纸艺折纸立方体变形动画
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本示例演示了来自《Action Modular Origami》一书的纸艺折纸立方体变形动画。核心数学概念包括几何变换和立体几何。通过使用GeoGebra命令如Rotate、Translate和Mirror,展示了立方体的折叠和变形过程。适合用于初中及以上学生进行几何作图和立体几何学习。
GeoGebra 命令及参数
Intersect(zAxis, xOyPlane) → APoint(xAxis) → BPoint(Circle[B, Distance[A, B], Segment[A, B]]) → CLine(B, C) → qIf(bControl ≟ bConstClock, ang5a, ang5s) → ang5Rotate(A, ang5, q) → A'_1If(bControl ≟ bConstClock, ang1a, ang1s) → ang1Cube(A, B, C) → a, D, faceCDHG, faceEFGH, edgeAD, edgeAB, edgeBC, edgeCD, edgeAE, edgeDH, edgeEH, edgeEF, E, edgeBF, edgeFG, edgeCG, edgeGH, F, G, H, faceABCD, faceADHE, faceABFE, faceBCGFLine(C, E) → fPolygon(A, D, H) → poly1, h, a_1, dSequence(Rotate[{poly1, faceABCD}, (n * 120°), f], n, 0, 2, 1) → listPoly00Rotate(A, ang1, edgeBC) → A'Plane((0, shiftDistance2, 0), (1, shiftDistance2, 0), (0, shiftDistance2, 1)) → yzOrthogonalLine(A', edgeAE, yz) → gIntersect(g, edgeAE) → JIf(bControl ≟ bConstClock, ang2a, ang2s) → ang2Translate(Rotate[listPoly00, ang1, edgeBC], u) → listPoly01Rotate(B, ang2, edgeCD) → B'Plane(B, C, G) → cOrthogonalLine(B', edgeBF, c) → iIntersect(i, edgeBF) → KVector(B', K) → vVector(B, K) → wTranslate(Translate[Rotate[listPoly01, ang2, edgeCD], v], w) → listPoly02If(bControl ≟ bConstClock, ang3a, ang3s) → ang3If(bControl ≟ bConstClock, ang4a, ang4s) → ang4Rotate(listPoly02, ang3, edgeFG) → listPoly03Rotate(B, ang4, edgeCD) → F'_2Rotate(E, ang3, edgeFG) → LLine(F, L) → tPlane(B, A, E) → kOrthogonalLine(E, t, k) → g_1OrthogonalLine(A'_1, g_1, k) → sIntersect(s, g_1) → QVector(A, Q) → v_1Vector(A'_1, Q) → u_1Line(B, F) → lOrthogonalLine(F'_2, l, c) → mIntersect(l, m) → MVector(F'_2, M) → nTranslate(Rotate[listPoly03, ang4, edgeCD], n) → listPoly04Translate(Translate[Rotate[listPoly04, ang5, q], u_1], v_1) → listPoly05OrthogonalLine(L, k) → f_1OrthogonalLine(B, edgeBF, k) → rIntersect(yAxis, zAxis) → IVector(C, B') → eTranslate(F, v) → F'Translate(F, e) → F'_1Plane((shiftDistance, 0, 0), (shiftDistance, 1, 0), (shiftDistance, 0, 1)) → xyMirror(listPoly05, xy) → listPoly05'Mirror(listPoly05', k) → listPoly05''Mirror(listPoly05, k) → listPoly05'_1Vector(A, B) → pTranslate(B, p) → B'_1Point(listPoly05'_1) → NPoint(listPoly05'_1) → OOrthogonalLine(A'_1, r, k) → h_1Intersect(g_1, edgeAE) → PIf(clock < 3, (-shiftAngle) + 0*°, If[clock ≥ 3 ∧ clock < 4, 180° + shiftAngle, (-shiftAngle) + (180° * (1 - smoothramp(clock - 5)))]) → ang6aIf(bControl ≟ bConstClock, ang6a, ang6s) → ang6Intersect(h_1, r) → RTranslate(Rotate[G, ang1, edgeBC], u) → G_1Translate(Translate[Rotate[G_1, ang2, edgeCD], v], w) → G_2Rotate(G_2, ang3, edgeFG) → G_3Translate(Rotate[G_3, ang4, edgeCD], n) → G_4Translate(Translate[Rotate[G_4, ang5, q], u_1], v_1) → G_5Translate(Rotate[H, ang1, edgeBC], u) → H_1Translate(Translate[Rotate[H_1, ang2, edgeCD], v], w) → H_2Rotate(H_2, ang3, edgeFG) → H_3Translate(Rotate[H_3, ang4, edgeCD], n) → H_4Translate(Translate[Rotate[H_4, ang5, q], u_1], v_1) → H_5Line(G_5, H_5) → i_1Translate(Rotate[D, ang1, edgeBC], u) → D_1Translate(Translate[Rotate[D_1, ang2, edgeCD], v], w) → D_2Rotate(D_2, ang3, edgeFG) → D_3Translate(Rotate[D_3, ang4, edgeCD], n) → D_4Translate(Translate[Rotate[D_4, ang5, q], u_1], v_1) → D_5Translate(Rotate[C, ang1, edgeBC], u) → C_1Translate(Translate[Rotate[C_1, ang2, edgeCD], v], w) → C_2Rotate(C_2, ang3, edgeFG) → C_3Translate(Rotate[C_3, ang4, edgeCD], n) → C_4Translate(Translate[Rotate[C_4, ang5, q], u_1], v_1) → C_5Plane(C_5, D_5, G_5) → oRotate(Mirror[listPoly05, o], (-ang6_1), i_1) → listPoly06Mirror(listPoly06, yz) → listPoly06'Mirror(listPoly06, xy) → listPoly06'_1Mirror(listPoly06', xy) → listPoly06''Mirror(listPoly03, k) → listPoly03'Mirror(listPoly03, xy) → listPoly03'_1Mirror(listPoly03'_1, k) → listPoly03'_2Rotate(listPoly02, (-(90°)), edgeEH) → listPoly12Mirror(listPoly12, yz) → listPoly12'Mirror(listPoly12, xy) → listPoly12'_1Mirror(listPoly12', xy) → listPoly12''Point(xAxis) → TLine(S, T) → j_1Line(U, V) → k_1If(clock ≥ 2 ∧ clock < 3, true, false) → bSet1
AI 绘图提示语参考
绘制一个可动态折叠的立方八面体模型动画。先建立三维坐标系,在坐标轴上取点构造一个立方体,并标记其顶点、棱和面。以一条棱为轴旋转立方体的一部分,形成可开合的面板;再以相邻棱为轴依次旋转其他面板,同时通过平移和镜像操作模拟折叠过程。最终呈现一个由多个三角形和四边形面组成的多面体,在旋转和平移中展示几何变换。
以上提示语为根据原始绘图命令整理而来,仅供参考。