圆锥截面与圆锥曲线元素

圆锥截面与圆锥曲线元素
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2017-05-30 12:17
①本范例演示圆锥截面与圆锥曲线(椭圆、双曲线、抛物线)的形成及其元素;②涉及核心数学概念包括圆锥截面、椭圆、双曲线、抛物线、几何作图、解析几何;③构造要点:使用Intersect(相交)、Point(点)、Line(直线)、InfiniteCone(圆锥)、Plane(平面)、Rotate(旋转)、Angle(角度)、IntersectPath(路径相交)、Midpoint(中点)、OrthogonalLine(垂线)、AngularBisector(角平分线)、Circle(圆)、Sphere(球)、Mirror(镜像)、Segment(线段)、Ray(射线)、Tangent(切线)、CircumcircleArc(外接圆弧)、LineBisector(线段平分线)、Locus(轨迹)、Textfield(文本框)、PointIn(点在对象内)等命令和对象;④适合高中数学教学与学习圆锥曲线性质与作图方法。

GeoGebra 命令及参数

  1. Intersect(yAxis, xAxis) → V
  2. Point(zAxis) → B
  3. Line(V, B) → a
  4. InfiniteCone(V, B, g) → cone
  5. Point(a) → H
  6. Plane(Q_1, a) → b
  7. Rotate(B, p, V, b) → B'
  8. Angle(B, V, B', b) → α
  9. Line(V, B') → c
  10. Line(Q_1, c) → d
  11. IntersectPath(b, cone) → e
  12. Intersect(a, d) → A
  13. Rotate(Q_1, (-p), A, b) → P'
  14. Angle(P', A, Q_1, b) → β
  15. Rotate(B, g, V, b) → B'_1
  16. Angle(B, V, B'_1, b) → γ
  17. Intersect(d, e) → V_1, V_2
  18. Midpoint(V_2, V_1) → C
  19. OrthogonalLine(C, b) → f
  20. AngularBisector(V, V_1, A) → i
  21. OrthogonalLine(Q_1, e) → h
  22. Plane(d, h) → j
  23. IntersectPath(j, cone) → k
  24. OrthogonalLine(V_1, i, b) → l
  25. Intersect(a, i) → E2
  26. Intersect(l, a) → E1
  27. Line(V, V_1) → m
  28. Intersect(f, k) → V_3, V_4
  29. Intersect(d, a) → E
  30. Line(V, V_1) → b_1
  31. AngularBisector(d, m) → n, q
  32. Intersect(a, n) → E_1
  33. Intersect(a, q) → E_2
  34. OrthogonalLine(E_1, m, b) → r
  35. OrthogonalLine(E_2, m, b) → s
  36. Intersect(m, r) → D
  37. Intersect(m, s) → F
  38. Circle(a, D) → e_1
  39. Circle(a, F) → e_2
  40. Sphere(E_1, D) → o
  41. Sphere(E_2, F) → u
  42. Mirror(D, a) → D'
  43. Mirror(F, a) → F'
  44. Plane(e_1) → v
  45. Plane(e_2) → w
  46. IntersectPath(j, v) → d_1
  47. IntersectPath(j, w) → d_2
  48. OrthogonalLine(E_1, d, b) → k_1
  49. OrthogonalLine(E_2, d, b) → l_1
  50. Intersect(d, k_1) → F_1
  51. Intersect(d, l_1) → F_2
  52. Segment(V_3, V_4) → n_1
  53. Ray(V_1, F_1) → p_1
  54. Ray(V_2, F_2) → q_1
  55. Intersect(d, d_1) → G
  56. Segment(V_2, V_1) → m_1
  57. Tangent(V_1, k) → t_1, i_2
  58. Tangent(V_2, k) → j_2, t_7
  59. Tangent(V_3, k) → k_2, t_8
  60. Tangent(V_4, k) → l_2, t_9
  61. Circle(C, F_1, j) → p_2
  62. Circle(C, F_2, j) → c_3
  63. Intersect(t_7, c_3, 2) → I
  64. Line(C, I) → i_1
  65. Intersect(t_1, c_3, 1) → J
  66. Line(C, J) → t_{10}
  67. Point(t_{10}) → K
  68. Point(i_1) → L
