边玩边学数学:MathLego
几何画板及绘图内容加载中,请稍等……
①本范例通过交互式操作演示多边形、圆形及其交点等几何图形的构建与变化;②涉及的核心数学概念包括算术、微积分、分数、二项分布、集合论、条形图、方差、二次方程等;③作图要点提炼自GeoGebra命令:Polygon(多边形)、Circle(圆)、Intersect(交点)、Sequence(数列);④适合初中及以上学生及数学爱好者用于几何直观理解与概念学习。
GeoGebra 命令及参数
Polygon(A_2, B, C, D) → poly1, a, b, c, dPolygon(E, F, 4) → poly2, f, g, h, i, G, HCircle(I, 0.3) → kCircle(J, 0.3) → pCircle(L, 0.3) → qCircle(K, 0.3) → r_6Circle(K, 0.3) → sCircle(L, 0.3) → tCircle(I, 0.3) → c_1Circle(J, 0.3) → d_1Polygon(E_4, F_1, 4) → poly2_1, f_1, g_1, h_1, i_1, G_1, H_1Circle(I_1, 0.3) → k_1Circle(J_1, 0.3) → p_1Circle(L_1, 0.3) → q_1Circle(K_1, 0.3) → r_1Circle(K_1, 0.3) → s_1Circle(L_1, 0.3) → t_1Circle(I_1, 0.3) → c_2Circle(J_1, 0.3) → d_2Polygon(E_6, F_2, 4) → poly2_2, f_2, g_2, h_2, i_2, G_2, H_2Circle(I_2, 0.3) → k_2Circle(J_2, 0.3) → p_2Circle(L_2, 0.3) → q_2Circle(K_2, 0.3) → r_2Circle(K_2, 0.3) → s_2Circle(L_2, 0.3) → t_2Circle(I_2, 0.3) → c_3Circle(J_2, 0.3) → d_3Polygon(E_7, F_3, 4) → poly2_3, f_3, g_3, h_3, i_3, G_3, H_3Circle(I_3, 0.3) → k_3Circle(J_3, 0.3) → p_3Circle(L_3, 0.3) → q_3Circle(K_3, 0.3) → r_3Circle(K_3, 0.3) → s_3Circle(L_3, 0.3) → t_3Circle(I_3, 0.3) → c_4Circle(J_3, 0.3) → d_4Polygon(E_8, F_4, 4) → poly2_4, f_4, g_4, h_4, i_4, G_4, H_4Circle(I_4, 0.3) → k_4Circle(J_4, 0.3) → p_4Circle(L_4, 0.3) → q_4Circle(K_4, 0.3) → r_4Circle(K_4, 0.3) → s_4Circle(L_4, 0.3) → t_4Circle(I_4, 0.3) → c_5Circle(J_4, 0.3) → d_5Polygon(E_9, F_5, 4) → poly2_5, f_5, g_5, h_5, i_5, G_5, H_5Circle(I_5, 0.3) → k_5Circle(J_5, 0.3) → p_5Circle(L_5, 0.3) → q_5Circle(K_5, 0.3) → r_5Circle(K_5, 0.3) → s_5Circle(L_5, 0.3) → t_5Circle(I_5, 0.3) → c_6Circle(J_5, 0.3) → d_6Polygon(O, P, N, M_5) → poly3, o, p_6, n, mCircle(U, 0.3) → e_1Circle(V, 0.3) → e_2Circle(W, 0.3) → e_3Circle(Z, 0.3) → e_4Circle(Q, 0.3) → e_5Circle(R, 0.3) → e_6Circle(S_5, 0.3) → f_6Circle(T, 0.3) → g_6Polygon(O_1, P_3, N_1, M_1) → poly3_1, o_1, p_7, n_1, m_1Circle(U_1, 0.3) → e_7Circle(V_1, 0.3) → e_8Circle(W_1, 0.3) → e_9Circle(Z_1, 0.3) → e_{10}Circle(Q_1, 0.3) → e_{11}Circle(R_1, 0.3) → e_{12}Circle(S_1, 0.3) → f_7Circle(T_1, 0.3) → g_7Polygon(O_2, P_5, N_2, M_2) → poly3_2, o_2, p_8, n_2, m_2Circle(U_2, 0.3) → e_{13}Circle(V_2, 0.3) → e_{14}Circle(W_2, 0.3) → e_{15}Circle(Z_2, 0.3) → e_{16}Circle(Q_2, 0.3) → e_{17}Circle(R_2, 0.3) → e_{18}Circle(S_2, 0.3) → f_8Circle(T_2, 0.3) → g_8Polygon(O_3, P_6, N_3, M_3) → poly3_3, o_3, p_9, n_3, m_3Circle(U_3, 0.3) → e_{19}Circle(V_3, 0.3) → e_{20}Circle(W_3, 0.3) → e_{21}Circle(Z_3, 0.3) → e_{22}Circle(Q_3, 0.3) → e_{23}Circle(R_3, 0.3) → e_{24}Circle(S_3, 0.3) → f_9Circle(T_3, 0.3) → g_9Polygon(B_3, C_2, A_3, A_4) → poly4_1, b_2, c_8, a_5, a_4Circle(D_2, 0.3) → h_7Circle(B_4, 0.3) → k_7Polygon(B_5, C_3, A_5, A_6) → poly4_2, b_3, c_9, a_7, a_6Circle(D_3, 0.3) → h_8Circle(B_6, 0.3) → k_8Polygon(B_7, C_4, A_7, A_8) → poly4_3, b_4, c_{10}, a_9, a_8Circle(D_4, 