 1) → V_1
  94. Point(i) → W_1
  95. Point(g) → Z_1
  96. Point(g) → A_2
  97. Point(g) → B_2
  98. Intersect(g, xAxis) → C_2
  99. Point(g) → D_2
  100. Point(g) → E_2
  101. Point(g) → F_2
  102. Point(i) → G_2
  103. Point(i) → H_2
  104. Point(i) → I_2
  105. Point(i) → J_2
  106. Point(i) → K_2
  107. Point(i) → L_2
  108. Point(h) → N_2
  109. Intersect(h, yAxis) → O_2
  110. Point(h) → P_2
  111. Segment(G_2, A_2) → f_1
  112. Segment(H_2, B_2) → j_1
  113. Segment(I_2, C_2) → k_1
  114. Segment(J_2, D_2) → l_1
  115. Segment(K_2, E_2) → n_1
  116. Segment(L_2, F_2) → p_1
  117. Intersect(f, h_1) → Q_2
  118. Intersect(f, h'') → R_2
  119. Intersect(f, a'') → S_2
  120. Point(f) → T_2
  121. Segment(Q_2, M_2) → q_1
  122. Segment(W_1, Z_1) → r_1
  123. Segment(T_2, P_2) → s_1
  124. Segment(R_2, N_2) → t_1
  125. Intersect(d_1, t_1, 1) → U_2
  126. Point(d_1) → V_2
  127. CircumcircleArc(M_1, V_2, V_1) → c_2
  128. Line(V_1, E) → a_1
  129. Mirror(M_1, a_1) → W_2
  130. Mirror(V_2, a_1) → Z_2
  131. Mirror(V_1, a_1) → A_3
  132. CircumcircleArc(W_2, Z_2, A_3) → d_2
  133. Intersect(j_1, t_1) → B_3
  134. Line(B_3, E) → b_1
  135. Mirror(M_1, b_1) → C_3
  136. Mirror(V_2, b_1) → D_3
  137. Mirror(V_1, b_1) → E_3
  138. CircumcircleArc(C_3, D_3, E_3) → f_2
  139. Mirror(W_2, b_1) → F_3
  140. Mirror(Z_2, b_1) → G_3
  141. Mirror(A_3, b_1) → H_3
  142. CircumcircleArc(F_3, G_3, H_3) → g_2
  143. Polygon(M_1, V_1, V) → t3, v_2, h_2, i_2
  144. Mirror(M_1, b_1) → I_3
  145. Mirror(V_1, b_1) → J_3
  146. Mirror(V, b_1) → V'_{2}
  147. Polygon(I_3, J_3, V'_{2}) → t3', v'_{2}, i_3, j_3
  148. Intersect(e, d_1, 1) → K_3
  149. Intersect(l, j_1) → L_3
  150. Intersect(l, b) → M_3
  151. Intersect(g'_{1}, h'_{1}) → N_3
  152. Point(e) → O_3
  153. Point(d_1) → P_3
  154. CircumcircleArc(R_1, P_3, K_3) → p_2
  155. Intersect(e, j_1) → R_3,
  156. Polygon(K_3, R_1, R_3) → t4, r_3, n_2, q_2
  157. Mirror(N_3, yAxis) → S_3
  158. Mirror(W, yAxis) → W'
  159. Mirror(M_3, yAxis) → T_3
  160. Mirror(L_3, yAxis) → U_3
  161. Mirror(K_3, yAxis) → V_3
  162. Mirror(L_3, yAxis) → W_3
  163. Mirror(M_3, yAxis) → Z_3
  164. Mirror(D_1, yAxis) → A_4
  165. Mirror(K_3, yAxis) → B_4
  166. Mirror(R_1, yAxis) → C_4
  167. Intersect(f_1, s_1) → E_4
