卡瓦列里原理与球体积计算
几何画板及绘图内容加载中,请稍等……
①本范例演示如何通过卡瓦列里原理计算球体体积;②涉及核心数学概念包括卡瓦列里原理、球体、圆锥、平面截面;③作图要点:使用Point, Line, OrthogonalLine, Sphere, Cone, Plane, IntersectPath, Center, Segment, Circle等GeoGebra命令和对象构建图形;④适合高中立体几何教学和微积分入门学习。
GeoGebra 命令及参数
Point(xAxis) → ALine(A, O) → b_1Point(xAxis) → FOrthogonalLine(A, xOyPlane) → bLine(F, b) → jSphere(O, r) → aPoint(b) → BCone(B, C, r) → c, d, ePlane(G, xOyPlane) → fIntersectPath(f, a) → gIntersectPath(f, c) → hPlane(O, xOyPlane) → iPlane(O, xOyPlane) → lCenter(h) → HCenter(g) → IPoint(g) → JPoint(h) → KSegment(I, J) → mSegment(H, K) → nPoint(xAxis) → MPoint(xAxis) → NCircle(X, n, zAxis) → c_1Center(c_1) → LCenter(c_1) → xxCircle(xx, rr, b) → sPoint(b_1) → DOrthogonalLine(D, xOyPlane) → tPoint(t) → EPoint(b_1) → POrthogonalLine(P, xOyPlane) → a_1Point(a_1) → Q