自对偶四面体
几何画板及绘图内容加载中,请稍等……
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geometriadinamica.es
这个范例演示了四面体的自对偶性质。它涉及四面体的中线、三角形的性质以及参数方程。通过使用GeoGebra命令如OrthogonalLine、Circle、Intersect等,可以构造出四面体的对偶图形。适合高中几何学习者和数学爱好者。
GeoGebra 命令及参数
OrthogonalLine(C, xAxis) → eCircle(C, 9.5) → dIntersect(d, e, 2) → HPoint(d) → GAngle(G, C, H) → angIf(t < 3, (abs(sgn(t)) * (sgn(t) - 1) / -2), Min[t - 3, 1]) → t4If(t < 2, 0, Min[t - 2, 1]) → t3If(t < 1, (abs(sgn(t)) * (sgn(t) - 1) / -2), Min[t - 1, 1]) → t2Ellipse(O_r - (0, 0.95), O_r + (0, 0.95), 1) → mira2Point(mira2) → BEllipse(O_r - (0.95, 0), O_r + (0.95, 0), 1) → mira1Point(mira1) → Apunto3d(A, B, M, O_0, O_r, -1, 1, 1, U, L) → V3punto3d(A, B, M, O_0, O_r, 1, 1, -1, U, L) → V1punto3d(A, B, M, O_0, O_r, -1, -1, -1, U, L) → V4Baricentro1(V1, V4, V3) → C4punto3d(A, B, M, O_0, O_r, 1, -1, 1, U, L) → V2Baricentro1(V1, V2, V4) → C2Midpoint(C2, C4) → S6Baricentro1(V1, V2, V3) → C1Midpoint(C1, C4) → S3Midpoint(C1, C2) → S4Baricentro1(S4, S3, S6) → S346If(t5 < 4, 0, t5 - 4) → t6Midpoint(V1, V4) → octV6'Midpoint(V1, V2) → octV1'Midpoint(V1, V3) → octV2'Midpoint(V4, V3) → octV3'Midpoint(V2, V4) → octV4'Midpoint(V2, V3) → octV5'If(t < 0, t + 5, t) → t5'If(t > 2, 2, 1) → t32If(t < 1, 0, If[t > 2, 3 - t, t - 1]) → t2'If(t > 2, (t2' - 1) / 2, 0) → t31Intersect(mira1, mira2) → Mira1, Mira2, Mira3, Mira4Angle(M, O_r, B) → θAngle(U, O_r, A) → φVector(O_r, O_0) → uTranslate(Xr, u) → X0Translate(Zr, u) → Z0Translate(Yr, u) → Y0Vector(O_0, Z0) → vVector(O_0, Y0) → wVector(O_0, X0) → zCircle(O_0, L) → cLine(O_0, Y0) → aLine(O_0, yAxis) → bLine(O_0, X0) → gLine(Z0, O_0) → jTranslate(P1r, u) → P1Segment(Mira3, Mira2) → kSegment((-1, 0), U) → lSegment((0, -1), M) → mIf(t1 > 0 ∧ t2 ≟ 0, true, false) → ver1If(t > 1 ∧ t ≤ 2, true, false) → ver2If(t3 > 0 ∧ t3 ≤ 1 ∧ t4 ≟ 0, true, false) → ver3If(t4 > 0 ∧ t6 ≟ 0, true, false) → ver4If(t6 > 0, true, false) → ver5Intersect(d, e, 2) → EIntersect(d, e, 1) → FRotate(H, 324°, C) → IRotate(H, 252°, C) → JRotate(H, 108°, C) → KRotate(H, 36°, C) → NRotate(H, 210°, C) → ORotate(H, 132°, C) → PRotate(H, 64.5°, C) → QRotate(H, 277.00000000000006°, C) → RAngle(I, C, H) → αAngle(J, C, H) → βAngle(H, C, K) → γAngle(H, C, N) → δAngle(O, C, H) → εAngle(P, C, H) → ζAngle(Q, C, H) → ηAngle(R, C, H) → ιOrthogonalLine(C, yAxis) → hCircleArc(C, N, I) → fCircleArc(C, I, N) → pBaricentro(V2c, V2b, V3c, V3b, V1b, V1c) → H4Midpoint(V2, V3) → A1Baricentro(V2a, V2c, V1c, V1a, V4a, V4b) → H1Baricentro(V3a, V3c, V2b, V2a, V4b, V4c) → H2Baricentro(V1a, V1b, V3b, V3a, V4c, V4a) → H3Midpoint(V1, V4) → A2Midpoint(V1, V2) → A3Midpoint(V1, V3) → A4Midpoint(V2, V4) → A5Midpoint