  168. Intersect(b_1, s_1) → F_4
  169. Polygon(F_4, E_4, A_2, Z_1) → q5, f_4, e_4, a_2, z_1
  170. Translate(F_4, v) → G_4
  171. Translate(E_4, v) → H_4
  172. Translate(A_2, v) → I_4
  173. Translate(Z_1, v) → J_4
  174. Polygon(G_4, H_4, I_4, J_4) → q5', g_4, h_4, i_4, j_4
  175. Translate(G_4, v) → K_4
  176. Translate(H_4, v) → L_4
  177. Translate(I_4, v) → M_4
  178. Translate(J_4, v) → N_4
  179. Polygon(K_4, L_4, M_4, N_4) → q5'', k_4, l_4, m_4, n_4
  180. Translate(K_4, v) → O_4
  181. Translate(L_4, v) → P_4
  182. Translate(M_4, v) → Q_4
  183. Translate(N_4, v) → R_4
  184. Polygon(O_4, P_4, Q_4, R_4) → q5''', o_4, p_4, q_4, r_4
  185. Mirror(N_3, a_1) → S_4
  186. Mirror(W, a_1) → W'_{1}
  187. Mirror(M_3, a_1) → T_4
  188. Mirror(L_3, a_1) → U_4
  189. Mirror(K_3, a_1) → V_4
  190. Mirror(R_1, a_1) → W_4
  191. Mirror(R_3, a_1) → Z_4
  192. Polygon(V_4, W_4, Z_4) → t4', z_4, v_4, w_4
  193. Mirror(K_3, a_1) → A_5
  194. Mirror(L_3, a_1) → B_5
  195. Mirror(M_3, a_1) → C_5
  196. Mirror(D_1, a_1) → D_5
  197. Polygon(A_5, B_5, C_5, D_5) → q4', a_5, b_5, c_5, d_5
  198. Mirror(S_4, b_1) → E_5
  199. Mirror(W'_{1}, b_1) → F_5
  200. Mirror(T_4, b_1) → G_5
  201. Mirror(U_4, b_1) → H_5
  202. Mirror(S_4, b_1) → I_5
  203. Mirror(W'_{1}, b_1) → J_5
  204. Mirror(T_4, b_1) → K_5
  205. Mirror(U_4, b_1) → L_5
  206. Mirror(A_5, b_1) → M_5
  207. Mirror(B_5, b_1) → N_5
  208. Mirror(C_5, b_1) → O_5
  209. Mirror(D_5, b_1) → P_5
  210. Mirror(S_4, b_1) → Q_5
  211. Mirror(W'_{1}, b_1) → R_5
  212. Mirror(T_4, b_1) → S_5
  213. Mirror(U_4, b_1) → T_5
  214. Mirror(V_4, b_1) → U_5
  215. Mirror(W_4, b_1) → V_5
  216. Mirror(Z_4, b_1) → W_5
  217. Polygon(U_5, V_5, W_5) → t4'', w_5, u_5, v_5
  218. Mirror(I_5, a_1) → Z_5
  219. Mirror(J_5, a_1) → A_6
  220. Mirror(K_5, a_1) → B_6
  221. Mirror(L_5, a_1) → C_6
  222. Mirror(U_5, a_1) → D_6
  223. Mirror(V_5, a_1) → E_6
  224. Mirror(W_5, a_1) → F_6
  225. Polygon(D_6, E_6, F_6) → t4''', f_6, d_6, e_6
  226. Mirror(M_5, a_1) → G_6
  227. Mirror(N_5, a_1) → H_6
  228. Mirror(O_5, a_1) → I_6
  229. Mirror(P_5, a_1) → J_6
  230. Polygon(G_6, H_6, I_6, J_6) → q4''', g_6, h_6, i_6, j_6
  231. Segment(S_2, O_2) → r_2
  232. Intersect(l, p_1) → K_6
  233. Intersect(b_1, q_1) → L_6
