圆锥交集演示
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①本范例演示圆锥的交集图形/现象;②涉及核心数学概念包括圆锥、交集、百分比、二次函数、定积分、斜率、算术;③作图要点提炼自构造摘要,使用了Intersect(交集)、Circle(圆)、Point(点)、OrthogonalLine(垂线)、Segment(线段)、Rotate(旋转)、Angle(角度)、Ray(射线)、Locus(轨迹)、Mirror(镜像)、CircleArc(圆弧)等GeoGebra命令/对象;④适合高中及以上学段,用于立体几何和微积分教学。
GeoGebra 命令及参数
Intersect(xAxis, yAxis) → ACircle(A, r1) → cCircle(A, d) → eIntersect(e, xAxis, 2) → BCircle(B, r2) → fPoint(yAxis) → COrthogonalLine(C, yAxis) → gIntersect(c, xAxis) → D, EIntersect(f, xAxis) → F, GOrthogonalLine(D, xAxis) → hOrthogonalLine(F, xAxis) → iOrthogonalLine(E, xAxis) → jOrthogonalLine(B, xAxis) → kOrthogonalLine(G, xAxis) → lIntersect(g, h) → HIntersect(g, i) → IIntersect(g, j) → JIntersect(g, k) → KIntersect(g, l) → LCircle(C, h1) → pIntersect(p, yAxis, 2) → MCircle(K, h2) → qIntersect(q, k, 2) → NSegment(M, H) → mSegment(M, J) → nSegment(N, I) → rSegment(N, L) → sPoint(xAxis) → ORotate(A, (-(45°)), O) → A'Angle(A', O, A) → αRay(A', O) → tPoint(t) → PRay(P, O) → aIntersect(c, f) → Q, R, ,OrthogonalLine(Q, yAxis) → bOrthogonalLine(R, yAxis) → f_1Intersect(a, b) → SIntersect(f_1, a) → TOrthogonalLine(S, xAxis) → g_1OrthogonalLine(T, xAxis) → h_1Intersect(g, g_1) → UIntersect(g, h_1) → VIntersect(n, r) → WOrthogonalLine(W, g) → i_1Intersect(i_1, xAxis) → ZOrthogonalLine(W, yAxis) → j_1OrthogonalLine(O, xAxis) → k_1Intersect(j_1, k_1) → A_1Intersect(g, i_1) → B_1Segment(W, B_1) → l_1Point(l_1) → C_1OrthogonalLine(C_1, yAxis) → m_1Intersect(m_1, r) → D_1Intersect(m_1, n) → E_1OrthogonalLine(E_1, m_1) → n_1OrthogonalLine(D_1, m_1) → p_1Intersect(p_1, xAxis) → F_1Intersect(n_1, xAxis) → G_1Circle(A, G_1) → c_1Circle(B, F_1) → d_1Intersect(d_1, c_1) → H_1, I_1, ,OrthogonalLine(I_1, yAxis) → q_1OrthogonalLine(H_1, yAxis) → r_1Intersect(q_1, a) → J_1Intersect(r_1, a) → K_1OrthogonalLine(J_1, xAxis) → s_1OrthogonalLine(K_1, xAxis) → t_1Intersect(m_1, s_1) → L_1Intersect(m_1, t_1) → M_1Locus(L_1, C_1) → lieu1Locus(M_1, C_1) → lieu2OrthogonalLine(N_1, xAxis) → a_1Circle(N_1, a1) → e_1Intersect(e_1, a_1, 1) → O_1Rotate(O_1, α1, N_1) → P_1Angle(O_1, N_1, P_1) → βMirror(P_1, a_1) → Q_1CircleArc(N_1, Q_1, P_1) → c_2Segment(N_1, P_1) → b_1Segment(N_1, Q_1) → f_2Locus(I_1, C_1) → lieu3Locus(H_1, C_1) → lieu4CircleArc(A, G_1, I_1) → arcSegment(M, E_1) → aiCircle(N_1, ai) → d_2Rotate(O_1, (360° * arc / ((π * ai))), N_1) → R_1Angle(O_1, N_1, R_1) → γSegment(N_1, R_1) → g_2Intersect(d_2, g_2, 1) → S_1Locus(S_1, C_1) → lieu5Mirror(S_1, a_1) → T_1Locus(T_1, C_1) → lieu6