(V4, V3) → A6Baricentro1(A2, A4, A3) → B1Baricentro1(A1, A3, A5) → B2Baricentro1(A4, A6, A1) → B3Baricentro1(A1, A3, A4) → B4Baricentro1(A5, A6, A1) → B5Baricentro1(A5, A6, A2) → B6Baricentro1(A3, A5, A2) → B7Baricentro1(A6, A4, A2) → B8Baricentro(B8c, B5c, B5b, B7c, B7a, B8a) → HE1Baricentro(B4a, B5a, B5b, B7c, B7b, B4b) → HE2Baricentro(B7b, B4b, B4c, B8b, B8a, B7a) → HE3Baricentro(B8b, B8c, B5c, B5a, B4a, B4c) → HE4Baricentro1(V2, V3, V4) → C3Baricentro(C1c, C3c, C4c, C1b, C3a, C4a) → HEX1Baricentro(C2a, C4a, C1c, C2c, C4b, C3b) → HEX2Baricentro(C1a, C3b, C2a, C2b, C3a, C1b) → HEX3Baricentro(C4c, C2b, C3c, C2c, C4b, C3b) → HEX4Midpoint(C1, C3) → S1Midpoint(C3, C4) → S2Midpoint(C2, C3) → S5Baricentro1(S5, S1, S4) → S145Baricentro1(S5, S2, S6) → S256Baricentro1(S1, S2, S3) → S123Baricentro(P2b, P2a, P1a, P1c, P3a, P3b) → HEXA1Baricentro(P4c, P3c, P3b, P2b, P2c, P4b) → HEXA2Baricentro(P4a, P1b, P1c, P3a, P3c, P4c) → HEXA3Baricentro(P4b, P4a, P1b, P1a, P2a, P2c) → HEXA4Angle(V4a, H1, V1a) → angH1Angle(V4b, H2, V2a) → angH2Angle(V3b, H3, V1b) → angH3Angle(V1b, H4, V3b) → angH4Angle(V1a, V1c, V1b) → angV1Angle(V2c, V2a, V2b) → angV2Angle(V3c, V3a, V3b) → angV3Angle(V4a, V4c, V4b) → angV4Angle(B4c, B4b, B4a) → angTR1Angle(B7a, B7c, B7b) → angTR2Angle(B8c, B8a, B8b) → angTR3Angle(B5a, B5b, B5c) → angTR4Angle(B7a, HE1, B7c) → angHE1Angle(B4b, HE2, B4a) → angHE2Angle(B4c, HE3, B4b) → angHE3Angle(B8c, HE4, B5c) → angHE4Angle(C3c, HEX1, C4c) → angHEX1Angle(C4b, HEX2, C2c) → angHEX2Angle(C1a, HEX3, C2a) → angHEX3Angle(C2c, HEX4, C4b) → angHEX4Angle(C4a, C2a, C3a) → angTRI1Angle(C4b, C3b, C1a) → angTRI2Angle(C2c, C1c, C3c) → angTRI3Angle(C2b, C4c, C1b) → angTRI4Angle(P3b, HEXA1, P3a) → angHEXA1Angle(P2b, HEXA2, P2c) → angHEXA2Angle(P1b, HEXA3, P1c) → angHEXA3Angle(P1a, HEXA4, P1b) → angHEXA4Angle(P2b, P2c, P2a) → angTRIA1Angle(P1b, P1c, P1a) → angTRIA2Angle(P3a, P3c, P3b) → angTRIA3Angle(P4a, P4b, P4c) → angTRIA4Angle(Q2, Q1, Q4) → angPL1Angle(Q3, Q1, Q2) → angPL2Angle(Q3, Q4, Q1) → angPL3Angle(Q2, Q4, Q3) → angPL4Segment(V4, V3) → v34'Segment(V2, V1) → v12'Segment(V1, V3) → v13'Segment(V4, V1) → v14'Segment(V2, V4) → v24'Segment(V2, V3) → v23'Polygon(B8a, B8c, B5c, B5b, B7c, B7a) → he1, tr3he1', he14', tr4he1', he12', tr2he1', he13'Polygon(B4a, B5a, B5b, B7c, B7b, B4b) → he2, he24, tr4he2', he12, tr2he2', he23, tr1he2'Polygon(B7a, B8a, B8b, B4c, B4b, B7b) → he3, he13, tr3he3', he34', tr1he3', he23', tr2he3'Polygon(B8b, B8c, B5c, B5a, B4a, B4c) → he4, tr3he4', he14, tr4he4', he24', tr1he4', he34Polygon(C2a, C3a, C4a) → tri1, tri1hex3, tri1hex1, tri1hex2Polygon(C3b, C1a, C4b) → tri2, tri2hex3, tri2hex2, tri2