交互式伽尔顿板
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①本范例演示了伽尔顿板的交互式模型,通过可视化展示小球下落过程中的分布规律。②涉及的核心数学概念包括二项分布、组合数学、条件概率、算术运算及逻辑推理。③作图要点:利用 GeoGebra 命令如 If、Element、RemoveUndefined、Point、Sequence、Take、PolyLine、Segment、Vector、BinomialDist、BarChart、Textfield、Polygon、Sum、TableText、LaTeX 构建图形,实现动态演示。④适合高中及以上学生学习概率统计、离散数学及数据可视化,也可用于教学演示。
GeoGebra 命令及参数
If(J32 ≟ 0, -1, 1) → K32If(J31 ≟ 0, -1, 1) → K31If(J30 ≟ 0, -1, 1) → K30If(J29 ≟ 0, -1, 1) → K29If(J28 ≟ 0, -1, 1) → K28If(J27 ≟ 0, -1, 1) → K27If(J26 ≟ 0, -1, 1) → K26If(J25 ≟ 0, -1, 1) → K25If(J24 ≟ 0, -1, 1) → K24If(J23 ≟ 0, -1, 1) → K23If(J22 ≟ 0, -1, 1) → K22If(J3 ≟ 0, -1, 1) → K3If(J4 ≟ 0, -1, 1) → K4If(J5 ≟ 0, -1, 1) → K5If(J6 ≟ 0, -1, 1) → K6If(J7 ≟ 0, -1, 1) → K7If(J8 ≟ 0, -1, 1) → K8If(J9 ≟ 0, -1, 1) → K9If(J10 ≟ 0, -1, 1) → K10If(J11 ≟ 0, -1, 1) → K11If(J12 ≟ 0, -1, 1) → K12If(J13 ≟ 0, -1, 1) → K13If(J14 ≟ 0, -1, 1) → K14If(J15 ≟ 0, -1, 1) → K15If(J16 ≟ 0, -1, 1) → K16If(J17 ≟ 0, -1, 1) → K17If(J18 ≟ 0, -1, 1) → K18If(J19 ≟ 0, -1, 1) → K19If(J20 ≟ 0, -1, 1) → K20If(J21 ≟ 0, -1, 1) → K21Element(contador1, R33) → S33Element(contador1, R32) → S32Element(contador1, R31) → S31Element(contador1, R30) → S30Element(contador1, R29) → S29Element(contador1, R28) → S28Element(contador1, R27) → S27Element(contador1, R26) → S26Element(contador1, R25) → S25Element(contador1, R24) → S24Element(contador1, R23) → S23Element(contador1, R22) → S22Element(contador1, R21) → S21Element(contador1, R20) → S20Element(contador1, R19) → S19Element(contador1, R18) → S18Element(contador1, R17) → S17Element(contador1, R16) → S16Element(contador1, R15) → S15Element(contador1, R14) → S14Element(contador1, R13) → S13Element(contador1, R12) → S12Element(contador1, R11) → S11Element(contador1, R10) → S10Element(contador1, R9) → S9Element(contador1, R8) → S8Element(contador1, R7) → S7Element(contador1, R6) → S6Element(contador1, R5) → S5Element(contador1, R4) → S4Element(contador1, R3) → S3Element(contador1, R2) → S2RemoveUndefined(S2:S33) → ErgebnislistePoint(yAxis) → ASequence(Sequence[(i, (j * h)), i, ((-0.5) * j), 0 + (0.5 * j)], j, 0, len) → ScheitelpunkteSequence(Sequence[Polygon[(i, (j * h) + (0.2 * h)), (i - 0.5 + 0.2, ((j + 1) * h) - (0.2 * h)), (i + 0.5 - 0.2, ((j + 1) * h) - (0.2 * h))], i, ((-0.5) * j), 0 + (0.5 * j)], j, 0, len - 1) → GaltonbrettTake(N1:N32, 1, len + 2) → WegPolyLine(Weg) → aIf(e, skal / 2, Max[Ergebnisliste] + 1) → höheSegment((((-len) - 1) / 2, y(B)), ((len + 1) / 2, y(B))) → cElement(Last[Take[N1:N32, 1, len + 2]], 1) → DVector(D, (x(D), y(B))) → uSequence(len + 1) → Liste2If(J33 ≟ 0, -1, 