四边形内角和与外角和定理演示
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所属专题
Polygons & Angles
Polygons & Angles
Polygons & Angles ( s n attar)
Polygons & Angles
Polygons & Angles
Polygons & Angles
Polygons & Angles
Geometry: Polygons & Angles
Geometry: Polygons & Angles
①本范例通过交互式演示,向学生展示任意四边形的内角和为360度,以及外角和的性质。②涉及的核心数学概念包括多边形内角和定理、外角和定理、角度测量。③作图要点:使用了GeoGebra命令如Ray, Point, Circle, Intersect, Segment, Angle, CircleSector, Vector, Translate, Dilate, Rotate, Mirror, Line, Polygon等来构建四边形及其内外角。④适合初中及以上数学学习者,用于直观理解四边形角度性质,增强空间想象能力。
GeoGebra 命令及参数
Ray(P, A) → h_1Point(h_1) → RRay(A, R) → j_1Ray(A, B) → aCircle(A, 1.5) → gIntersect(g, j_1) → I_1,Intersect(g, a, 1) → HSegment(P, A) → l_1Intersect(g, l_1, 1) → H_1Segment(P, C) → k_1Circle(C, 1.5) → kIntersect(k, k_1) → Z,Ray(B, C) → bIntersect(k, b) → M, NRay(C, A) → cPoint(a) → D_1Point(b) → E_1Point(c) → F_1Ray(A, F_1) → dRay(B, D_1) → eRay(C, E_1) → fPoint(e) → DPoint(f) → EAngle(C, B, A) → βAngle(A, C, B) → γAngle(D, B, C) → εAngle(E, C, A) → ζCircle(B, 1.5) → hIntersect(g, c, 1) → GIntersect(g, c, 2) → IIntersect(h, b, 1) → JIntersect(h, a, 1) → KIntersect(h, a, 2) → LIntersect(k, c) → O,CircleSector(C, Z, M) → rCircleSector(B, J, K) → qCircleSector(B, L, J) → tVector(B, C) → uCircleSector(A, I_1, H) → c_1Vector(A, C) → vTranslate(q, u) → q'Segment(B, C) → lDilate(C, If[0 < j ≤ 1, j, 0], B) → C'Vector(B, C') → wTranslate(q, w) → q'_1Rotate(q'_1, If[0 < j, (((-j) * 180))°, 180*°], C') → d_1Mirror(q', C) → q''Dilate(A, If[1 < j ≤ 2, 2 - j, 0], C) → C'_1Vector(A, C'_1) → mCircleSector(A, H, H_1) → pTranslate(p, m) → p'Dilate(C, If[0 < n ≤ 1, n, 0], B) → C'_2Dilate(A, If[1 < n ≤ 2, 2 - n, 0], C) → A'Vector(B, C'_2) → u_1Vector(A, A') → v_1If(0 < n ≤ 1, Translate[t, u_1], Translate[t, u]) → e_1If(1 < n ≤ 2, Translate[c_1, v_1], Translate[c_1, v]) → f_1Ray(C, P) → g_1Point(g_1) → QRay(P, Q) → i_1Point(i_1) → SPoint(j_1) → TCircle(P, 1.5) → p_1Intersect(p_1, l_1) → U,Intersect(p_1, i_1) → V,Intersect(p_1, k_1) → W,CircleSector(P, U, W) → q_1Intersect(k, b, 2) → A_1Intersect(k, r, 1) → B_1Line(P, b) → b_1Intersect(p_1, b_1) → C_1, G_1Angle(B, A, P) → αVector(P, C) → iRotate(p', If[1 < j ≤ 2, 0*°, 0*°], C'_1) → p''Dilate(P, If[2 < j ≤ 3, 3 - j, 0], C) → P'Vector(P, P') → w_1Translate(q_1, w_1) → r_1Rotate(r_1, If[2 < j ≤ 3, (((j - 2) * 180))°, 180*°], P') → s_1CircleSector(C, N, Z) → sCircleSector(P, V, U) → t_1Dilate(P, If[2 < n ≤ 3, 3 - n, 0], C) → P'_1Vector(P, P'_1) → m_1If(2 < n ≤ 3, Translate[t_1, m_1], Translate[t_1, w_1]) → e_2Angle(H, A, I_1) → δAngle(V, P, U) → ηAngle(U, P, W) → θPolygon(A, B, C, P) → poly1, a_2, b_2, c_2, p_2