十面体计算机构造
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①本范例演示了在球体表面附近随机振荡的动态图形现象;②涉及的核心数学概念包括构造、连续性、微积分、二维向量、三角函数和分布;③作图要点提炼了GeoGebra命令:Sequence(序列)、Sort(排序)、Element(元素)、TableText(表格文本)、Length(长度)、Intersect(交集)、Sphere(球体);④适合高中及以上数学学习者和教师用于理解空间几何和动态系统。
GeoGebra 命令及参数
Sequence(((zoom * Element[Element[A00, i], 1]), (zoom * Element[Element[A00, i], 2]), (zoom * Element[Element[A00, i], 3])), i, 1, Length[A00]) → A0Sort(Sequence[Segment[Element[A0, Element[Element[nom, i], 1]], Element[A0, Element[Element[nom, i], 2]]], i, 1, Length[nom]]) → SegmentsSequence(Element[Segments, i], i, 1, i_s) → Segments_oSort(Union[{}, ceil((Segments * 10^(k))) / 10^(k)]) → SegnSequence(KeepIf[If[i ≟ 1, x ≤ Element[Segn, i], If[i ≟ Length[Segn], Element[Segn, i - 1] < x, Element[Segn, i - 1] < x ≤ Element[Segn, i]]], Segments], i, 1, Length[Segn]) → la0Sequence(Length[Element[la0, i]], i, 1, Length[Segn]) → lLengthElement(la0, 1) → la1Element(la0, 2) → la2Element(la0, 3) → la3Element(la0, 4) → la4Sequence(((zoom * Element[Element[A00d, i], 1]), (zoom * Element[Element[A00d, i], 2]), (zoom * Element[Element[A00d, i], 3])), i, 1, Length[A00d]) → A0dSort(Sequence[Segment[Element[A0d, Element[Element[nomd, i], 1]], Element[A0d, Element[Element[nomd, i], 2]]], i, 1, Length[nomd]]) → SegmentsdSequence(Element[Segmentsd, i], i, 1, id_s) → Segmentsd_oSort(Union[{}, ceil((Segmentsd * 10^(k_d))) / 10^(k_d)]) → SegndSequence(KeepIf[If[i ≟ 1, x ≤ Element[Segnd, i], If[i ≟ Length[Segnd], Element[Segnd, i - 1] < x, Element[Segnd, i - 1] < x ≤ Element[Segnd, i]]], Segmentsd], i, 1, Length[Segnd]) → la0dSequence(Length[Element[la0d, i]], i, 1, Length[Segnd]) → lLengthdTableText({mm5ad, mm7ad}, "hr") → text2Element(la0d, 1) → la1dElement(la0d, 2) → la2dElement(la0d, 3) → la3dElement(la0d, 4) → la4dTableText({Segn, lLength}, "hr") → text8TableText({Segnd, lLengthd}, "hr") → text9TableText({Append["n=", mm5a], Append["N=", mm7a]}, "hr") → text1Sequence(Polygon[Element[A0, Element[Element[mm1, f], 1]], Element[A0, Element[Element[mm1, f], 2]], Element[A0, Element[Element[mm1, f], 3]]], f, 1, Length[mm1]) → poly_3Sequence(Polygon[Element[A0d, Element[Element[mm1d, f], 1]], Element[A0d, Element[Element[mm1d, f], 2]], Element[A0d, Element[Element[mm1d, f], 3]]], f, 1, Length[mm1d]) → polyd_3Length(a00) → nIntersect(xAxis, zAxis) → ASphere(A, (r_0 * zoom)) → aSequence(((((r_0 * zoom) * cos(Element[a01, i])) * sin(Element[b01, i])), (((r_0 * zoom) * sin(Element[a01, i])) * sin(Element[b01, i])), ((r_0 * zoom) * cos(Element[b01, i]))), i, 1, n) → A0wSequence(Polygon[Element[A0d, Element[Element[Element[mm6d, 1], i], 1]], Element[A0d, Element[Element[Element[mm6d, 1], i], 2]], Element[A0d, Element[Element[Element[mm6d, 1], i], 3]], Element[A0d, Element[Element[Element[mm6d, 1], i], 4]]], i, 1, 2) → polyd_{4}