球体穿过三角形的概率与积分计算
几何画板及绘图内容加载中,请稍等……
①本范例演示球体穿过三角形区域的过程,并计算其概率;②涉及核心数学概念包括概率统计、对数函数、积分计算、最值优化、差分与斜率、平方运算;③作图要点:利用Vector(向量)、Point(点)、Circle(圆)、OrthogonalLine(垂线)、Intersect(交点)、Segment(线段)、Polygon(多边形)、Line(直线)等GeoGebra命令构建图形;④适合高中及以上学生学习微积分、概率统计及几何作图。
GeoGebra 命令及参数
Vector(A, B) → uVector(B, C) → vVector(C, D) → wVector(D, E) → aVector(E, F) → bVector(F, G) → cPoint(xAxis) → HPoint(xAxis) → IPoint(xAxis) → JPoint(xAxis) → KPoint(xAxis) → LPoint(xAxis) → MPoint(xAxis) → NCircle(H, r1) → dCircle(I, r2) → eCircle(J, r3) → gCircle(K, r4) → hCircle(L, r5) → kCircle(M, r6) → pCircle(N, r7) → qOrthogonalLine(H, xAxis) → iOrthogonalLine(I, xAxis) → jOrthogonalLine(J, xAxis) → lOrthogonalLine(K, xAxis) → mOrthogonalLine(L, xAxis) → n_1OrthogonalLine(M, xAxis) → rOrthogonalLine(N, xAxis) → sIntersect(d, i, 1) → OSegment(H, O) → tIntersect(e, j, 1) → PSegment(I, P) → f_1Intersect(g, l, 1) → QSegment(J, Q) → g_1Intersect(h, m, 1) → RSegment(K, R) → h_1Intersect(k, n_1, 1) → SSegment(L, S) → i_1Intersect(p, r, 1) → TSegment(M, T) → j_1Intersect(q, s, 1) → USegment(N, U) → k_1Polygon(V, W, Z) → t8, z_1, v_1, w_1Point(v_1) → A_1Point(v_1) → B_1Point(v_1) → C_1Point(v_1) → D_1Point(v_1) → E_1Line(A_1, z_1) → m_1Line(B_1, z_1) → p_1Line(C_1, z_1) → q_1Line(D_1, z_1) → r_1Line(E_1, z_1) → s_1Line(E_1, w_1) → t_1Line(D_1, w_1) → a_1Line(C_1, w_1) → b_1Line(B_1, w_1) → c_1Line(A_1, w_1) → d_1Intersect(m_1, w_1) → F_1Segment(A_1, F_1) → e_1Intersect(p_1, w_1) → G_1Segment(B_1, G_1) → f_2Intersect(q_1, w_1) → H_1Segment(C_1, H_1) → g_2Intersect(r_1, w_1) → I_1Segment(D_1, I_1) → h_2Intersect(s_1, w_1) → J_1Segment(E_1, J_1) → i_2Intersect(t_1, z_1) → K_1Segment(E_1, K_1) → j_2Intersect(a_1, z_1) → L_1Segment(D_1, L_1) → k_2Intersect(b_1, z_1) → M_1Segment(C_1, M_1) → l_2Intersect(c_1, z_1) → N_1Segment(B_1, N_1) → m_2Intersect(d_1, z_1) → O_1Segment(A_1, O_1) → n_2Line(P_1, Q_1) → p_2Line(R, p_2) → q_2Point(p_2) → R_1Point(p_2) → S_1Point(p_2) → T_1Point(p_2) → U_1Point(p_2) → V_1Point(p_2) → W_1OrthogonalLine(T_1, p_2) → r_2OrthogonalLine(U_1, p_2) → s_2OrthogonalLine(R_1, p_2) → t_2OrthogonalLine(S_1, p_2) → a_2OrthogonalLine(V_1, p_2) → b_2OrthogonalLine(W_1, p_2) → c_2Point(p_2) → Z_1Point(p_2) → A_2OrthogonalLine(Z_1, p_2) → d_2OrthogonalLine(A_2, p_2) → e_2Intersect(q_2, t_2) → B_2Intersect(q_2, a_2) → C_2Polygon(B_2, C_2, S_1, R_1) → q1, f_3, g_3, h_3, i_3Line(Q, p_2) → j_3Intersect(s_2, j_3) → D_2Intersect(t_2, j_3) → E_2Polygon(D_2, E_2, R_1, U_1) → q2, k_3, l_3, m_3, u_1Line(S, p_2) → n_3Intersect(a_2, n_3) → F_2Intersect(b_2, n_3) → G_2Polygon(F_2, G_2, V_1, S_1) → q3, p_3, q_3, r_3, s_3Line(P, p_2) → t_3Intersect(t_3, r_2) → H_2Intersect(t_3, s_2) → I_2Polygon(H_2, I_2, U_1, T_1) → q4, a_3, b_3, c_3, d_3Line(T, p_2) → e_3Intersect(b_2, e_3) → J_2Intersect(c_2, e_3) → K_2Polygon(J_2, K_2, W_1, V_1) → q5, f_4, g_4, h_4, i_4Line(O, p_2) → j_4Intersect(d_2, j_4) → L_2Intersect(r_2, j_4) → M_2Polygon(L_2, M_2, T_1, Z_1) → q6, k_4, l_4, m_4, n_4Line(U, p_2) → p_4Intersect(c_2, p_4) → N_2Intersect(e_2, p_4) → O_2Polygon(N_2, O_2, A_2, W_1) → q7, q_4, o_2, r_4, s_4