长方体体积计算 by Néstor Valles-Villarreal
几何画板及绘图内容加载中,请稍等……
①本范例演示如何通过调整长方体的长、宽、高三个维度,实时计算并可视化其体积变化;②涉及的核心数学概念包括体积计算公式(长×宽×高)、三维空间几何;③作图要点——从下方『构造摘要』提炼用到了 Line(直线)、Polygon(多边形)、Distance(距离)、Rotate(旋转)、Dilate(缩放)等 GeoGebra 命令/对象;④适合初中及以上学生学习立体几何体积计算,也可用于高中数学教学中演示变量间关系。
GeoGebra 命令及参数
Line(AA, BB) → aOrthogonalLine(CC, a) → bOrthogonalLine(CC, b) → cCircle(CC, l) → dCircle(CC, br) → eIntersect(d, c) → D, EIntersect(e, b) → F, GOrthogonalLine(G, b) → fOrthogonalLine(D, c) → gOrthogonalLine(F, b) → hOrthogonalLine(E, c) → iIntersect(f, i) → HIntersect(g, f) → IIntersect(g, h) → JIntersect(h, i) → KPolygon(H, I, J, K) → mangekant1, h_1, i_1, j, kOrthogonalLine(Rotate, h_1) → mOrthogonalLine(Rotate, k) → nIntersect(h_1, m) → MIntersect(k, n) → NDistance(Rotate, M) → avstandLMDistance(Rotate, N) → avstandLNOrthogonalLine(O, a) → pOrthogonalLine(O, p) → qCircle(O, size) → rIntersect(r, q) → P, QIntersect(r, p) → R, SOrthogonalLine(S, p) → sOrthogonalLine(P, q) → tOrthogonalLine(R, p) → a_1OrthogonalLine(Q, q) → b_1Intersect(s, b_1) → TIntersect(s, t) → UIntersect(a_1, t) → VIntersect(a_1, b_1) → WPolygon(U, T, W, V) → mangekant2, u, t_1, w, vRotate(U, ho, O) → U'Rotate(T, ho, O) → T'Rotate(W, ho, O) → W'Rotate(V, ho, O) → V'Polygon(U', T', W', V') → mangekant2', u', t', w', v'OrthogonalLine(T', q) → c_1OrthogonalLine(W', q) → d_1OrthogonalLine(V', q) → e_1OrthogonalLine(U', q) → f_1OrthogonalLine(T', q) → g_1OrthogonalLine(V', q) → j_1OrthogonalLine(U', q) → k_1OrthogonalLine(W', q) → l_1Intersect(g_1, q) → ZIntersect(l_1, q) → A_1Intersect(q, k_1) → B_1Intersect(q, j_1) → C_1Distance(Z, T') → avstandZT'Distance(B_1, U') → avstandB1U'Dilate(T', l1, Z) → T''Dilate(W', l1, A_1) → W''Dilate(U', l1, B_1) → U''Dilate(V', l1, C_1) → V''Polygon(T'', W'', V'', U'') → mangekant3, t'', w'', v'', u''Midpoint(W'', V'') → D_1Midpoint(V'', U'') → E_1Distance(O, D_1) → avstandOD1Distance(O, E_1) → avstandOE1If(((-π < ve) ∧ (ve < (-π) / 2) ∨ (π / 2 < ve) ∧ (ve < π)) ∧ ((-π) / 2 < ho) ∧ (ho < π / 2) ∨ ((-π) / 2 < ve) ∧ (ve < π / 2) ∧ ((-π < ho) ∧ (ho < (-π) / 2) ∨ (π / 2 < ho) ∧ (ho < π)), van / (size - xp) + 3, (-van) / (size - xp) - 3) → ixDilate(D_1, ix, O) → F_1If((0 < ho) ∧ (ho < π) ∧ ((-π) / 2 < ve) ∧ (ve < π / 2) ∨ (-π < ho) ∧ (ho < 0) ∧ ((-π < ve) ∧ (ve < (-π) / 2) ∨ (π / 2 < ve) ∧ (ve < π)), van / (size - yp) + 3, (-van) / (size - yp) - 3) → iyDilate(E_1, iy, O) → G_1If((-π < ve) ∧ (ve < (-π) / 2) ∨ (0 < ve) ∧ (ve < π / 2), (-van) / (size - zp) - 3, van / (size - zp) + 