五块拼图
几何画板及绘图内容加载中,请稍等……
通过移动五块拼图,可以拼出展示的各种图形。本例涉及几何作图,使用了圆、点、线、向量、平移、多边形、旋转等 GeoGebra 命令。适合初中及以上学生进行几何图形拼接与变换练习。
GeoGebra 命令及参数
Circle(M, m) → pCircle(M, n) → qPoint(q) → NLine(M, N) → rOrthogonalLine(M, r) → sIntersect(p, s, 1) → OIntersect(p, r, 1) → PLine(O, r) → tLine(P, s) → f_1Intersect(t, f_1) → QVector(P, M) → uTranslate(Q, Vector[8 * u]) → Q'_1Vector(Q, P) → vTranslate(Q, Vector[4 * v]) → Q'_2Polygon(Q'_2, Q, Q'_1) → poly7, q'_1, q', q_1Circle(R, m) → h_1Circle(R, o) → p_1Point(p_1) → SLine(S, R) → m_1OrthogonalLine(R, m_1) → n_1Intersect(h_1, n_1, 1) → TIntersect(h_1, m_1, 2) → ULine(U, n_1) → r_1Line(T, m_1) → s_1Intersect(r_1, s_1) → VVector(T, R) → wTranslate(V, Vector[3.576 * w]) → V'_1Vector(U, R) → zTranslate(V, Vector[3.576 * z]) → V'_2Translate(V'_2, Vector[1.7888 * w]) → V''_1Polygon(V''_1, V'_2, V, V'_1) → poly8, v'', v', v_1, v'_1Circle(W, m) → t_1Circle(W, n) → f_2Point(f_2) → ZLine(Z, W) → a_2OrthogonalLine(W, a_2) → b_2Intersect(t_1, b_2, 1) → A_1Intersect(t_1, a_2, 2) → B_1Line(A_1, a_2) → h_2Line(B_1, b_2) → i_2Intersect(i_2, h_2) → C_1Vector(A_1, W) → u_1Translate(C_1, Vector[3.576 * u_1]) → D_1Vector(B_1, W) → w_1Translate(C_1, Vector[3.576 * w_1]) → E_1Translate(D_1, Vector[3.576 * w_1]) → F_1Polygon(E_1, C_1, D_1, F_1) → poly9, e_3, c_3, d_3, f_3Circle(G_1, a_4) → k_2Circle(G_1, b_4) → p_2Point(p_2) → H_1Line(H_1, G_1) → j_2OrthogonalLine(G_1, j_2) → m_2Intersect(k_2, j_2, 2) → I_1Intersect(k_2, m_2, 1) → J_1Line(I_1, m_2) → n_2Line(J_1, j_2) → q_2Intersect(n_2, q_2) → K_1Point(n_2) → L_1Rotate(L_1, 63.43*°, I_1) → M_1Angle(L_1, I_1, M_1) → γSegment(I_1, L_1) → r_2Vector(I_1, M_1) → z_1Rotate(I_1, 270*°, M_1) → N_1Angle(N_1, M_1, I_1) → δVector(M_1, N_1) → u_2Vector(J_1, G_1) → v_2Vector(I_1, G_1) → w_2Translate(K_1, Vector[2.5 * v_2]) → O_1Translate(K_1, Vector[5 * w_2]) → P_1Translate(O_1, Vector[1.118 * z_1]) → Q_1Translate(Q_1, Vector[2.235 * u_2]) → R_1Translate(R_1, Vector[2.235 * z_1]) → S_1Polygon(P_1, K_1, O_1, Q_1, R_1, S_1) → poly10, p_3, k_3, o_1, q_3, r_3, s_2Circle(T_1, a) → t_2Circle(T_1, b) → g_3Point(g_3) → U_1Line(U_1, T_1) → h_3OrthogonalLine(T_1, h_3) → i_3Intersect(t_2, i_3, 1) → V_1Intersect(t_2, h_3, 2) → W_1Line(V_1, h_3) → j_3Line(W_1, i_3) → m_3Intersect(j_3, m_3) → Z_1Vector(V_1, T_1) → z_2Vector(W_1, T_1) → u_3Translate(Z_1, Vector[2.9813 * z_2]) → A_2Translate(Z_1, Vector[5.96 * u_3]) → B_2Polygon(B_2, Z_1, A_2) → poly11, a_5, b_5, z_3Mirror(V''_1, m_1) → V'''Mirror(V'_2, m_1) → V''Mirror(V, m_1) → V'Mirror(V'_1, m_1) → DPolygon(V''', V'', V', D) → poly8', v''', v''_1, v'_2, dIntersect(h_1, n_1) → A, BCircleSector(U, B, A) → cPoint(c) → CAngle(C, U, B) → αIntersect(t_2, i_3, 2) → ECircleSector(W_1, E, V_1) → ePoint(e) → FAngle(E, W_1, F) → βMirror(B_2, h_3) → GMirror(Z_1, h_3) → HMirror(A_2, h_3) → IPolygon(G, H, I) → poly11', i, g, hIntersect(k_2, m_2, 2) → JCircleSector(I_1, J, J_1) → fPoint(f) → KAngle(J, I_1, K) → εMirror(P_1, j_2) → LMirror(K_1, j_2) → C_2Mirror(O_1, j_2) → D_2Mirror(Q_1, j_2) → E_2Mirror(R_1, j_2) → F_2Mirror(S_1, j_2) → G_2Polygon(L, C_2, D_2, E_2, F_2, G_2) → poly10', l, c_2, d_2, e_2, f_4, g_2Intersect(p, s, 2) → H_2CircleSector(P, O, H_2) → kPoint(k) → I_2Angle(O, P, I_2) → ζMirror(Q'_2, r) → Q''Mirror(Q, r) → Q'Mirror(Q'_1, r) → J_2Polygon(Q'', Q', J_2) → poly7', j_1, q'', q'_2
AI 绘图提示语参考
请绘制一个由五个几何图形组成的拼图。图形包括一个圆形、一个三角形、一个正方形和一个菱形。这些图形通过旋转和平移相互连接,形成一个完整的拼图。拼图需要展示这些图形之间的相对位置和变换关系。
以上提示语为根据原始绘图命令整理而来,仅供参考。