达玛斯棋盘游戏
几何画板及绘图内容加载中,请稍等……
①本范例演示了结合棋盘游戏与数学的达玛斯教育游戏;②涉及核心数学概念包括加法、整数、自然数、椭圆、统计学和百分比;③构造要点使用了GeoGebra的Sequence(数列)、Polygon(多边形)、Circle(圆)等命令和对象;④适合初中及以上学生用于数学学习和游戏化教学。
GeoGebra 命令及参数
Sequence(Sequence[Polygon[(i, j), (i + 1, j), 4], i, 0, 7, 2], j, 0, 7, 2) → m2, {{0.9999999999999999, 0.9999999999999998, 0.9999999999999996, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}}Sequence(Sequence[Polygon[((2 * i) - 1, j + 1), ((2 * i), j + 1), 4], i, 1, 4, 1], j, 0, 7, 2) → m3, {{1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}, {1, 1, 1, 1}}Polygon((0, 0), (8, 0), 4) → poly1Circle(R_{1}, 0.4) → cCircle(R_{2}, 0.4) → dCircle(R_{6}, 0.4) → eCircle(R_{7}, 0.4) → fCircle(R_{12}, 0.4) → gCircle(R_{11}, 0.4) → hCircle(R_{3}, 0.4) → kCircle(R_{4}, 0.4) → pCircle(R_{5}, 0.4) → qCircle(R_{10}, 0.4) → rCircle(R_{9}, 0.4) → sCircle(R_{8}, 0.4) → tCircle(B_{8}, 0.4) → c_1Circle(B_{3}, 0.4) → d_1Circle(B_{7}, 0.4) → e_1Circle(B_{10}, 0.4) → f_1Circle(B_{2}, 0.4) → g_1Circle(B_{9}, 0.4) → h_1Circle(B_{11}, 0.4) → k_1Circle(B_{12}, 0.4) → p_1Circle(B_{1}, 0.4) → q_1Circle(B_{4}, 0.4) → r_1Circle(B_{6}, 0.4) → s_1Circle(B_{5}, 0.4) → t_1
AI 绘图提示语参考
绘制一个8x8的多边形棋盘,棋盘由4x4的小正方形组成,每个小正方形的四个顶点是圆心,半径为0.4。棋盘中心有8个圆,半径也为0.4,分布在棋盘的四个角落和四个边的中间位置。
以上提示语为根据原始绘图命令整理而来,仅供参考。