混合问题-加水问题的图形解法
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①本范例演示了通过图形方法解决混合问题中加水对浓度影响的计算与可视化;②涉及的核心数学概念包括比例、浓度计算、线性方程与图形表示;③作图要点提炼自构造摘要,使用了Line(直线)、Intersect(交点)、Segment(线段)、OrthogonalLine(垂线)、Midpoint(中点)等GeoGebra命令与对象;④适合初中及以上数学学习者,用于理解混合问题与图形结合的解题思路。
GeoGebra 命令及参数
Line(B_4, A_4) → iIntersect(i, d) → C_4Textfield(m_11) → inputBoxm_11Textfield(m_21) → inputBoxm_21Textfield(w_11) → inputBoxw_11Textfield(m_32) → inputBoxm_32Line(A_1, C_1) → bIntersect(a, b) → B_1Segment(E_1, C_1) → b_1Segment(C_1, F_1) → c_1Segment(D_1, B_1) → a_1Segment(B_1, G_1) → d_1Segment(A_1, C_1) → g_1Line(A_2, C_2) → pOrthogonalLine(G_2, yAxis) → qIntersect(q, p) → B_2Segment(A_2, C_2) → g_2Segment(G_2, B_2) → d_2Segment(B_2, D_2) → a_2Segment(C_2, E_2) → b_2Line(A_3, B_3) → cSegment(C_2, F_2) → c_2Line(A_3, B_3) → fOrthogonalLine(F_3, yAxis) → gIntersect(g, f) → C_3Segment(G_3, B_3) → d_3Segment(D_3, B_3) → a_3Segment(E_3, C_3) → b_3Segment(C_3, F_3) → c_3Segment(G_4, B_4) → d_4Segment(B_4, D_4) → a_4Midpoint(D_2, E_2) → S_2Midpoint(D_3, E_3) → S_3Midpoint(D_4, E_4) → S_4Textfield(w_12) → inputBoxw_12Textfield(w_13) → inputBoxw_13Textfield(w_33) → inputBoxw_33Textfield(m_13) → inputBoxm_13Textfield(w_32) → inputBoxw_32Textfield(w_34) → inputBoxw_34Textfield(m_24) → inputBoxm_14Textfield(m_34) → inputBoxm_34Midpoint(D_1, E_1) → S_1Segment(F_4, C_4) → c_4Segment(E_4, C_4) → b_4VerticalText(Oy) → OyvVerticalText(Oy2) → Oy2vPolygon(A, B, C, D) → poly1, a_5, b_5, c_5, d_5Vector(A, D) → uTranslate(A, u) → A'Translate(B, u) → B'Translate(C, u) → C'Translate(D, u) → D'Polygon(A', B', C', D') → poly1', a', b', c', d'Translate(A, Vector[(2 * u)]) → A'_1Translate(B, Vector[(2 * u)]) → B'_1Translate(C, Vector[(2 * u)]) → C'_1Translate(D, Vector[(2 * u)]) → D'_1Polygon(A'_1, B'_1, C'_1, D'_1) → poly1'_1, a'_1, b'_1, c'_1, d'_1Point(a_5) → EPoint(c'_1) → FSegment(E, F) → eSegment(A_3, C_3) → g_3Ray(F_3, C_3) → hSegment(A_4, C_4) → g_4Ray(E_4, C_4) → j