3D彩虹形成模拟
几何画板及绘图内容加载中,请稍等……
①本范例通过模拟演示了彩虹的形成过程;②涉及的核心数学概念包括反射、面积、二次函数、微分方程、二维向量;③作图要点——从下方『构造摘要』提炼用到了Circle(圆)、Point(点)、Angle(角)、Rotate(旋转)、Ray(射线)、Intersect(相交)、Sphere(球体)、Line(直线)、Plane(平面)、Segment(线段)、Vector(向量)、Mirror(镜像)等GeoGebra命令/对象;④适合高中及以上学段学习光学、几何及数学建模的学生使用。
GeoGebra 命令及参数
Circle(Q, R) → cPoint(c) → UPoint(xAxis) → CAngle(C, Viewer, S) → αRotate(U, (-α), Q) → TRotate(I_1, (-α), T) → J_1Ray(Q, T) → rRay(T, J_1) → dAngle(r, d) → δRotate(Q, asin(sin(δ) / 1.33), T) → Q'Ray(T, Q') → sIntersect(c, s) → V, WAngle(Q, T, Q') → εRotate(Q', (2 * ε), W) → Q''Ray(W, Q'') → a_1Intersect(c, a_1) → Z, A_1Ray(Q, A_1) → c_1Sphere(Viewer, 5.55) → lLine(S, Viewer) → aIntersect(a, l) → K, LCircle(L, B2, a) → C1Point(xAxis) → FPoint(yAxis) → GPlane(F, E, G) → bPoint(C1) → ALine(A, a) → fPoint(f) → BRay(A, B) → eSegment(A, Viewer) → gPoint(e) → DPoint(e) → IAngle(e, g) → βCircle(L, B3, a) → C2Circle(L, B4, a) → C3Circle(L, B5, a) → C4Circle(L, B6, a) → C5Circle(L, B7, a) → C6Circle(L, B8, a) → C7Circle(L, B9, a) → C8Circle(L, B10, a) → C9Circle(L, B11, a) → C10Circle(L, B12, a) → C11Circle(L, B13, a) → C12Circle(L, B14, a) → C13Circle(L, B15, a) → C14Circle(L, B16, a) → C15Circle(L, B17, a) → C16Circle(L, B18, a) → C17Circle(L, B19, a) → C18Circle(L, B20, a) → C19Circle(L, B21, a) → C20Circle(L, B22, a) → C21Circle(L, B23, a) → C22Circle(L, B24, a) → C23Circle(L, B25, a) → C24Circle(L, B26, a) → C25Circle(L, B27, a) → C26Circle(L, B28, a) → C27Circle(L, B29, a) → C28Circle(L, B30, a) → C29Circle(L, B31, a) → C30Circle(L, B32, a) → C31Circle(L, B33, a) → C32Circle(L, B34, a) → C33Circle(L, B35, a) → C34Circle(L, B36, a) → C35Circle(L, B37, a) → C36Circle(L, B38, a) → C37Circle(L, B39, a) → C38Circle(L, B40, a) → C39Circle(L, B41, a) → C40Circle(L, B42, a) → C41Circle(L, B43, a) → C42Circle(L, B44, a) → C43Circle(L, B45, a) → C44Circle(L, B46, a) → C45Circle(L, B47, a) → C46Circle(L, B48, a) → C47Circle(L, B49, a) → C48Circle(L, B50, a) → C49Circle(L, B51, a) → C50Circle(L, B52, a) → C51Circle(L, B53, a) → C52Circle(L, B54, a) → C53Circle(L, B55, a) → C54Circle(L, B56, a) → C55Circle(L, B57, a) → C56Circle(L, B58, a) → C57Circle(L, B59, a) → C58Circle(L, B60, a) → C59Circle(L, B61, a) → C60Circle(L, B62, a) → C61Circle(L, B63, a) → C62Circle(L, B64, a) → C63Circle(L, B65, a) → C64Circle(L, B66, a) → C65Circle(L, B67, a) → C66Circle(L, B68, a) → C67Circle(L, B69, a) → C68Circle(L, B70, a) → C69Circle(L, B71, a) → C70Circle(L, B72, a) → C71Circle(L, B73, a) → C72Circle(L, B74, a) → C73Circle(L, B75, a) → C74Circle(L, B76, a) → C75Circle(L, B77, a) → C76Circle(L, B78, a) → C77Angle(Viewer, A, M) → γPoint(C77) → OSegment(O, Viewer) → mLine(O, e) → pPoint(p) → PRay(O, P) → qVector(O, N) → nVector(A, M) → kRay(Q, W) → tPoint(c_1) → B_1Rotate(B_1, (-δ), A_1) → C_1Angle(C_1, A_1, B_1) → ζSegment(W, A_1) → d_1Segment(T, Z) → e_1Rotate(Q, asin(sin(δ) / 1.345), T) → Q'_1Ray(T, Q'_1) → f_1Intersect(c, f_1) → D_1, E_1Segment(T, E_1) → g_1Ray(Q, E_1) → h_1Mirror(T, h_1) → T'Mirror(E_1, h_1) → F_1Segment(T', F_1) → i_1Angle(Q, T, E_1) → ηRay(Q, T') → j_1Point(j_1) → G_1Rotate(G_1, (-δ), T') → H_1Vector(T', H_1) → k_1Vector(A_1, C_1) → b_1Point(q) → K_1Vector(L_1, M_1) → uVector((0.3, 0, -0.4), Viewer) → v
AI 绘图提示语参考
创建一个三维彩虹形成模拟图,展示光线通过水滴形成彩虹的过程。首先绘制一个圆和圆上的点,然后利用角度和旋转构造反射光线和向量,通过球体和圆的交点确定彩虹的位置,最后用多个同心圆模拟彩虹的色带分布,整体呈现光线在水滴中反射和折射的动态效果。
以上提示语为根据原始绘图命令整理而来,仅供参考。