3.4.3 翁达博物馆:瓷砖3——平行四边形与圆柱的向量构造
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所属专题
geometriadinamica.es
本范例演示了如何利用GeoGebra的几何与向量工具,在翁达博物馆瓷砖图案的背景下,构造一个包含平行四边形、圆柱以及向量加减运算的复合图形。核心数学概念包括平行四边形的性质、向量的加法与减法、平移变换以及圆柱的几何表示。作图要点:从构造摘要可见,使用了Line(直线)、Point(点)、OrthogonalLine(垂线)、Intersect(交点)、Midpoint(中点)、Mirror(镜像)、Min(最小值)、Vector(向量)、Translate(平移)等命令,并创建了A、B、b、G、e、J、h、f、H、g、E、I、B_1、a、vp、vg、dif、c、vs、vr、vt、v、vd、gr、D、F、K、L、M、N、O、P、Q、R、S、T、U、V、W、Z等众多对象,通过向量差(dif)和多个平移向量(vs、vr、vt等)构建出复杂的几何关系。适合高中或大学低年级学生学习解析几何、向量运算与几何作图,也可用于数学文化融合教学。
GeoGebra 命令及参数
Line(A, B) → bLine(G, b) → ePoint(e) → JOrthogonalLine(J, e) → hOrthogonalLine(G, e) → fPoint(f) → HOrthogonalLine(H, f) → gIntersect(g, h) → EMidpoint(E, H) → IMidpoint(I, E) → B_1Midpoint(G, J) → DMidpoint(J, E) → FMidpoint(H, G) → KMidpoint(D, I) → LMidpoint(K, L) → MMidpoint(L, F) → NMidpoint(F, J) → OMidpoint(J, D) → PMidpoint(G, D) → QMidpoint(K, G) → RMidpoint(Q, M) → SMidpoint(L, D) → TMidpoint(P, N) → UMidpoint(F, E) → VMidpoint(K, H) → WMidpoint(W, V) → ZMidpoint(H, I) → A_1Midpoint(N, B_1) → C_1Midpoint(Z, W) → D_1Midpoint(D, U) → E_1Midpoint(U, J) → F_1Midpoint(T, Q) → G_1Midpoint(S, G) → H_1Midpoint(S, K) → I_1Midpoint(M, T) → J_1Midpoint(T, N) → K_1Midpoint(N, O) → L_1Midpoint(F, C_1) → M_1Midpoint(C_1, L) → N_1Midpoint(L, D_1) → O_1Midpoint(D_1, K) → P_1Midpoint(H, D_1) → Q_1Midpoint(D_1, I) → R_1Midpoint(I, C_1) → S_1Midpoint(C_1, E) → T_1Mirror(F_1, h) → U_1Mirror(L_1, h) → V_1Mirror(M_1, h) → W_1Mirror(T_1, h) → Z_1Mirror(B_1, h) → A_2Line(Q, A_2) → dLine(F, d) → iLine(C_1, d) → kLine(S_1, k) → lLine(R_1, L_1) → jLine(D_1, j) → mLine(M, j) → nLine(I, j) → pLine(S, A_1) → tLine(I, T) → a_1Line(U, B_1) → b_1Line(E_1, N_1) → c_1Line(F_1, M_1) → d_1Line(G_1, R_1) → e_1Line(W_1, P_1) → g_1Line(Q_1, Z_1) → h_1Point(a_1) → F_2Mirror(F_2, m) → L_2Mirror(F_2, m) → M_2Point(b) → A1Min(90, ((a - 1) * 90)) → r1Line(G_1, O_1) → l_1OrthogonalLine(G_1, l_1) → m_1OrthogonalLine(J_1, l_1) → q_1OrthogonalLine(O_1, l_1) → r_1OrthogonalLine(R_1, l_1) → s_1OrthogonalLine(E_1, m_1) → t_1OrthogonalLine(F_1, m_1) → a_2Point(a_1) → COrthogonalLine(F_2, d) → i_1OrthogonalLine(C, d) → j_1Min(180, ((a - 1) * 180)) → r2Min(270, ((a - 1) * 270)) → r3Min(180, ((a - 5.5) * 180)) → r4Vector(R, S) → z_1Vector(R, G) → u_2Vector(L_1, F_1) → uVector(L_1, V_1) → wTranslate(pic1, u) → pic1'Translate(pic1', u) → pic1''Translate(pic1'', u) → pic1'''Translate(pic1''', u) → pic2Translate(pic2, w) → pic2'Translate(pic1''', w) → pic3Translate(pic1'', w) → pic1'''_1Translate(pic1', w) → pic1''_1Translate(pic1, w) → pic1'_1Translate(pic1'_1, w) → pic4Translate(pic1''_1, w) → pic5Translate(pic2', w) → pic2''Translate(pic3, w) → pic3'Translate(pic4, w) → pic4'Translate(pic4', w) → pic4''Translate(pic4', u) → pic4''_1Translate(pic5, u) → pic5'Translate(pic4'', u) → pic4'''Translate(pic2'', w) → pic2'''Translate(pic2''', w) → pic6Translate(pic3', w) → pic3''Translate(pic3'', w) → pic3'''Translate(pic5', w) → pic5''Translate(pic5'', w) → pic5'''Midpoint(H_1, G_1) → B_2Midpoint(G_1, E_1) → C_2Midpoint(E_1, F_1) → D_2Midpoint(F_1, U_1) → E_2Midpoint(V_1, L_1) → G_2Midpoint(L_1, K_1) → H_2Midpoint(K_1, J_1) → I_2Midpoint(J_1, I_1) → J_2Midpoint(S, T) → K_2Midpoint(T, U) → N_2Midpoint(U, O) → O_2Midpoint(F, N) → P_2Midpoint(N, L) → Q_2Midpoint(L, M) → R_2Midpoint(P_1, O_1) → S_2Midpoint(O_1, N_1) → T_2Midpoint(N_1, M_1) → U_2Midpoint(M_1, W_1) → V_2Midpoint(V, C_1) → W_2Midpoint(C_1, Z) → Z_2Midpoint(Z, D_1) → A_3Midpoint(Q_1, R_1) → B_3Midpoint(R_1, S_1) → C_3Midpoint(S_1, T_1) → E_3Midpoint(T_1, Z_1) → F_3Mirror(A_3, D_1) → D_3
AI 绘图提示语参考
请绘制一个由平行四边形和圆柱体组成的复合图形。图形中包含多个点、线段和交点,通过中点连接形成网格结构。构造顺序为:先画平行四边形,再添加圆柱体,然后通过垂直线和交点确定关键位置,最后利用中点连接这些点以形成网格。图形应体现向量加法和减法的几何表示,以及翻译变换的效果。
以上提示语为根据原始绘图命令整理而来,仅供参考。