  234. Polygon(L_6, M_2, A_1, K_6) → q7, l_6, s_2, t_2, k_6
  235. Translate(L_6, u) → M_6
  236. Translate(M_2, u) → N_6
  237. Translate(A_1, u) → O_6
  238. Translate(K_6, u) → P_6
  239. Polygon(M_6, N_6, O_6, P_6) → q7', m_6, n_6, o_6, p_6
  240. Translate(M_6, u) → Q_6
  241. Translate(N_6, u) → R_6
  242. Translate(O_6, u) → S_6
  243. Translate(P_6, u) → T_6
  244. Polygon(Q_6, R_6, S_6, T_6) → q7'', q_6, r_6, s_6, t_6
  245. Intersect(a''', g''') → U_6
  246. Intersect(f_1, t_1) → V_6
  247. Intersect(b_1, l') → W_6
  248. Intersect(r_1, t_1) → Z_6
  249. Intersect(r, e_1, 1) → A_7
  250. Point(e_1) → B_7
  251. Point(r) → C_7
  252. CircumcircleArc(N_1, B_7, A_7) → c_3
  253. Intersect(r, d_1, 1) → D_7
  254. CircumcircleArc(A_7, C_7, D_7) → d_3
  255. Polygon(N_1, A_7, D_7, M_1) → q9, b_2, a_7, d_7, f_3
  256. Intersect(s, e_1, 1) → E_7
  257. Point(e_1) → F_7
  258. CircumcircleArc(A_7, F_7, E_7) → g_3
  259. Intersect(r, d_3, 1) → G_7
  260. Intersect(r, f_1) → H_7,
  261. Intersect(e_1, g_3, 1) → I_7
  262. Intersect(e_1, g_3, 1) → J_7
  263. Intersect(e_1, l') → K_7,
  264. Polygon(Z_6, T', A_7, K_7, U_6) → poly1, z_6, t', h_3, k_7, u_6
  265. Point(s) → L_7
  266. Point(g_3) → M_7
  267. CircumcircleArc(G_1, L_7, M_7) → p_3
  268. Point(p_3) → N_7
  269. Polygon(K_7, M_7, N_7) → t5, n_7, q_3, m_7
  270. Intersect(g_3, n_7, 2) → O_7
  271. Polygon(A_7, H_7, W_6, O_7) → q8, s_3, h_7, w_6, o_7
  272. Mirror(Z_6, b_1) → P_7
  273. Mirror(T', b_1) → T''
  274. Mirror(A_7, b_1) → Q_7
  275. Mirror(K_7, b_1) → R_7
  276. Mirror(U_6, b_1) → S_7
  277. Polygon(P_7, T'', Q_7, R_7, S_7) → poly1', p_7, t'', q_7, r_7, s_7
  278. Mirror(Z_6, a_1) → T_7
  279. Mirror(T', a_1) → T''_{1}
  280. Mirror(A_7, a_1) → U_7
  281. Mirror(K_7, a_1) → V_7
  282. Mirror(U_6, a_1) → W_7
  283. Polygon(T_7, T''_{1}, U_7, V_7, W_7) → poly1'_{1}, t_7, t''_{1}, u_7, v_7, w_7
  284. Mirror(T_7, b_1) → Z_7
  285. Mirror(T''_{1}, b_1) → A_8
  286. Mirror(U_7, b_1) → B_8
  287. Mirror(V_7, b_1) → C_8
  288. Mirror(W_7, b_1) → D_8
  289. Polygon(Z_7, A_8, B_8, C_8, D_8) → poly2, z_7, a_8, b_8, c_8, d_8
  290. Mirror(N_1, b_1) → E_8
  291. Mirror(A_7, b_1) → F_8
  292. Mirror(D_7, b_1) → G_8
  293. Mirror(M_1, b_1) → H_8
