随机权重图网络生成器
几何画板及绘图内容加载中,请稍等……
本范例演示如何通过GeoGebra脚本生成一个带有随机权重的图网络(Graph Network),其中节点按网格排列,边连接相邻节点并显示随机权重数值。核心数学概念包括图论中的加权图、随机数生成、几何中的点与线段、以及角度和旋转的运用。作图要点:从构造摘要可见,使用了Random命令生成随机权重,Element和If用于条件判断,Circle、Point、Rotate、Angle、Segment等命令构建节点与边,Midpoint计算中点,LaTeX用于显示权重标签;对象命名如J10randomweight3等表明每个节点关联一个随机权重值。适合高中或大学阶段学习图论、离散数学或计算机科学入门,也可用于演示GeoGebra的脚本化几何构造与随机模拟。
GeoGebra 命令及参数
Random(1, 20) → J9randomweight3Random(1, 20) → J8randomweight3Random(1, 20) → I8randomweight3Random(1, 20) → J7randomweight3Random(1, 20) → I7randomweight3Random(1, 20) → H7randomweight3Random(1, 20) → J6randomweight3Random(1, 20) → I6randomweight3Random(1, 20) → H6randomweight3Random(1, 20) → G6randomweight3Random(1, 20) → J5randomweight3Random(1, 20) → I5randomweight3Random(1, 20) → H5randomweight3Random(1, 20) → G5randomweight3Random(1, 20) → F5randomweight3Random(1, 20) → J4randomweight3Random(1, 20) → I4randomweight3Random(1, 20) → H4randomweight3Random(1, 20) → G4randomweight3Random(1, 20) → F4randomweight3Random(1, 20) → E4randomweight3Random(1, 20) → J3randomweight3Random(1, 20) → I3randomweight3Random(1, 20) → H3randomweight3Random(1, 20) → G3randomweight3Random(1, 20) → F3randomweight3Random(1, 20) → E3randomweight3Random(1, 20) → D3randomweight3Random(1, 20) → J2randomweight3Random(1, 20) → I2randomweight3Random(1, 20) → H2randomweight3Random(1, 20) → G2randomweight3Random(1, 20) → F2randomweight3Random(1, 20) → E2randomweight3Random(1, 20) → D2randomweight3Random(1, 20) → C2randomweight3Random(1, 20) → J1randomweight3Random(1, 20) → I1randomweight3Random(1, 20) → H1randomweight3Random(1, 20) → G1randomweight3Random(1, 20) → F1randomweight3Random(1, 20) → E1randomweight3Random(1, 20) → D1randomweight3Random(1, 20) → C1randomweight3Random(1, 20) → B1randomweight3Random(0, 1) → B1randomweight2Random(0, 1) → C1randomweight2Random(0, 1) → D1randomweight2Random(0, 1) → E1randomweight2Random(0, 1) → F1randomweight2Random(0, 1) → G1randomweight2Random(0, 1) → H1randomweight2Random(0, 1) → I1randomweight2Random(0, 1) → J1randomweight2Random(0, 1) → C2randomweight2Random(0, 1) → D2randomweight2Random(0, 1) → E2randomweight2Random(0, 1) → F2randomweight2Random(0, 1) → G2randomweight2Random(0, 1) → H2randomweight2Random(0, 1) → I2randomweight2Random(0, 1) → J2randomweight2Random(0, 1) → D3randomweight2Random(0, 1) → E3randomweight2Random(0, 1) → F3randomweight2Random(0, 1) → G3randomweight2Random(0, 1) → H3randomweight2Random(0, 1) → I3randomweight2Random(0, 1) → J3randomweight2Random(0, 1) → E4randomweight2Random(0, 1) → F4randomweight2Random(0, 1) → G4randomweight2Random(0, 1) → H4randomweight2Random(0, 1) → I4randomweight2Random(0, 1) → J4randomweight2Random(0, 1) → F5randomweight2Random(0, 1) → G5randomweight2Random(0, 1) → H5randomweight2Random(0, 1) → I5randomweight2Random(0, 1) → J5randomweight2Random(0, 1) → G6randomweight2Random(0, 1) → H6randomweight2Random(0, 