Isosceles Triangles - Examples and Non-Examples by TahJ
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This example demonstrates the properties and criteria of isosceles triangles by contrasting examples with non-examples. Key math concepts include the definition of isosceles triangles, angle bisectors, symmetry, and congruent triangles. GeoGebra commands used in construction are Rotate, Angle, Segment, Point, Ray, AngularBisector, Intersect, Mirror, OrthogonalLine, Midpoint, and Circle. Suitable for middle school and above students for geometric construction and concept clarification.
GeoGebra Commands & Parameters
Rotate(A, 36*°, B) → A'Angle(A, B, A') → αSegment(C, D) → aRotate(C, α, D) → C'Rotate(D, α, D) → D'Segment(C', D') → a'Point(a') → ERay(D, E) → bPoint(b) → FSegment(C, F) → cAngularBisector(C, D, F) → dIntersect(d, c) → GSegment(D, G) → eSegment(D, F) → fAngle(C, D, G) → βAngle(G, D, F) → γSegment(H, I) → gSegment(H, J) → hMirror(H, g) → H'Mirror(J, g) → J'Segment(H', J') → h'Segment(J, J') → iAngle(J', J, H) → δAngle(H, J', J) → εSegment(K, L) → jSegment(L, M) → kSegment(M, K) → lOrthogonalLine(L, l) → mIntersect(m, l) → NSegment(L, N) → nAngle(M, N, L) → ζPoint(Circle[O, 2.5]) → PSegment(O, P) → pMidpoint(O, P) → QSegment(O, R) → qSegment(R, P) → rSegment(R, Q) → sSegment(S, T) → tMidpoint(S, T) → UOrthogonalLine(U, t) → a_1Point(a_1) → VSegment(S, V) → b_1Segment(V, T) → c_1Segment(V, U) → d_1Segment(W, Z) → e_1Midpoint(e_1) → A_1OrthogonalLine(A_1, e_1) → f_1Point(f_1) → B_1Segment(W, B_1) → g_1Segment(B_1, Z) → h_1Point(f_1) → C_1Point(f_1) → D_1Segment(C_1, D_1) → i_1Segment(E_1, F_1) → j_1Circle(G_1, 0.3) → k_1Midpoint(S, U) → H_1Point(k_1) → J_1Segment(G_1, J_1) → l_1Circle(H_1, l_1) → p_1OrthogonalLine(H_1, t) → m_1Intersect(p_1, m_1, 2) → K_1Intersect(p_1, m_1, 1) → L_1Segment(S, U) → q_1Segment(U, T) → r_1Midpoint(F_1, E_1) → I_1OrthogonalLine(I_1, j_1) → n_1Segment(F_1, I_1) → s_1Segment(I_1, E_1) → t_1Segment(E_1, M_1) → a_2Segment(M_1, F_1) → b_2Point(n_1) → N_1Point(n_1) → O_1Segment(N_1, O_1) → c_2Angle(F_1, I_1, O_1) → ηRotate(A_2, 36*°, B_2) → A'_1Angle(A_2, B_2, A'_1) → α_1Segment(C_2, D_2) → a_3Rotate(C_2, α_1, D_2) → C'_1Rotate(D_2, α_1, D_2) → D'_1Segment(C'_1, D'_1) → a'_1Point(a'_1) → E_2Ray(D_2, E_2) → b_3Point(b_3) → F_2Segment(C_2, F_2) → c_3AngularBisector(C_2, D_2, F_2) → d_2Intersect(d_2, c_3) → G_2Segment(D_2, G_2) → e_2Segment(D_2, F_2) → f_2Angle(C_2, D_2, G_2) → β_1Angle(G_2, D_2, F_2) → γ_1OrthogonalLine(C_2, e_2) → g_2Intersect(g_2, f_2) → P_1Segment(D_2, P_1) → h_2Midpoint(C_2, P_1) → Q_1Segment(C_2, P_1) → i_2Segment(Q_1, D_2) → j_2Angle(P_1, Q_1, D_2) → θAngle(T, U, V) → ι