Cylinder Net Animation
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Visual Geometry for Grade 9
This example demonstrates the net of a cylinder. Key mathematical concepts include solid geometry and geometric construction. Using GeoGebra commands such as Point, Circle, Intersect, Polygon, etc., the net of a cylinder can be constructed. Suitable for students at junior high school level and above for learning solid geometry.
GeoGebra Commands & Parameters
Point(xAxis) → ACircle(A, r) → cIntersect(c, xAxis) → B, CEllipse(E, D, C) → eIntersect(xAxis, yAxis) → FVector(F, G) → uTranslate(B, Vector[u * h]) → B'_1Translate(C, Vector[u * h]) → C'_1Translate(A, Vector[u * h]) → A'Translate(e, Vector[u * h]) → e'_1Polygon(B'_1, B, C, C'_1) → poly1, b', b, c_1, c'Arc(e'_1, C'_1, B'_1) → fArc(e, B, C) → gArc(e, C, B) → kArc(e'_1, C'_1, B'_1) → p_5Arc(e'_1, B'_1, C'_1) → qArc(e, B, C) → sSegment(A', A) → h_6Segment(A', C'_1) → pAngle(A, A', C'_1) → αLine(A, A') → jIntersect(e'_1, j) → H, IIntersect(k, j) → J,Circle(I, r) → tIntersect(t, j, 2.0) → KCircle(K, I) → d_1Circle(J, r) → e_1Intersect(e_1, j, 1.0) → LCircle(L, J) → f_1Intersect(f_1, j, 2.0) → MIntersect(d_1, j, 2.0) → NIntersect(s, j) → O,Vector(H, N) → vVector(O, M) → wTranslate(H, Vector[v * n]) → H'_1Translate(D, Vector[u * h]) → D'Translate(E, Vector[u * h]) → E'Line(B, B'_1) → lLine(C, C'_1) → mIntersect(d_1, l, 1.0) → PIntersect(d_1, m, 1.0) → QVector(B'_1, P) → zVector(C'_1, Q) → u_1Translate(B'_1, Vector[z * n]) → B''Translate(C'_1, Vector[u_1 * n]) → C''Midpoint(B'_1, A') → RMidpoint(B, A) → SLine(R, S) → a_1Intersect(q, a_1) → T,Intersect(d_1, a_1, 1.0) → UVector(T, U) → v_1Translate(T, Vector[v_1 * n]) → T'Intersect(f_1, l, 1.0) → VIntersect(f_1, m, 1.0) → WIntersect(f_1, a_1, 2.0) → ZIntersect(s, a_1) → A_1,Vector(B, V) → w_1Vector(A_1, Z) → z_1Vector(C, W) → b_1Translate(B, Vector[w_1 * (n - 1.0)]) → B'Translate(A_1, Vector[z_1 * (n - 1.0)]) → C_1Translate(O, Vector[w * (n - 1.0)]) → O'Translate(C, Vector[b_1 * (n - 1.0)]) → C'If(n < 1.0, B'', P) → B_1If(n < 1.0, T', U) → D_1If(n < 1.0, H'_1, N) → E_1If(n < 1.0, C'', Q) → F_1Conic(B_1, D_1, E_1, F_1, I) → g_1Conic(I, B_1, D_1, E_1, F_1) → h_1If(n < 1.0, B, If[n < 2.0, B', V]) → G_1If(n < 1.0, A_1, If[n < 2.0, C_1, Z]) → H_1If(n < 1.0, O, If[n < 2.0, O', M]) → I_1If(n < 1.0, C, If[n < 2.0, C', W]) → J_1Conic(G_1, H_1, I_1, J_1, J) → k_1Vector(H, O) → i_1Translate(H, Vector[i_1 * (n - 2.0)]) → H'If(n < 2.0, H, If[n < 3.0, H', O]) → K_1Segment(H, K_1) → j_1Arc(e, B, C) → q_1Intersect(g, k_1) → M_1, N_1, R_1, S_1Arc(k_1, M_1, N_1) → r_1Arc(k_1, N_1, M_1) → p_1Arc(e, C, B) → s_1OrthogonalLine(I, j) → l_1OrthogonalLine(J, l) → m_1Circle(I, w_2) → t_1Intersect(t_1, l_1, 