1) → I6randomweight2Random(0, 1) → J6randomweight2Random(0, 1) → H7randomweight2Random(0, 1) → I7randomweight2Random(0, 1) → J7randomweight2Random(0, 1) → I8randomweight2Random(0, 1) → J8randomweight2Random(0, 1) → J9randomweight2Random(0, 1) → J1Random(0, 1) → J2Random(0, 1) → J3Random(0, 1) → J4Random(0, 1) → J5Random(0, 1) → J6Random(0, 1) → J7Random(0, 1) → J8Random(0, 1) → J9Random(0, 1) → I8Random(0, 1) → I7Random(0, 1) → H7Random(0, 1) → G6Random(0, 1) → I6Random(0, 1) → H6Random(0, 1) → G5Random(0, 1) → I5Random(0, 1) → H5Random(0, 1) → F5Random(0, 1) → G4Random(0, 1) → I4Random(0, 1) → H4Random(0, 1) → F4Random(0, 1) → E4Random(0, 1) → G3Random(0, 1) → I3Random(0, 1) → H3Random(0, 1) → F3Random(0, 1) → E3Random(0, 1) → D3Random(0, 1) → F2Random(0, 1) → I2Random(0, 1) → H2Random(0, 1) → G2Random(0, 1) → E2Random(0, 1) → D2Random(0, 1) → C2Random(0, 1) → F1Random(0, 1) → I1Random(0, 1) → H1Random(0, 1) → G1Random(0, 1) → E1Random(0, 1) → D1Random(0, 1) → C1Random(0, 1) → B1Element(matrix1, 10) → row10Element(matrix1, 9) → row9Element(matrix1, 8) → row8Element(matrix1, 7) → row7Element(matrix1, 6) → row6Element(matrix1, 5) → row5Element(matrix1, 4) → row4Element(matrix1, 3) → row3Element(matrix1, 2) → row2Element(matrix1, 1) → row1If(nodes ≟ 1, {Sum[row1], 0, 0, 0, 0, 0, 0, 0, 0, 0}, If[nodes ≟ 2, {Sum[row1], Sum[row2], 0, 0, 0, 0, 0, 0, 0, 0}, If[nodes ≟ 3, {Sum[row1], Sum[row2], Sum[row3], 0, 0, 0, 0, 0, 0, 0}, If[nodes ≟ 4, {Sum[row1], Sum[row2], Sum[row3], Sum[row4], 0, 0, 0, 0, 0, 0}, If[nodes ≟ 5, {Sum[row1], Sum[row2], Sum[row3], Sum[row4], Sum[row5], 0, 0, 0, 0, 0, 0}, If[nodes ≟ 6, {Sum[row1], Sum[row2], Sum[row3], Sum[row4], Sum[row5], Sum[row6], 0, 0, 0, 0}, If[nodes ≟ 7, {Sum[row1], Sum[row2], Sum[row3], Sum[row4], Sum[row5], Sum[row6], Sum[row7], 0, 0, 0}, If[nodes ≟ 8, {Sum[row1], Sum[row2], Sum[row3], Sum[row4], Sum[row5], Sum[row6], Sum[row7], Sum[row8], 0, 0}, If[nodes ≟ 9, {Sum[row1], Sum[row2], Sum[row3], Sum[row4], Sum[row5], Sum[row6], Sum[row7], Sum[row8], Sum[row9], 0}, If[nodes ≟ 10, {Sum[row1], Sum[row2], Sum[row3], Sum[row4], Sum[row5], Sum[row6], Sum[row7], Sum[row8], Sum[row9], Sum[row10]}]]]]]]]]]) → list1Circle(A_1, B_1) → cPoint(c) → ARotate(A, (360 / nodes)°, A_1) → BAngle(A, A_1, B) → αRotate(B, (360 / nodes)°, A_1) → CAngle(B, A_1, C) → βRotate(C, (360 / nodes)°, A_1) → DAngle(C, A_1, D) → γRotate(D, (360 / nodes)°, A_1) → EAngle(D, A_1, E) → δRotate(E, (360 / nodes)°, A_1) → FAngle(E, A_1, F) → εRotate(F, (360 / nodes)°, A_1) → GAngle(F, A_1, G) → ζRotate(G, (360 / nodes)°, A_1) → HAngle(G, A_1, H) → ηRotate(H, (360 / nodes)°, A_1) → IAngle(H, A_1, I) → θRotate(I, (360 / nodes)°, A_1) → JAngle(I, A_1, J) → ιSegment(A, B) → aSegment(A, C) → bSegment(A, D) → dSegment(A, E) → eSegment(A, G) → gSegment(A, H) → hSegment(A, I) → iSegment(A, J) → jSegment(B, C) → kSegment(B, D) → lSegment(B, E) → mSegment(B, F) → pSegment(B, G) → qSegment(B, H) → rSegment(B, I) → sSegment(B, J) → tSegment(C, D) → a_1Segment(C, E) → b_1Segment(C, F) → c_1Segment(C, G) → e_1Segment(C, H) → f_1Segment(C, I) → g_1Segment(C, J) → h_1Segment(D, E) → d_1Segment(D, F) → i_1Segment(D, G) → j_1Segment(D, H) → k_1Segment(D, I) → l_1Segment(D, J) → m_1Segment(E, F) → n_1Segment(E, G) → p_1Segment(E, H) → q_1Segment(E, I) → r_1Segment(E, J) → s_1Segment(F, G) → t_1Segment(F, H) → a_2Segment(F, I) → b_2Segment(F, J) → c_2Segment(G, H) → d_2Segment(G, I) → e_2Segment(G, J) → f_2Segment(H, I) → g_2Segment(H, J) → h_2Segment(I, J) → i_2Segment(A, F) → j_2LaTeX(matrix2, true, true) → text1LaTeX(matrix3, true, true) → text2LaTeX(matrix4, true, true) → text3LaTeX(matrix5, true, true) → text4LaTeX(matrix6, true, true) → text5LaTeX(matrix7, true, true) → text6LaTeX(matrix8, true, true) → text7LaTeX(matrix9, true, true) → text8LaTeX(matrix1, true, true) → text9Element(row2, 3) → c2Element(row2, 4) → d2Element(row2, 5) → e2Element(row2, 6) → f2Element(row2, 7) → g2Element(row2, 8) → h2Element(row2, 9) → i2Element(row2, 10) → j2Element(row3, 4) → d3Element(row3, 5) → e3Element(row3, 6) → f3Element(row3, 7) → g3Element(row3, 10) → j3Element(row4, 8) → h4Element(row4, 9) → i4Element(row1, 2) → b1Midpoint(a) → KMidpoint(b) → LMidpoint(d) → MMidpoint(e) → NMidpoint(j_2) → OMidpoint(g) → PMidpoint(h) → QMidpoint(i) → RMidpoint(j) → SElement(row1, 3) → c1Element(row1, 4) → d1Element(row1, 5) → e1Element(row1, 6) → f1Element(row1, 7) → g1Element(row1, 8) → h1Element(row1, 9) → i1Element(row1, 10) → j1Midpoint(k) → TMidpoint(l) → UMidpoint(m) → VMidpoint(p) → WMidpoint(q) → ZMidpoint(s) → C_1Midpoint(t) → D_1Midpoint(r) → E_1Midpoint(a_1) → F_1Midpoint(b_1) → G_1Midpoint(c_1) → H_1Midpoint(e_1) → I_1Midpoint(f_1) → J_1Midpoint(g_1) → K_1Midpoint(h_1) → L_1Midpoint(d_1) → M_1Midpoint(i_1) → N_1Midpoint(j_1) → O_1Midpoint(k_1) → P_1Midpoint(l_1) → Q_1Midpoint(m_1) → R_1Midpoint(n_1) → S_1Midpoint(p_1) → T_1Midpoint(q_1) → U_1Midpoint(r_1) → V_1Midpoint(s_1) → W_1Midpoint(t_1) → Z_1Midpoint(a_2) → A_2Midpoint(b_2) → B_2Midpoint(c_2) → C_2Midpoint(d_2) → D_2Midpoint(e_2) → E_2Midpoint(f_2) → F_2Midpoint(g_2) → G_2Midpoint(h_2) → H_2Midpoint(i_2) → I_2Element(row4, 5) → e4Element(row4, 6) → f4Element(row5, 6) → f5Element(row4, 7) → g4Element(row5, 7) → g5Element(row6, 7) → g6Element(row5, 8) → h5Element(row6, 8) → h6Element(row7, 8) → h7Element(row5, 9) → i5Element(row6, 9) → i6Element(row7, 9) → i7Element(row8, 9) → i8Element(row4, 10) → j4Element(row5, 10) → j5Element(row6, 10) → j6Element(row7, 10) → j7Element(row8, 10) → j8Element(row9, 10) → j9Element(row3, 8) → h3Element(row3, 9) → i3
AI 绘图提示语参考
绘制一个随机加权图网络:将节点排列成网格状,每个节点对应一个1到20之间的随机权重值。相邻节点之间用线段连接,每条线段上标注一个随机权重(同样在1到20之间)。所有节点和边上的权重值均随机生成,并显示在图形中。整体呈现为带有随机边权的连通图结构,适合展示图论中的加权网络概念。
以上提示语为根据原始绘图命令整理而来,仅供参考。