1) → K33BinomialDist(len, p, I5, false) → P5BinomialDist(len, p, I4, false) → P4BinomialDist(len, p, I2, false) → P2BinomialDist(len, p, I3, false) → P3BinomialDist(len, p, I6, false) → P6BinomialDist(len, p, I7, false) → P7BinomialDist(len, p, I8, false) → P8BinomialDist(len, p, I9, false) → P9BinomialDist(len, p, I10, false) → P10BinomialDist(len, p, I11, false) → P11BinomialDist(len, p, I12, false) → P12BinomialDist(len, p, I13, false) → P13BinomialDist(len, p, I14, false) → P14BinomialDist(len, p, I15, false) → P15BinomialDist(len, p, I16, false) → P16BinomialDist(len, p, I17, false) → P17BinomialDist(len, p, I18, false) → P18BinomialDist(len, p, I19, false) → P19BinomialDist(len, p, I20, false) → P20BinomialDist(len, p, I21, false) → P21BinomialDist(len, p, I22, false) → P22BinomialDist(len, p, I23, false) → P23BinomialDist(len, p, I24, false) → P24BinomialDist(len, p, I25, false) → P25BinomialDist(len, p, I26, false) → P26BinomialDist(len, p, I27, false) → P27BinomialDist(len, p, I28, false) → P28BinomialDist(len, p, I29, false) → P29BinomialDist(len, p, I30, false) → P30BinomialDist(len, p, I31, false) → P31BinomialDist(len, p, I32, false) → P32BinomialDist(len, p, I33, false) → P33BarChart(O2:O32, P2:P32) → dSequence(0, k, 1, len + 1) → contadorSequence(Segment[(i - 0.5, y(B)), (i - 0.5, y(B) + höhe)], i, ((-len)) / 2, len / 2 + 1) → Liste1Textfield(len) → Textfeld1Polygon(T2, U2, U2 + (0, S2), T2 + (0, S2)) → V2, Y2, Z2, AA2, AB2Polygon(T3, U3, U3 + (0, S3), T3 + (0, S3)) → V3, Y3, Z3, AA3, AB3Polygon(T4, U4, U4 + (0, S4), T4 + (0, S4)) → V4, Y4, Z4, AA4, AB4Polygon(T5, U5, U5 + (0, S5), T5 + (0, S5)) → V5, Y5, Z5, AA5, AB5Polygon(T6, U6, U6 + (0, S6), T6 + (0, S6)) → V6, Y6, Z6, AA6, AB6Polygon(T7, U7, U7 + (0, S7), T7 + (0, S7)) → V7, Y7, Z7, AA7, AB7Polygon(T8, U8, U8 + (0, S8), T8 + (0, S8)) → V8, Y8, Z8, AA8, AB8Polygon(T9, U9, U9 + (0, S9), T9 + (0, S9)) → V9, Y9, Z9, AA9, AB9Polygon(T10, U10, U10 + (0, S10), T10 + (0, S10)) → V10, Y10, Z10, AA10, AB10Polygon(T11, U11, U11 + (0, S11), T11 + (0, S11)) → V11, Y11, Z11, AA11, AB11Polygon(T12, U12, U12 + (0, S12), T12 + (0, S12)) → V12, Y12, Z12, AA12, AB12Polygon(T13, U13, U13 + (0, S13), T13 + (0, S13)) → V13, Y13, Z13, AA13, AB13Polygon(T14, U14, U14 + (0, S14), T14 + (0, S14)) → V14, Y14, Z14, AA14, AB14Polygon(T15, U15, U15 + (0, S15), T15 + (0, S15)) → V15, Y15, Z15, AA15, AB15Polygon(T16, U16, U16 + (0, S16), T16 + (0, S16)) → V16, Y16, Z16, AA16, AB16Polygon(T17, U17, U17 + (0, S17), T17 + (0, S17)) → V17, Y17, Z17, AA17, AB17Polygon(T18, U18, U18 + (0, S18), T18 + (0, S18)) → V18, Y18, Z18, AA18, AB18Polygon(T19, U19, U19 + (0, S19), T19 + (0, S19)) → V19, Y19, Z19, AA19, AB19Polygon(T20, U20, U20 + (0, S20), T20 + (0, S20)) → V20, Y20, Z20, AA20, AB20Polygon(T21, U21, U21 + (0, S21), T21 + (0, S21)) → V21, Y21, Z21, AA21, AB21Polygon(T22, U22, U22 + (0, S22), T22 + (0, S22)) → V22, Y22, Z22, AA22, AB22Polygon(T23, U23, U23 + (0, S23), T23 + (0, S23)) → V23, Y23, Z23, AA23, AB23Polygon(T24, U24, U24 + (0, S24), T24 + (0, S24)) → V24, Y24, Z24, AA24, AB24Polygon(T25, U25, U25 + (0, S25), T25 + (0, S25)) → V25, Y25, Z25, AA25, AB25Polygon(T26, U26, U26 + (0, S26), T26 + (0, S26)) → V26, Y26, Z26, AA26, AB26Polygon(T27, U27, U27 + (0, S27), T27 + (0, S27)) → V27, Y27, Z27, AA27, AB27Polygon(T28, U28, U28 + (0, S28), T28 + (0, S28)) → V28, Y28, Z28, AA28, AB28Polygon(T29, U29, U29 + (0, S29), T29 + (0, S29)) → V29, Y29, Z29, AA29, AB29Polygon(T30, U30, U30 + (0, S30), T30 + (0, S30)) → V30, Y30, Z30, AA30, AB30Polygon(T31, U31, U31 + (0, S31), T31 + (0, S31)) → V31, Y31, Z31, AA31, AB31Polygon(T32, U32, U32 + (0, S32), T32 + (0, S32)) → V32, Y32, Z32, AA32, AB32Polygon(T33, U33, U33 + (0, S33), T33 + (0, S33)) → V33, Y33, Z33, AA33, AB33Textfield(p) → Textfeld2RemoveUndefined(V2:V33) → BalkenSum(Balken) → VersuchePolygon(T2, U2, U2 + (0, (skal * S2 / Versuche)), T2 + (0, (skal * S2 / Versuche))) → AD2, f, g, i, jPolygon(T3, U3, U3 + (0, (skal * S3 / Versuche)), T3 + (0, (skal * S3 / Versuche))) → AD3, l, n, q, rPolygon(T4, U4, U4 + (0, (skal * S4 / Versuche)), T4 + (0, (skal * S4 / Versuche))) → AD4, s, t, a_1, b_1Polygon(T5, U5, U5 + (0, (skal * S5 / Versuche)), T5 + (0, (skal * S5 / Versuche))) → AD5, c_1, d_1, e_1, f_1Polygon(T6, U6, U6 + (0, (skal * S6 / Versuche)), T6 + (0, (skal * S6 / Versuche))) → AD6, g_1, h_1, i_1, j_1Polygon(T7, U7, U7 + (0, (skal * S7 / Versuche)), T7 + (0, (skal * S7 / Versuche))) → AD7, k_1, l_1, m_1, n_1Polygon(T8, U8, U8 + (0, (skal * S8 / Versuche)), T8 + (0, (skal * S8 / Versuche))) → AD8, p_1, q_1, r_1, s_1Polygon(T9, U9, U9 + (0, (skal * S9 / Versuche)), T9 + (0, (skal * S9 / Versuche))) → AD9, t_1, a_2, b_2, c_2Polygon(T10, U10, U10 + (0, (skal * S10 / Versuche)), T10 + (0, (skal * S10 / Versuche))) → AD10, d_2, e_2, f_2, g_2Polygon(T11, U11, U11 + (0, (skal * S11 / Versuche)), T11 + (0, (skal * S11 / Versuche))) → AD11, h_2, i_2, j_2, k_2Polygon(T12, U12, U12 + (0, (skal * S12 / Versuche)), T12 + (0, (skal * S12 / Versuche))) → AD12, l_2, m_2, n_2, p_2Polygon(T13, U13, U13 + (0, (skal * S13 / Versuche)), T13 + (0, (skal * S13 / Versuche))) → AD13, q_2, r_7, s_3, t_3Polygon(T14, U14, U14 + (0, (skal * S14 / Versuche)), T14 + (0, (skal * S14 / Versuche))) → AD14, r_2, a_4, b_4, c_4Polygon(T15, U15, U15 + (0, (skal * S15 / Versuche)), T15 + (0, (skal * S15 / Versuche))) → AD15, s_2, d_5, e_5, f_5Polygon(T16, U16, U16 + (0, (skal * S16 / Versuche)), T16 + (0, (skal * S16 / Versuche))) → AD16, t_2, g_5, h_5, i_5Polygon(T17, U17, U17 + (0, (skal * S17 / Versuche)), T17 + (0, (skal * S17 / Versuche))) → AD17, a_3, j_6, k_6, l_6Polygon(T18, U18, U18 + (0, (skal * S18 / Versuche)), T18 + (0, (skal * S18 / Versuche))) → AD18, b_3, m_6, n_6, p_6Polygon(T19, U19, U19 + (0, (skal * S19 / Versuche)), T19 + (0, (skal * S19 / Versuche))) → AD19, c_3, q_6, d_4, e_4Polygon(T20, U20, U20 + (0, (skal * S20 / Versuche)), T20 + (0, (skal * S20 / Versuche))) → AD20, d_3, f_4, g_4, h_4Polygon(T21, U21, U21 + (0, (skal * S21 / Versuche)), T21 + (0, (skal * S21 / Versuche))) → AD21, e_3, i_4, j_4, k_4Polygon(T22, U22, U22 + (0, (skal * S22 / Versuche)), T22 + (0, (skal * S22 / Versuche))) → AD22, f_3, l_4, m_4, n_4Polygon(T23, U23, U23 + (0, (skal * S23 / Versuche)), T23 + (0, (skal * S23 / Versuche))) → AD23, g_3, p_4, q_4, r_4Polygon(T24, U24, U24 + (0, (skal * S24 / Versuche)), T24 + (0, (skal * S24 / Versuche))) → AD24, h_3, s_4, t_4, a_5Polygon(T25, U25, U25 + (0, (skal * S25 / Versuche)), T25 + (0, (skal * S25 / Versuche))) → AD25, i_3, b_5, c_5, j_5Polygon(T26, U26, U26 + (0, (skal * S26 / Versuche)), T26 + (0, (skal * S26 / Versuche))) → AD26, j_3, k_5, l_5, m_5Polygon(T27, U27, U27 + (0, (skal * S27 / Versuche)), T27 + (0, (skal * S27 / Versuche))) → AD27, k_3, n_5, p_5, q_5Polygon(T28, U28, U28 + (0, (skal * S28 / Versuche)), T28 + (0, (skal * S28 / Versuche))) → AD28, l_3, r_5, s_5, t_5Polygon(T29, U29, U29 + (0, (skal * S29 / Versuche)), T29 + (0, (skal * S29 / Versuche))) → AD29, m_3, a_6, b_6, c_6Polygon(T30, U30, U30 + (0, (skal * S30 / Versuche)), T30 + (0, (skal * S30 / Versuche))) → AD30, n_3, d_6, e_6, f_6Polygon(T31, U31, U31 + (0, (skal * S31 / Versuche)), T31 + (0, (skal * S31 / Versuche))) → AD31, p_3, g_6, h_6, i_6Polygon(T32, U32, U32 + (0, (skal * S32 / Versuche)), T32 + (0, (skal * S32 / Versuche))) → AD32, q_3, r_6, s_6, t_6Polygon(T33, U33, U33 + (0, (skal * S33 / Versuche)), T33 + (0, (skal * S33 / Versuche))) → AD33, r_3, a_7, b_7, c_7RemoveUndefined(AD2:AD33) → NormalisiertTableText({Liste2, Ergebnisliste, Liste3}) → Text1LaTeX(Versuche, true, true) → Text2
AI 绘图提示语参考
创建一个交互式的高尔顿板模型,展示小球下落形成的分布模式。使用多个斜线挡板,根据随机方向改变小球路径,最终在底部形成类似正态分布的积木堆。包含一个滑动条控制挡板数量,并用条形图可视化最终分布。添加文本说明核心数学概念,如二项分布和组合数学,适合高中及以上学生理解概率统计和数据可视化。
以上提示语为根据原始绘图命令整理而来,仅供参考。