正六面体10重叠-A

正六面体10重叠-A
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2018-01-03 15:21
该范例演示了正六面体10重叠的几何构造。涉及的核心数学概念包括立体几何和几何作图。通过使用Intersect, Rotate, Point等GeoGebra命令,构造了多个六面体的重叠图形。适合高中或大学立体几何学习者使用。

GeoGebra 命令及参数

  1. Intersect(c, xAxis, 1) → A
  2. Rotate(A, 72°, O) → A'
  3. Rotate(A', 72°, O) → A''
  4. Rotate(A'', 72°, O) → A'''
  5. Rotate(A''', 72°, O) → B
  6. Point(Circle[((A * (1 - sqrt(5))) + (A' * (3 + sqrt(5)))) / 4, (Distance[A, A'] * sqrt(10 + (2 * sqrt(5))) / 4), Segment[A, A']]) → C
  7. Dodecahedron(A, A', C) → a, D, M, N, P, Q, R, S, T, U, faceAA'CDE, faceAEIPJ, E, faceAA'FKJ, faceA'CGLF, faceCDHMG, faceDEINH, faceINTUP, faceJKQUP, faceFKQRL, faceGLRSM, faceHMSTN, faceQRSTU, F, edgeAE, edgeAA', edgeA'C, edgeCD, edgeDE, edgeAJ, edgeEI, edgeIP, edgeJP, edgeJK, G, edgeFK, edgeA'F, edgeFL, edgeGL, edgeCG, edgeGM, edgeHM, edgeDH, edgeHN, edgeIN, H, edgeNT, edgeTU, edgePU, edgeQU, edgeKQ, edgeQR, edgeLR, edgeRS, edgeMS, edgeST, I, J, K, L
  8. Midpoint(Q, D) → V
  9. Vector(V, O) → u
  10. Translate(c, u) → c'
  11. Translate(A, u) → B_1
  12. Translate(A', u) → B_2
  13. Translate(A'', u) → B_3
  14. Point(Circle[((B_1 * (1 - sqrt(5))) + (B_2 * (3 + sqrt(5)))) / 4, (Distance[B_1, B_2] * sqrt(10 + (2 * sqrt(5))) / 4), Segment[B_1, B_2]]) → W
  15. Dodecahedron(B_1, B_2, W) → b, Z, J_1, K_1, L_1, M_1, N_1, O_1, P_1, Q_1, face1, face3, A_1, face2, face4, face5, face6, face10, face11, face7, face8, face9, face12, C_1, edge2, edge1, edge4, edgeWZ, edge7, edge3, edge9, edge17, edge19, edge18, D_1, edge10, edge5, edge11, edge12, edge6, edge13, edge14, edge8, edge15, edge16, E_1, edge23, edge29, edge24, edge26, edge20, edge25, edge21, edge27, edge22, edge28, F_1, G_1, H_1, I_1
  16. Intersect(edge12, edge13) → R_1
  17. Polygon(P_1, N_1, R_1, E_1) → q1, p_1, n_1, r_1, e_1
  18. Prism(q1, L_1) → d, S_1, edge34, edge35, edge30, edge32, edge36, edge37, edge33, T_1, U_1, face15, face17, face14, face13, face16, edge31
  19. Line(U_1, N_1) → f
  20. OrthogonalLine(P_1, f, space) → g
  21. OrthogonalLine(Q_1, f, space) → h
  22. Intersect(f, h) → V_1
  23. Angle(P_1, V_1, Q_1) → α
  24. Rotate(d, α, f) → d'
  25. OrthogonalLine(O_1, f, space) → i
  26. Line(V_1, i) → j
  27. Point(j) → W_1
  28. Angle(W_1, V_1, P_1) → β
  29. Rotate(d, (-β), f) → d'_1
  30. Line(G_1, J_1) → k
  31. OrthogonalLine(Q_1, k, space) → l
  32. OrthogonalLine(S_1, k, space) → m
  33. Intersect(m, k) → Z_1
  34. Line(Z_1, l) → n
  35. Point(n) → A_2
  36. Line(Q_1, J_1) → p
  37. Point(edge20) → C_2
  38. Line(C_2, J_1) → q
  39. Angle(C_2, J_1, Q_1) → γ
  40. Rotate(d', (-γ), k) → d''
  41. Rotate(d'', 72°, zAxis) → d'''
  42. Rotate(d'', 144°, zAxis) → d'''_1
  43. Rotate(d'', 216°, zAxis) → d'''_2
  44. Rotate(d'', 288°, zAxis) → d'''_3
  45. Rotate(d'_1, 72°, zAxis) → e
  46. Rotate(e, 72°, zAxis) → e'
  47. Rotate(e', 72°, zAxis) → e''
  48. Rotate(e'', 72°, zAxis) → e'''

AI 绘图提示语参考

绘制一个由两个正十二面体交错重叠构成的立体图形。首先在水平面上构造一个正五边形,以其为底面生成一个正十二面体。然后找到该十二面体一条棱的中点,将其与中心点连线作为平移向量,将整个十二面体沿此方向平移,得到第二个十二面体。接着,在两个十二面体相交的棱上取点,构造一个多边形,并以此多边形为底面生成一个棱柱。随后,通过旋转和对称操作,调整棱柱的位置,使其与两个十二面体形成复杂的重叠关系。最后,将调整后的棱柱绕竖直轴旋转五次,每次旋转72度,得到五个对称分布的棱柱,共同构成一个具有高度对称性的三维几何组合体。
以上提示语为根据原始绘图命令整理而来,仅供参考。