3) → izCircle(O, size) → p_1Circle(O, zp) → q_1Intersect(q_1, p) → J_1, K_1Dilate(K_1, iz, O) → H_1Dilate(D_1, xpos, O) → I_1Dilate(D_1, xneg, O) → L_1Dilate(E_1, ypos, O) → M_1Dilate(E_1, yneg, O) → N_1Line(M_1, F_1) → m_1Line(N_1, F_1) → n_1Line(L_1, G_1) → r_1Line(I_1, G_1) → s_1Intersect(n_1, r_1) → O_1Intersect(m_1, r_1) → P_1Intersect(s_1, m_1) → Q_1Intersect(s_1, n_1) → R_1Polygon(P_1, O_1, R_1, Q_1) → mangekant4, p_2, o_1, r_2, q_2Dilate(K_1, zpos, O) → S_1Dilate(K_1, zneg, O) → T_1Segment(I_1, L_1) → a_2Segment(N_1, M_1) → b_2Line(F_1, S_1) → c_2Line(T_1, F_1) → d_2Line(S_1, G_1) → e_2Line(T_1, G_1) → f_2Line(H_1, N_1) → g_2Line(H_1, I_1) → h_2Line(H_1, L_1) → i_2Line(H_1, M_1) → j_2Intersect(g_2, e_2) → V_1Intersect(g_2, f_2) → W_1Intersect(e_2, j_2) → Z_1Intersect(f_2, j_2) → A_2Line(V_1, F_1) → k_2Line(Z_1, F_1) → l_2Line(W_1, F_1) → m_2Line(A_2, F_1) → n_2Intersect(i_2, c_2) → B_2Intersect(i_2, d_2) → C_2Intersect(c_2, h_2) → D_2Intersect(h_2, d_2) → E_2Line(B_2, G_1) → s_2Line(D_2, G_1) → t_2Line(E_2, G_1) → a_3Line(C_2, G_1) → b_3Intersect(k_2, s_2) → F_2Intersect(s_2, l_2) → G_2Intersect(t_2, l_2) → H_2Intersect(t_2, k_2) → I_2Intersect(m_2, b_3) → J_2Intersect(m_2, a_3) → K_2Intersect(a_3, n_2) → L_2Intersect(n_2, b_3) → M_2Segment(F_2, G_2) → c_3Segment(G_2, H_2) → d_3Segment(H_2, I_2) → e_3Segment(I_2, F_2) → f_3Segment(F_2, J_2) → g_3Segment(I_2, K_2) → h_3Segment(L_2, H_2) → i_3Segment(G_2, M_2) → j_3Segment(M_2, L_2) → k_3Segment(L_2, K_2) → l_3Segment(K_2, J_2) → m_3Segment(J_2, M_2) → n_3Segment(T_1, S_1) → p_3Dilate(I_1, enxm, O) → S_2Line(S_2, G_1) → g_4Intersect(q_2, g_4) → S_3Intersect(o_1, g_4) → P_4Dilate(M_1, enym, O) → N_5Line(N_5, F_1) → h_6Intersect(p_2, h_6) → H_6Intersect(r_2, h_6) → E_7Dilate(I_1, x1, O) → ADilate(I_1, x1m, O) → BDilate(M_1, y1, O) → CDilate(M_1, y1m, O) → LLine(L, F_1) → q_3Line(C, F_1) → r_3Line(B, G_1) → s_3Line(A, G_1) → t_3Intersect(r_3, s_3) → N_2Intersect(q_3, s_3) → O_2Intersect(r_3, t_3) → P_2Intersect(q_3, t_3) → Q_2Polygon(O_2, Q_2, P_2, N_2) → poly1, o_2, q_4, p_4, n_4Dilate(I_1, x3, O) → R_2Dilate(I_1, x2, O) → T_2Dilate(I_1, x3m, O) → U_2Dilate(I_1, x2m, O) → V_2Dilate(M_1, y3, O) → W_2Dilate(M_1, y2, O) → Z_2Dilate(M_1, y3m, O) → A_3Dilate(M_1, y2m, O) → B_3Dilate(S_1, z1, O) → C_3Line(V_2, G_1) → a_4Line(R_2, G_1) → b_4Line(Z_2, F_1) → c_4Line(B_3, F_1) → d_4Intersect(a_4, d_4) → D_3Intersect(c_4, a_4) → E_3Intersect(c_4, b_4) → F_3Intersect(d_4, b_4) → G_3Polygon(D_3, G_3, F_3, E_3) → poly2, d_5, g_5, f_4, e_4Line(H_1, T_2) → h_4Line(H_1, U_2) → i_4Line(H_1, A_3) → j_4Line(H_1, W_2) → k_4Line(C_3, G_1) → l_4Line(T_2, G_1) → m_4Line(U_2, G_1) → r_4Line(A_3, F_1) → s_4Line(W_2, F_1) → t_4Line(C_3, F_1) → a_5Intersect(i_4, a_5) → H_3Intersect(h_4, a_5) → I_3Intersect(j_4, l_4) → J_3Intersect(k_4, l_4) → K_