  69. Circle(F_2, Segment[V_1, V_2], j) → c_2
  70. Intersect(c_2, k) → O, Z, G_1, J_1
  71. Intersect(d, c_2, 1) → T
  72. Intersect(d, c_2, 2) → U
  73. OrthogonalLine(F_1, d, j) → t_6
  74. Intersect(t_6, c_2, 2) → M
  75. Intersect(t_6, c_2, 1) → N
  76. CircumcircleArc(M, T, N) → e_4
  77. CircumcircleArc(M, U, N) → f_2
  78. CircumcircleArc(M, T, N) → g_2
  79. Point(f_2) → P_1
  80. Point(g_2) → R
  81. Line(P_1, F_2) → b_2
  82. LineBisector(P_1, F_1, j) → h_2
  83. Intersect(b_2, h_2) → S
  84. Locus(S, P_1) → loc1
  85. Line(F_2, R) → m_2
  86. LineBisector(F_1, R, j) → n_2
  87. Intersect(m_2, n_2) → W
  88. Locus(W, R) → loc2
  89. Circle(F_1, Radius[c_2], j) → c_1
  90. Point(k) → P
  91. Segment(P, F_1) → r1
  92. OrthogonalLine(P, d_1, j) → s_2
  93. Intersect(d_1, s_2) → A_1
  94. Segment(P, A_1) → Pd_1
  95. Textfield(Q_1) → ct1
  96. Line(V, P) → b_3
  97. Circle(E, Q_1, b) → g_3
  98. Point(g_3) → B_1
  99. Rotate(Q_1, (-p), E, b) → Q'
  100. Angle(Q', E, Q_1, b) → δ
  101. Point(a) → C_1
  102. Circle(V, C_1, b) → h_3
  103. Rotate(C_1, g, V, b) → D_1
  104. Angle(C_1, V, D_1, b) → ε
  105. Plane(V, j) → j_3
  106. IntersectPath(j_3, cone) → k_3
  107. Intersect(d, f) → C_e
  108. PointIn(j) → Q
  109. Line(Q, f) → a_1
  110. Line(Q, d) → f_1
  111. Segment(F_1, P) → r_1
  112. Segment(P, F_2) → r_2
  113. Line(F_2, P) → d_3
  114. Point(d_3) → H_1
  115. Point(d_3) → I_1
  116. Ray(F_2, H_1) → n_3
  117. Ray(P, I_1) → m_3
  118. Tangent(P, k) → p_3, t
  119. Plane(V, E, V_1) → w_3
  120. IntersectPath(w_3, j) → f_4
  121. OrthogonalLine(P, w_3) → g_4
  122. Intersect(f_4, g_4) → K_1
  123. Line(V, K_1) → h_4
  124. IntersectPath(w_3, j_3) → i_4
  125. IntersectPath(w_3, v) → j_4
  126. IntersectPath(w_3, w) → k_4
  127. Circle(E1, F, w_3) → c_4
  128. Circle(E2, D, w_3) → d_4
  129. Line(V_2, t_1) → t_2
  130. Tangent(P, k) → l_4,
  131. Midpoint(F_1, F_2) → C_2
  132. Mirror(C_e, t_{10}) → L_1
  133. Mirror(t_{10}, d) → t_{11}
  134. OrthogonalLine(V_3, t_1, j) → t_3
  135. OrthogonalLine(V_4, t_1, j) → t_4
  136. Line(V, V_4) → j_1
  137. Line(V, V_3) → m_4
  138. Line(V, V_2) → n_4
  139. Line(V, V_1) → p_4
  140. Line(V, d) → q_4
  141. Line(V, t_{11}) → a_4
  142. Line(V, t_{10}) → b_4

AI 绘图提示语参考

画一个展示圆锥截面形成的图形,包含椭圆、双曲线和抛物线。首先画出坐标轴的交点和一条直线,以此为基础构造一个无限圆锥。然后通过旋转和相交操作,得到圆锥与平面的交线,并标记关键点。接着,利用中点、垂线、角平分线等几何工具,绘制截面上的焦点、顶点、切线等元素,并画出辅助圆和球体。最后,通过镜像操作得到对称图形,完成整个圆锥截面元素的展示。
以上提示语为根据原始绘图命令整理而来,仅供参考。