0.3) → h_9Circle(B_8, 0.3) → k_9Polygon(B_9, C_5, A_9, A_{10}) → poly4_4, b_5, c_{11}, a_{11}, a_{10}Circle(D_5, 0.3) → h_{10}Circle(B_{10}, 0.3) → k_{10}Polygon(B_{11}, C_6, A_{11}, A_{12}) → poly4_5, b_6, c_{12}, a_{13}, a_{12}Circle(D_6, 0.3) → h_{11}Circle(B_{12}, 0.3) → k_{11}Polygon(B_{13}, C_7, A_{13}, A_{14}) → poly4_6, b_7, c_{13}, a_{15}, a_{14}Circle(D_7, 0.3) → h_{12}Circle(B_{14}, 0.3) → k_{12}Polygon(B_{15}, C_8, A_{15}, A_{16}) → poly4_7, b_8, c_{14}, a_{17}, a_{16}Circle(D_8, 0.3) → h_{13}Circle(B_{16}, 0.3) → k_{13}Polygon(B_{17}, C_9, A_{17}, A_{18}) → poly4_8, b_9, c_{15}, a_{19}, a_{18}Circle(D_9, 0.3) → h_{14}Circle(B_{18}, 0.3) → k_{14}Polygon(N_4, O_4, M_4, M) → poly4, n_4, o_4, m_4, m_5Circle(Q_4, 0.3) → h_6Polygon(N_5, O_5, M_6, M_7) → poly4_9, n_5, o_5, m_7, m_6Circle(Q_5, 0.3) → h_{15}Polygon(N_6, O_6, M_8, M_9) → poly4_{10}, n_6, o_6, m_9, m_8Circle(Q_6, 0.3) → h_{16}Polygon(N_7, O_7, M_{10}, M_{11}) → poly4_{11}, n_7, o_7, m_{11}, m_{10}Circle(Q_7, 0.3) → h_{17}Polygon(N_8, O_8, M_{12}, M_{13}) → poly4_{12}, n_8, o_8, m_{13}, m_{12}Circle(Q_8, 0.3) → h_{18}Polygon(N_9, O_9, M_{14}, M_{15}) → poly4_{13}, n_9, o_9, m_{15}, m_{14}Circle(Q_9, 0.3) → h_{19}Polygon(N_{10}, O_{10}, M_{16}, M_{17}) → poly4_{14}, n_{10}, o_{10}, m_{17}, m_{16}Circle(Q_{10}, 0.3) → h_{20}Polygon(N_{11}, O_{11}, M_{18}, M_{19}) → poly4_{15}, n_{11}, o_{11}, m_{19}, m_{18}Circle(Q_{11}, 0.3) → h_{21}Polygon(N_{12}, O_{12}, M_{20}, M_{21}) → poly4_{16}, n_{12}, o_{12}, m_{21}, m_{20}Circle(Q_{12}, 0.3) → h_{22}Polygon(N_{13}, O_{13}, M_{22}, M_{23}) → poly4_{17}, n_{13}, o_{13}, m_{23}, m_{22}Circle(Q_{13}, 0.3) → h_{23}Intersect(m_5, m_4) → R_4Polygon(T_4, U_4, S_4, S) → poly5, t_6, u_4, s_6, s_7Sequence(S + (i, 0.5), i, 0.5, 7.5) → liste2Sequence(S + (i, 1.5), i, 0.5, 7.5) → liste3Sequence(Circle[Element[liste2, i], 0.3], i, 1, Length[liste2]) → liste4Sequence(Circle[Element[liste3, i], 0.3], i, 1, Length[liste3]) → liste5Polygon(T_5, U_5, S_6, S_7) → poly5_1, t_7, u_1, s_9, s_8Sequence(S_7 + (i, 0.5), i, 0.5, 7.5) → liste2_1Sequence(S_7 + (i, 1.5), i, 0.5, 7.5) → liste3_1Sequence(Circle[Element[liste2_1, i], 0.3], i, 1, Length[liste2_1]) → liste4_1Sequence(Circle[Element[liste3_1, i], 0.3], i, 1, Length[liste3_1]) → liste5_1Polygon(T_6, U_6, S_8, S_9) → poly5_2, t_8, u_2, s_{11}, s_{10}Sequence(S_9 + (i, 0.5), i, 0.5, 7.5) → liste2_2Sequence(S_9 + (i, 1.5), i, 0.5, 7.5) → liste3_2Sequence(Circle[Element[liste2_2, i], 0.3], i, 1, Length[liste2_2]) → liste4_2Sequence(Circle[Element[liste3_2, i], 0.3], i, 1, Length[liste3_2]) → liste5_2Sequence(Sequence[Circle[(i, j), 0.3], i, 1, 15], j, 1, 14) → plaqueSequence(Sequence[Circle[(i, j), 0.3], i, 1, 15], j, 1, 14) → liste1
AI 绘图提示语参考
画一个由多个正方形和圆形组成的几何图形,正方形数量较多,每个正方形内部和外部都绘制了若干个半径为0.3的圆形,这些圆形之间有部分重叠,整体呈现出复杂的几何图案,适合用于数学教学和几何原理可视化。
以上提示语为根据原始绘图命令整理而来,仅供参考。