Parol 2022 参数曲线与立体图形演示
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①本范例演示了如何通过参数方程绘制复杂曲线,并构建由这些曲线生成的多边形与立体图形;②涉及核心数学概念包括参数方程、多边形构造、立体几何、曲面生成、几何变换等;③作图要点提炼自 GeoGebra 命令:Intersect(交点)、Point(点)、Line(线)、Rotate(旋转)、Segment(线段)、Polygon(多边形)、Prism(棱柱)、Pyramid(棱锥)、Surface(曲面)、Sphere(球体)、CurveCartesian(笛卡尔曲线);④适合高中及以上数学学习者,用于理解参数方程在几何建模中的应用及三维图形的构建过程。
GeoGebra 命令及参数
Intersect(yAxis, zAxis) → APoint(zAxis) → BPoint(zAxis) → CLine(C, yAxis) → fRotate(B, -72°, f) → B'Rotate(B', -72°, f) → B''Rotate(B'', -72°, f) → B'''Rotate(B''', -72°, f) → DSegment(B, B''') → gSegment(D, B'') → hSegment(B', B''') → iSegment(B, B'') → jSegment(D, B') → kIntersect(k, g) → EIntersect(k, j) → FIntersect(i, j) → GIntersect(h, g) → HPolygon(E, H, A, G, F) → poly1, e, h_1, a_1, g_1, f_1Prism(poly1, 0.4415996098181485) → c, N, faceEFRN, faceNOPQR, edgeEN, edgeHO, edgeAP, edgeGQ, edgeFR, edgeNO, edgeOP_{1}, edgePQ_{1}, O, edgeQR_{1}, edgeNR_{1}, P, Q, R, faceEHON, faceAHOP, faceAGQP, faceFGQRPrism(poly1, -0.5) → d, S, faceEFWS, faceSTUVW, edgeES, edgeHT, edgeAU, edgeGV, edgeFW, edgeST, edgeTU_{1}, edgeUV_{1}, T, edgeVW_{1}, edgeSW_{1}, U, V, W, faceEHTS, faceAHTU, faceAGVU, faceFGVWPyramid(R, W, S, N, B) → p, faceNRWS, edgeBR, edgeBW, edgeBS, edgeBN, faceBRW, faceBSW, faceBNS, faceBNR, edgeRW_{1}, edgeSW, edgeNS, edgeNRRotate(p, 72°, f) → qSurface(((3 + (0.3 * cos(u))) * cos(t)), ((3 + (0.3 * cos(u))) * sin(t)) + 1, (0.3 * sin(u)), u, 0, (2 * pi), t, 0, (2 * pi)) → aRotate(a, 90°, xAxis) → a'Sphere(B, 0.5) → bRotate(b, 72°, f) → b'Rotate(b, 144°, f) → b'_{1}Rotate(b, -72°, f) → b'_{2}Rotate(b, -144°, f) → b'_{3}Intersect(f, zAxis) → ICurveCartesian((0.4 * cos((10 * t))) - 1.8, (0.4 * sin((10 * t))), t, t, (-1.5 * pi), (-(pi / 2.5))) → lCurveCartesian((-0.4 * cos((10 * t))) - 1.8, (0.4 * sin((10 * t))), t, t, (-1.5 * pi), (-(pi / 2.5))) → mCurveCartesian((0.4 * cos((10 * t))) - 1.8, (-0.4 * sin((10 * t))), t, t, (-1.5 * pi), (-(pi / 2.5))) → nCurveCartesian((-0.4 * cos((10 * t))) - 1.8, (-0.4 * sin((10 * t))), t, t, (-1.5 * pi), (-(pi / 2.5))) → oCurveCartesian((0.4 * cos((10 * t))) + 1.8, (0.4 * sin((10 * t))), t, t, (-1.5 * pi), (-(pi / 2.5))) → vCurveCartesian((-0.4 * cos((10 * t))) + 1.8, (0.4 * sin((10 * t))), t, t, (-1.5 * pi), (-(pi / 2.5))) → wCurveCartesian((0.4 * cos((10 * t))) + 1.8, (-0.4 * sin((10 * t))), t, t, (-1.5 * pi), (-(pi / 2.5))) → b_1CurveCartesian((-0.4 * cos((10 * t))) + 1.8, (-0.4 * sin((10 * t))), t, t, (-1.5 * pi), (-(pi / 2.5))) → c_1Pyramid(U, P, O, T, B''') → r, faceOPUT, edgeB'''U, edgeB'''P, edgeB'''O, edgeB'''T, faceB'''PU, faceB'''OP, faceB'''OT, faceB'''TU, edgePU_{1}, edgeOP, edgeOT, edgeTUPyramid(Q, P, U, V, B'') → s, facePQVU, edgeB''Q, edgeB''P, edgeB''U, edgeB''V, faceB''PQ, faceB''PU, faceB''UV, faceB''QV, edgePQ, edgePU, edgeUV, edgeQV_{1}Pyramid(R, Q, V, W, B') → t, faceQRWV, edgeB'R, edgeB'Q, edgeB'V, edgeB'W, faceB'QR, faceB'QV, faceB'VW, faceB'RW, edgeQR, edgeQV, edgeVW, edgeRWIntersect(zAxis, b, 2) → JPoint(zAxis) → KSegment(K, J) → i_1
AI 绘图提示语参考
绘制一个复杂的三维几何体,包括一个由旋转生成的多边形和棱柱,以及一个围绕z轴旋转的球体。首先创建一个点B在z轴上,然后围绕z轴旋转生成一系列点和线段,形成一个多边形。接着,使用这个多边形作为底面,构造两个棱柱和一个金字塔。最后,围绕z轴旋转一个球体,并在z轴上创建两个点J和K,连接它们形成一条线段。
以上提示语为根据原始绘图命令整理而来,仅供参考。