hex4Polygon(C2c, C1c, C3c) → tri3, tri3hex2, tri3hex1, tri3hex4Polygon(C2b, C1b, C4c) → tri4, tri4hex3, tri4hex1, tri4hex4Polygon(C1c, C3c, C4c, C1b, C3a, C4a) → hex1, tri3hex1', hex14', tri4hex1', hex13', tri1hex1', hex12'Polygon(C2a, C1a, C4b, C2c, C1c, C4a) → hex2, hex23, tri2hex2', hex24', tri3hex2', hex12, tri1hex2'Polygon(C1b, C3a, C2a, C1a, C3b, C2b) → hex3, hex13, tri1hex3', hex23', tri2hex3', hex34', tri4hex3'Polygon(C2b, C3b, C4b, C2c, C3c, C4c) → hex4, hex34, tri2hex4', hex24, tri3hex4', hex14, tri4hex4'Polygon(P2b, P2a, P2c) → tria1, tria11, tria14, tria12Polygon(P1c, P1a, P1b) → tria2, tria21, tria24, tria23Polygon(P3b, P3c, P3a) → tria3, tria32, tria33, tria31Polygon(P4c, P4b, P4a) → tria4, tria42, tria44, tria43Polygon(P1a, P1c, P3a, P3b, P2b, P2a) → hexa1, tria21', hexa13, tria31', hexa12, tria11', hexa14Polygon(P3c, P4c, P4b, P2c, P2b, P3b) → hexa2, hexa23, tria42', hexa24, tria12', hexa12', tria32'Polygon(P3c, P3a, P1c, P1b, P4a, P4c) → hexa3, tria33', hexa13', tria23', hexa34', tria43', hexa23'Polygon(P4a, P4b, P2c, P2a, P1a, P1b) → hexa4, tria44', hexa24', tria14', hexa14', tria24', hexa34Polygon(Q2, Q4, Q1) → poly1, q14, q13, q12Polygon(Q2, Q3, Q1) → poly2, q24, q23, q12'Polygon(Q4, Q3, Q1) → poly3, q34, q23', q13'Polygon(Q2, Q3, Q4) → poly4, q24', q34', q14'Segment(V2, V1) → v12Segment(V1, V3) → v13Segment(V4, V1) → v14Segment(V2, V3) → v23Segment(V2, V4) → v24Segment(V4, V3) → v34Polygon(V1c, V2c, V2a, V4b, V4a, V1a) → h1, a14, a1t2', a12, a1t4', a13, a1t1'Polygon(V2a, V2b, V3c, V3a, V4c, V4b) → h2, a2t2', a24, a2t3', a23, a2t4', a12'Polygon(V1b, V3b, V3a, V4c, V4a, V1a) → h3, a43, a3t3', a23', a3t4', a13', a3t1'Polygon(V2c, V2b, V3c, V3b, V1b, V1c) → h4, a4t2', a24', a4t3', a43', a4t1', a14'Polygon(V2c, V2a, V2b) → t02, a1t2, a2t2, a4t2Polygon(V1a, V1b, V1c) → t01, a3t1, a4t1, a1t1Polygon(V4a, V4b, V4c) → t04, a1t4, a2t4, a3t4Polygon(V3a, V3b, V3c) → t03, a3t3, a4t3, a2t3Polygon(B4b, B4a, B4c) → tr1, tr1he2, tr1he4, tr1he3Polygon(B5b, B5a, B5c) → t4', tr4he2, tr4he4, tr4he1Polygon(B7b, B7c, B7a) → tr2, tr2he2, tr2he1, tr2he3Polygon(B8a, B8c, B8b) → tr3, tr3he1, tr3he4, tr3he3Segment(B5, B7) → iSegment(B5, B8) → nSegment(B5, B4) → qSegment(B7, B4) → rSegment(B4, B8) → sSegment(B8, B7) → a1Angle(V2, V1, V4) → ang1Angle(V2, V3, V1) → ang2Angle(V4, V1, V3) → ang3Angle(V2, V4, V3) → ang4Angle(H, O_0, G) → κ
AI 绘图提示语参考
绘制一个自对偶四面体的几何构造图。首先在三维空间中定义坐标原点和坐标轴,以原点为圆心作一个半径较大的辅助圆,并在圆上选取两个动点。通过这两个动点分别构造两个互相垂直的椭圆,取椭圆上的点作为控制参数。利用这些控制点通过自定义的3D点生成函数创建四个顶点,连接这些顶点形成四面体的六条棱。进一步构造四面体各面的重心,以及各棱的中点,找出这些中点形成的几何中心的重心。最后在同一坐标系中保留坐标轴、辅助圆、两个椭圆以及四面体的顶点和棱的构造线条,展示四面体与其对偶图形之间的自对偶关系。
以上提示语为根据原始绘图命令整理而来,仅供参考。