  294. Polygon(E_8, F_8, G_8, H_8) → q9', e_8, f_8, g_8, h_8
  295. Mirror(N_1, b_1) → I_8
  296. Mirror(A_7, b_1) → J_8
  297. Mirror(D_7, b_1) → K_8
  298. Mirror(M_1, b_1) → L_8
  299. Polygon(I_8, J_8, K_8, L_8) → q9'_{1}, i_8, j_8, k_8, l_8
  300. Mirror(A_7, b_1) → M_8
  301. Mirror(H_7, b_1) → N_8
  302. Mirror(W_6, b_1) → O_8
  303. Mirror(O_7, b_1) → P_8
  304. Polygon(M_8, N_8, O_8, P_8) → q8', m_8, n_8, o_8, p_8
  305. Mirror(N_1, b_1) → Q_8
  306. Mirror(B_7, b_1) → R_8
  307. Mirror(A_7, b_1) → S_8
  308. CircumcircleArc(Q_8, R_8, S_8) → t_3
  309. Mirror(A_7, b_1) → T_8
  310. Mirror(D_7, b_1) → U_8
  311. Segment(T_8, U_8) → a_3
  312. Mirror(H_7, b_1) → V_8
  313. Mirror(A_7, b_1) → W_8
  314. Mirror(C_7, b_1) → Z_8
  315. Mirror(D_7, b_1) → A_9
  316. CircumcircleArc(W_8, Z_8, A_9) → c_4
  317. Mirror(N_1, a_1) → B_9
  318. Mirror(A_7, a_1) → C_9
  319. Mirror(D_7, a_1) → D_9
  320. Mirror(M_1, a_1) → E_9
  321. Polygon(B_9, C_9, D_9, E_9) → q9'_{2}, b_9, c_9, d_9, e_9
  322. Mirror(I_8, a_1) → F_9
  323. Mirror(J_8, a_1) → G_9
  324. Mirror(K_8, a_1) → H_9
  325. Mirror(L_8, a_1) → I_9
  326. Polygon(F_9, G_9, H_9, I_9) → q10, f_9, g_9, h_9, i_9
  327. Mirror(Q_8, a_1) → J_9
  328. Mirror(R_8, a_1) → K_9
  329. Mirror(S_8, a_1) → L_9
  330. CircumcircleArc(J_9, K_9, L_9) → d_4
  331. Intersect(e, e_1, 1) → M_9
  332. Intersect(h'_{1}, i'_{1}) → N_9
  333. Intersect(a_1, g_1) → O_9
  334. Intersect(l, r_1) → P_9
  335. Polygon(O_9, N_9, Q_1, M_9, B_1, P_9) → poly3, o_9, n_9, b_3, m_9, a_4, p_9
  336. Point(e_1) → Q_9
  337. Point(e) → R_9
  338. CircumcircleArc(K_3, R_9, M_9) → q_5
  339. CircumcircleArc(M_9, Q_9, V_4) → r_5
  340. Point(q_5) → S_9
  341. Polygon(S_9, V_1, V_4, M_9) → q11, s_9, b_4, s_5, t_5
  342. Mirror(M_9, b_1) → T_9
  343. Mirror(Q_9, b_1) → U_9
  344. Mirror(V_4, b_1) → V_9
  345. CircumcircleArc(T_9, U_9, V_9) → c_7
  346. Mirror(K_3, b_1) → W_9
  347. Mirror(R_9, b_1) → Z_9
  348. Mirror(M_9, b_1) → A_{10}
  349. CircumcircleArc(W_9, Z_9, A_{10}) → e_7
  350. Mirror(S_9, b_1) → B_{10}
  351. Mirror(V_1, b_1) → C_{10}
  352. Mirror(V_4, b_1) → D_{10}
  353. Mirror(M_9, b_1) → E_{10}
  354. Polygon(B_{10}, C_{10}, D_{10}, E_{10}) → q11', b_{10}, c_{10}, d_{10}, e_{10}
  355. Point(d) → F_{10}
  356. Point(d_1) → G_{10}
