毕达哥拉斯定理模型
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该范例演示了毕达哥拉斯定理,即直角三角形斜边的平方等于两腰的平方和。核心概念包括直角三角形、勾股定理。通过使用GeoGebra命令如Intersect、Point、Polygon等进行几何作图。适合初中及以上学生学习几何和证明相关知识。
GeoGebra 命令及参数
Intersect(xAxis, yAxis) → APoint(yAxis) → CPolygon(A, C, 4) → poly3, n, p, q, r, H, IPoint(xAxis) → BPolygon(B, A, 4) → poly2, j, k, l, m, F, GPolygon(A, B, C) → t1, c, a, bPolygon(C, B, 4) → poly1, f, g, h, i, D, ELine(I, i) → sIntersect(s, b) → KSegment(K, I) → eLine(A, h) → tIntersect(p, t) → JSegment(J, A) → dIntersect(d, e) → LCircle(B, Segment[J, L]) → d_1Intersect(d_1, a) → M,Polygon(J, L, K, C) → q1, j_1, l_1, k_1, c_1Polygon(K, L, A) → t2, a_1, k_2, l_2Polygon(L, I, A) → t3, a_2, l_3, i_1Polygon(H, J, L, I) → q2, h_1, j_2, l_4, i_2Vector(L, V) → uTranslate(J, u) → J'Translate(L, u) → L'Translate(K, u) → K'Translate(C, u) → C'Polygon(J', L', K', C') → q1', j', l', k', c'Vector(L, W) → vTranslate(K, v) → K'_1Translate(L, v) → L'_1Translate(A, v) → A'Polygon(K'_1, L'_1, A') → t2', a', k'_1, l'_1Vector(L, X) → wTranslate(L, w) → L'_2Translate(I, w) → I'Translate(A, w) → A'_1Polygon(L'_2, I', A'_1) → t3', a'_1, l'_2, i'Vector(L, Y) → u_1Translate(H, u_1) → H'Translate(J, u_1) → J'_1Translate(L, u_1) → L'_3Translate(I, u_1) → I'_1Polygon(H', J'_1, L'_3, I'_1) → q2', h', j'_1, l'_3, i'_1Vector(F, Z) → v_1Translate(poly2, v_1) → poly2'