博弈论4x4表格
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①本范例演示了博弈论中4x4双矩阵的正则形式表示,通过可视化计算纯策略下的博弈结果;②涉及核心数学概念包括矩阵、概率统计、最值优化;③构造要点:使用Polygon(多边形)、Max(最大值)、If(条件判断)等GeoGebra命令绘制表格、计算最大值并显示条件文本;④适合高中及以上学生及对博弈论、矩阵应用感兴趣的学习者。
GeoGebra 命令及参数
Polygon(O, O1, O2, O3) → poly1, o, o1, o2, o3Max(aL) → amaxMax(bL) → bmaxMax(cL) → cmaxMax(dL) → dmaxMax(AU) → AmaxMax(BU) → BmaxMax(CU) → CmaxMax(DU) → DmaxIf(AaL ≟ amax, 1, 0) → ColourAaLIf(BaL ≟ amax, 1, 0) → ColourBaLIf(CaL ≟ amax, 1, 0) → ColourCaLIf(DaL ≟ amax, 1, 0) → ColourDaLIf(AbL ≟ bmax, 1, 0) → ColourAbLIf(BbL ≟ bmax, 1, 0) → ColourBbLIf(CbL ≟ bmax, 1, 0) → ColourCbLIf(DbL ≟ bmax, 1, 0) → ColourDbLIf(AcL ≟ cmax, 1, 0) → ColourAcLIf(BcL ≟ cmax, 1, 0) → ColourBcLIf(CcL ≟ cmax, 1, 0) → ColourCcLIf(DcL ≟ cmax, 1, 0) → ColourDcLIf(AdL ≟ dmax, 1, 0) → ColourAdLIf(BdL ≟ dmax, 1, 0) → ColourBdLIf(CdL ≟ dmax, 1, 0) → ColourCdLIf(DdL ≟ dmax, 1, 0) → ColourDdLIf(AaU ≟ Amax, 0.8, 0) → ColourAaUIf(AbU ≟ Amax, 0.8, 0) → ColourAbUIf(AcU ≟ Amax, 0.8, 0) → ColourAcUIf(AdU ≟ Amax, 0.8, 0) → ColourAdUIf(BaU ≟ Bmax, 0.8, 0) → ColourBaUIf(BbU ≟ Bmax, 0.8, 0) → ColourBbUIf(BcU ≟ Bmax, 0.8, 0) → ColourBcUIf(BdU ≟ Bmax, 0.8, 0) → ColourBdUIf(CaU ≟ Cmax, 0.8, 0) → ColourCaUIf(CbU ≟ Cmax, 0.8, 0) → ColourCbUIf(CcU ≟ Cmax, 0.8, 0) → ColourCcUIf(CdU ≟ Cmax, 0.8, 0) → ColourCdUIf(DaU ≟ Dmax, 0.8, 0) → ColourDaUIf(DbU ≟ Dmax, 0.8, 0) → ColourDbUIf(DcU ≟ Dmax, 0.8, 0) → ColourDcUIf(DdU ≟ Dmax, 0.8, 0) → ColourDdUIf(AaL ≟ amax ∧ AaU ≟ Amax, 1, 0) → ColourAaIf(BaL ≟ amax ∧ BaU ≟ Bmax, 1, 0) → ColourBaIf(CaL ≟ amax ∧ CaU ≟ Cmax, 1, 0) → ColourCaIf(DaL ≟ amax ∧ DaU ≟ Dmax, 1, 0) → ColourDaIf(AbL ≟ bmax ∧ AbU ≟ Amax, 1, 0) → ColourAbIf(BbL ≟ bmax ∧ BbU ≟ Bmax, 1, 0) → ColourBbIf(CbL ≟ bmax ∧ CbU ≟ Cmax, 1, 0) → ColourCbIf(DbL ≟ bmax ∧ DbU ≟ Dmax, 1, 0) → ColourDbIf(AcL ≟ cmax ∧ AcU ≟ Amax, 1, 0) → ColourAcIf(BcL ≟ cmax ∧ BcU ≟ Bmax, 1, 0) → ColourBcIf(CcL ≟ cmax ∧ CcU ≟ Cmax, 1, 0) → ColourCcIf(DcL ≟ cmax ∧ DcU ≟ Dmax, 1, 0) → ColourDcIf(AdL ≟ dmax ∧ AdU ≟ Amax, 1, 0) → ColourAdIf(BdL ≟ dmax ∧ BdU ≟ Bmax, 1, 0) → ColourBdIf(CdL ≟ dmax ∧ CdU ≟ Cmax, 1, 0) → ColourCdIf(DdL ≟ dmax ∧ DdU ≟ Dmax, 1, 0) → ColourDdPolygon(A, B, 4) → poly2, c, d, e, f, C, DPolygon(E, D, 4) → poly3, g, h, i, j, F, GIf(AaL ≟ amax ∧ AbL ≟ bmax ∧ AcL ≟ cmax ∧ AdL ≟ dmax, true, false) → DomAIf(BaL ≟ amax ∧ BbL ≟ bmax ∧ BcL ≟ cmax ∧ BdL ≟ dmax, true, false) → DomBIf(CaL ≟ amax ∧ CbL ≟ bmax ∧ CcL ≟ cmax ∧ CdL ≟ dmax, true, false) → DomCIf(DaL ≟ amax ∧ DbL ≟ bmax ∧ DcL ≟ cmax ∧ DdL ≟ dmax, true, false) → DomDIf(AaU ≟ Amax ∧ BaU ≟ Bmax ∧ CaU ≟ Cmax ∧ DaU ≟ Dmax, true, false) → DomaIf(AbU ≟ Amax ∧ BbU ≟ Bmax ∧ CbU ≟ Cmax ∧ DbU ≟ Dmax, true, false) → DombIf(AcU ≟ Amax ∧ BcU ≟ Bmax ∧ CcU ≟ Cmax ∧ DcU ≟ Dmax, true, false) → DomcIf(AdU ≟ Amax ∧ BdU ≟ Bmax ∧ CdU ≟ Cmax ∧ DdU ≟ Dmax, true, false) → DomdPolygon(H, I, J, K) → poly4, h_1, i_1, j_1, kPolygon(L, M, N, P) → poly5, l, m, n, pPolygon(Q, R, S, T) → poly6, q_1, r_1, s, tIf(ELLEFT1 ≟ false, Append[U1U, C2]) → list1If(ELLEFT2 ≟ false, Append[U1U, C4]) → list2If(ELLEFT3 ≟ false, Append[U1U, C6]) → list3If(ELLEFT4 ≟ false, Append[U1U, C8]) → list4If(ELLEFT1 ≟ false, Append[U1U, C2]) → list5If(ELLEFT2 ≟ false, Append[U1U, C4]) → list6If(ELLEFT3 ≟ false, Append[U1U, C6]) → list7If(ELLEFT4 ≟ false, Append[U1U, C8]) → list8