  357. Point(r_5) → H_{10}
  358. CircumcircleArc(H_{10}, F_{10}, V_1) → g_7
  359. Intersect(g_7, b_4, 1) → J_{10}
  360. Mirror(H_{10}, b_1) → K_{10}
  361. Mirror(J_{10}, b_1) → L_{10}
  362. Mirror(U_4, b_1) → M_{10}
  363. Mirror(H_{10}, b_1) → N_{10}
  364. Mirror(F_{10}, b_1) → O_{10}
  365. Mirror(V_1, b_1) → P_{10}
  366. CircumcircleArc(N_{10}, O_{10}, P_{10}) → q_8
  367. Mirror(H_{10}, b_1) → Q_{10}
  368. Mirror(J_{10}, b_1) → R_{10}
  369. Mirror(U_4, b_1) → S_{10}
  370. Mirror(H_{10}, a_1) → I_{10}
  371. Mirror(F_{10}, a_1) → T_{10}
  372. Mirror(V_1, a_1) → U_{10}
  373. CircumcircleArc(I_{10}, T_{10}, U_{10}) → f_7
  374. Mirror(O_9, b_1) → V_{10}
  375. Mirror(N_9, b_1) → W_{10}
  376. Mirror(Q_1, b_1) → Z_{10}
  377. Mirror(M_9, b_1) → A_{11}
  378. Mirror(B_1, b_1) → B_{11}
  379. Mirror(P_9, b_1) → C_{11}
  380. Polygon(V_{10}, W_{10}, Z_{10}, A_{11}, B_{11}, C_{11}) → poly3', v_{10}, w_{10}, z_{10}, a_{11}, b_{11}, c_{11}
  381. Mirror(K_7, b_1) → D_{11}
  382. Mirror(M_7, b_1) → E_{11}
  383. Mirror(N_7, b_1) → F_{11}
  384. Polygon(D_{11}, E_{11}, F_{11}) → t5', f_{11}, d_{11}, e_{11}
  385. Point(t) → D_4
  386. CircumcircleArc(F_9, D_4, F_6) → r_8
  387. Point(r_8) → G_{11}
  388. Point(i_9) → H_{11}
  389. Point(e_1) → I_{11}
  390. CircumcircleArc(Z_4, I_{11}, N_1) → s_8
  391. Point(s_8) → J_{11}
  392. Point(s_8) → K_{11}
  393. Mirror(J_{11}, a_1) → L_{11}
  394. Mirror(U_4, a_1) → M_{11}
  395. Mirror(T_4, a_1) → N_{11}
  396. Mirror(K_{11}, a_1) → O_{11}
  397. Mirror(Z_4, a_1) → P_{11}
  398. Mirror(I_{11}, a_1) → Q_{11}
  399. Mirror(N_1, a_1) → R_{11}
  400. Mirror(J_{11}, b_1) → S_{11}
  401. Mirror(U_4, b_1) → T_{11}
  402. Mirror(T_4, b_1) → U_{11}
  403. Mirror(K_{11}, b_1) → V_{11}
  404. Mirror(L_{11}, b_1) → W_{11}
  405. Mirror(M_{11}, b_1) → Z_{11}
  406. Mirror(N_{11}, b_1) → A_{12}
  407. Mirror(O_{11}, b_1) → B_{12}
  408. Polygon(W_{11}, Z_{11}, A_{12}, B_{12}) → q13'', w_{11}, z_{11}, a_{12}, b_{12}
  409. Mirror(P_{11}, b_1) → C_{12}
  410. Mirror(Q_{11}, b_1) → D_{12}
  411. Mirror(R_{11}, b_1) → E_{12}
  412. CircumcircleArc(C_{12}, D_{12}, E_{12}) → p_5
  413. Mirror(Z_4, b_1) → F_{12}
  414. Mirror(I_{11}, b_1) → G_{12}
  415. Mirror(N_1, b_1) → H_{12}