3Intersect(c_4, m_4) → L_3Intersect(m_4, d_4) → M_3Intersect(r_4, c_4) → N_3Intersect(r_4, d_4) → O_3Intersect(s_4, a_4) → P_3Intersect(b_4, s_4) → Q_3Intersect(t_4, b_4) → R_3Intersect(t_4, a_4) → T_3Line(H_1, Q_3) → b_5Line(H_1, P_3) → c_5Line(H_1, R_3) → e_5Line(H_1, T_3) → f_5Line(H_1, M_3) → h_5Line(H_1, L_3) → i_5Line(H_1, O_3) → j_5Line(H_1, N_3) → k_5Line(I_3, G_1) → l_5Line(H_3, G_1) → m_5Line(J_3, F_1) → n_5Line(K_3, F_1) → p_5Intersect(j_5, m_5) → U_3Intersect(k_5, m_5) → V_3Polygon(D_3, U_3, V_3, E_3) → poly3, d_6, u_3, v_3, e_6Intersect(f_5, p_5) → W_3Intersect(e_5, p_5) → Z_3Polygon(E_3, W_3, Z_3, F_3) → poly4, e_7, w_3, z_3, f_6Intersect(c_5, n_5) → A_4Intersect(b_5, n_5) → B_4Polygon(A_4, D_3, G_3, B_4) → poly5, a_6, d_7, g_6, b_6Intersect(i_5, l_5) → C_4Intersect(h_5, l_5) → D_4Polygon(G_3, D_4, C_4, F_3) → poly6, g_7, d_8, c_6, f_7Intersect(a_4, q_3) → E_4Intersect(b_4, q_3) → F_4Intersect(t_3, d_4) → G_4Intersect(t_3, c_4) → H_4Intersect(r_3, b_4) → I_4Intersect(r_3, a_4) → J_4Intersect(d_4, s_3) → K_4Intersect(s_3, c_4) → L_4Polygon(L_4, E_3, J_4, N_2) → poly7, l_6, e_8, j_6, n_6Polygon(E_4, D_3, K_4, O_2) → poly8, e_9, d_9, k_6, o_3Polygon(I_4, F_3, H_4, P_2) → poly9, i_6, f_8, h_7, p_6Polygon(Q_2, G_4, G_3, F_4) → poly10, q_5, g_8, g_9, f_9Segment(O_2, N_2) → r_5Segment(O_2, Q_2) → s_5Segment(Q_2, P_2) → t_5Segment(P_2, N_2) → m_6Segment(L_4, N_2) → q_6Segment(N_2, J_4) → r_6Segment(K_4, O_2) → s_6Segment(O_2, E_4) → t_6Segment(F_4, Q_2) → a_7Segment(Q_2, G_4) → b_7Segment(H_4, P_2) → c_7Segment(P_2, I_4) → i_7Segment(O, C_3) → j_7Segment(D_3, E_3) → k_7Segment(E_3, F_3) → l_7Segment(F_3, G_3) → m_7Segment(G_3, D_3) → n_7Segment(D_3, K_4) → p_7Segment(D_3, E_4) → q_7Segment(G_3, F_4) → r_7Segment(G_3, G_4) → s_7Segment(F_3, H_4) → t_7Segment(F_3, I_4) → a_8Segment(E_3, J_4) → b_8Segment(E_3, L_4) → c_8Dilate(I_1, hei, O) → M_4Dilate(S_1, vol, O) → N_4Line(N_4, F_1) → h_8Line(H_1, M_4) → i_8Intersect(h_8, i_8) → O_4Locus(O_4, height) → loc1Segment(O, S_1) → j_8Segment(O, I_1) → k_8Segment(O_4, N_4) → l_8Segment(O_4, M_4) → m_8Segment(O, M_4) → n_8Segment(T_3, N_2) → p_8Segment(D_3, U_3) → q_8Segment(U_3, V_3) → r_8Segment(V_3, E_3) → s_8Segment(E_3, W_3) → t_8Segment(W_3, Z_3) → a_9Segment(Z_3, F_3) → b_9Segment(C_4, F_3) → c_9Segment(C_4, D_4) → h_9Segment(D_4, G_3) → i_9Segment(G_3, B_4) → j_9Segment(B_4, A_4) → k_9Segment(A_4, D_3) → l_9Polygon(D_3, E_3, F_3, G_3) → poly11, d_{10}, e_{10}, f_{10}, g_{10}
AI 绘图提示语参考
画一个立方体,通过调整其长、宽、高三个维度,实时显示其体积变化。立方体的底面是一个正方形,通过正方形的对角线构造立方体的侧面,形成六个正方形面。立方体的顶面通过旋转底面并连接对应顶点得到。使用正交线、圆、交点和多边形命令,先构造底面和侧面,再构造顶面,最后通过旋转和连接顶点完成立方体的三维立体效果。
以上提示语为根据原始绘图命令整理而来,仅供参考。