  416. CircumcircleArc(F_{12}, G_{12}, H_{12}) → q_9
  417. Mirror(J_9, b_1) → I_{12}
  418. Mirror(K_9, b_1) → J_{12}
  419. Mirror(L_9, b_1) → K_{12}
  420. CircumcircleArc(I_{12}, J_{12}, K_{12}) → r_9
  421. Polygon(J_{11}, U_4, T_4, K_{11}) → q3, j_{11}, u_4, t_4, k_{11}
  422. Polygon(H', J_{11}, K_{11}, F) → q6, l_3, m_3, n_3, f_5
  423. Mirror(H', a_1) → H''_{1}
  424. Mirror(J_{11}, a_1) → Q_3
  425. Mirror(K_{11}, a_1) → L_{12}
  426. Mirror(F, a_1) → F'
  427. Polygon(H''_{1}, Q_3, L_{12}, F') → q6', h''_{1}, j_2, l_{12}, f'
  428. Mirror(J_{11}, a_1) → M_{12}
  429. Mirror(U_4, a_1) → N_{12}
  430. Mirror(T_4, a_1) → O_{12}
  431. Mirror(K_{11}, a_1) → P_{12}
  432. Polygon(M_{12}, N_{12}, O_{12}, P_{12}) → q3', m_{12}, n_{12}, o_{12}, p_{12}
  433. Mirror(Z_4, a_1) → Q_{12}
  434. Mirror(I_{11}, a_1) → R_{12}
  435. Mirror(N_1, a_1) → S_{12}
  436. CircumcircleArc(Q_{12}, R_{12}, S_{12}) → k_2
  437. Mirror(J_{11}, b_1) → T_{12}
  438. Mirror(U_4, b_1) → U_{12}
  439. Mirror(T_4, b_1) → V_{12}
  440. Mirror(K_{11}, b_1) → W_{12}
  441. Polygon(T_{12}, U_{12}, V_{12}, W_{12}) → q3'_{1}, t_{12}, u_{12}, v_{12}, w_{12}
  442. Mirror(H', b_1) → H''_{2}
  443. Mirror(J_{11}, b_1) → Z_{12}
  444. Mirror(K_{11}, b_1) → A_{13}
  445. Mirror(F, b_1) → F'_{1}
  446. Polygon(H''_{2}, Z_{12}, A_{13}, F'_{1}) → q6'_{1}, h''_{2}, z_{12}, a_{13}, f'_{1}
  447. Mirror(Z_4, b_1) → B_{13}
  448. Mirror(I_{11}, b_1) → C_{13}
  449. Mirror(N_1, b_1) → D_{13}
  450. CircumcircleArc(B_{13}, C_{13}, D_{13}) → k_3
  451. Mirror(H''_{1}, b_1) → E_{13}
  452. Mirror(Q_3, b_1) → F_{13}
  453. Mirror(L_{12}, b_1) → G_{13}
  454. Mirror(F', b_1) → F''
  455. Polygon(E_{13}, F_{13}, G_{13}, F'') → q6'', e_{13}, f_{13}, g_{13}, f''
  456. Mirror(M_{12}, b_1) → H_{13}
  457. Mirror(N_{12}, b_1) → I_{13}
  458. Mirror(O_{12}, b_1) → J_{13}
  459. Mirror(P_{12}, b_1) → K_{13}
  460. Polygon(H_{13}, I_{13}, J_{13}, K_{13}) → q3'', h_{13}, i_{13}, j_{13}, k_{13}
  461. Mirror(Q_{12}, b_1) → L_{13}
  462. Mirror(R_{12}, b_1) → M_{13}
  463. Mirror(S_{12}, b_1) → N_{13}
  464. CircumcircleArc(L_{13}, M_{13}, N_{13}) → s_4

AI 绘图提示语参考

在网格上绘制一个由圆和多边形组成的球体状图案。首先画一个圆,然后通过平移和旋转生成多个相同的圆和多边形副本,形成环绕的圆弧结构。图形由圆、圆弧和多边形构成,通过平移和旋转操作使图案在网格中重复排列,整体呈现类似球体的立体效果。
以上提示语为根据原始绘图命令整理而来,仅供参考。