1.0) → L_1Intersect(t_1, l_1, 2.0) → O_1OrthogonalLine(O_1, l_1) → n_1OrthogonalLine(L_1, m_1) → a_2Intersect(m_1, n_1) → P_1Intersect(m_1, a_2) → Q_1Circle(H, r) → c_2Intersect(c_2, j, 2.0) → T_1Circle(T_1, H) → d_2OrthogonalLine(H, j) → b_2Intersect(d_2, l_1, 1.0) → U_1OrthogonalLine(T_1, j) → e_2Intersect(d_2, e_2, 1.0) → V_1Angle(U_1, T_1, V_1) → βCircle(L_1, r) → f_2Intersect(f_2, l_1, 2.0) → W_1Vector(I, W_1) → u_2Translate(d_2, Vector[u_2 * (n - 3.0)]) → g_2Center(g_2) → Z_1Intersect(g_2, b_2) → A_2, B_3Rotate(A_2, w_3, Z_1) → B_2If(n < 3.0, H, If[n < 4.0, B_2, L_1]) → C_2Mirror(C_2, j) → D_2Mirror(E_2, j) → F_2Midpoint(I, L_1) → G_2Intersect(m, l_1) → H_2Midpoint(H_2, C'_1) → I_2Vector(H_2, G_2) → v_2OrthogonalLine(C'_1, m) → i_2Polygon(D_2, F_2, E_2, C_2) → poly2, d_3, f_3, e_3, c_3Vector(C'_1, W_1) → z_2Translate(C'_1, Vector[z_2 * (n - 3.0)]) → J_2If(n < 3.0, C'_1, If[n < 4.0, J_2, W_1]) → K_2Mirror(K_2, j) → L_2Conic(D_2, L_2, I, K_2, C_2) → h_2Arc(h_2, B_2, D_2) → k_2Arc(h_2, B_2, D_2) → p_2Conic(F_2, N_2, J, M_2, E_2) → q_2Intersect(q_2, k_1) → O_2, P_2, Q_2, R_2Center(h_2) → S_2Center(q_2) → T_2OrthogonalLine(T_2, j) → j_2OrthogonalLine(S_2, j) → m_2Intersect(h_2, m_2) → U_2, V_2Intersect(q_2, j_2) → W_2, Z_2Polygon(U_2, D_2, F_2, W_2) → poly3, u_3, d_4, f_4, w_5Polygon(V_2, C_2, E_2, Z_2) → poly4, v_3, c_4, e_4, z_3Intersect(q_2, d_3, 2.0) → A_3Intersect(q_2, e_3, 2.0) → C_3Polygon(F_2, A_3, C_3, E_2) → poly5, f_5, a_3, c_5, e_5Arc(q_2, C_3, A_3) → s_2Arc(q_2, E_2, F_2) → t_2Arc(q_2, E_2, F_2) → g_3Segment(A_3, C_3) → l_2Intersect(k_1, l_2) → D_3, E_3Segment(E_3, A_3) → n_2Segment(D_3, C_3) → b_3Segment(F_2, E_2) → h_3Arc(k_1, D_3, E_3) → k_3Segment(E_3, D_3) → i_3Segment(D_2, C_2) → j_3Segment(L_2, K_2) → l_3Arc(q_2, W_2, F_2) → p_3Arc(q_2, E_2, Z_2) → q_3Arc(q_2, E_2, Z_2) → r_3Arc(q_2, W_2, F_2) → s_3Intersect(k_1, d_3) → F_3, J_3Intersect(k_1, e_3) → G_3, K_3Arc(k_1, G_3, F_3) → t_3Arc(k_1, F_3, R_2) → g_4Arc(k_1, O_2, G_3) → h_4Segment(F_2, E_2) → r_2Intersect(k_1, r_2) → H_3, I_3Segment(F_2, I_3) → m_3Segment(E_2, H_3) → n_3Arc(q_2, E_2, F_2) → k_4Arc(k_1, H_3, I_3) → p_4Segment(I_3, H_3) → a_4Segment(F_2, E_2) → b_4Segment(E_2, Z_2) → i_4Segment(D_2, F_2) → j_4Segment(C_2, E_2) → l_4Arc(k_1, N_1, M_1) → q_4Arc(k_1, N_1, M_1) → r_4Midpoint(j_4) → L_3Translate(e, Vector[u * h]) → e'Arc(k_1, M_1, N_1) → s_4Arc(k_1, R_2, N_1) → t_4Arc(k_1, R_2, O_2) → d_5Arc(k_1, P_2, Q_2) → g_5Center(h_1) → M_3Segment(M_3, F_1) → aMidpoint(c_1) → N_3Point(xAxis) → O_3Circle(O_3, r) → h_5Intersect(h_5, xAxis) → P_3, Q_3Ellipse(R_3, S_3, Q_3) → k_5OrthogonalLine(S_3, i_2) → iOrthogonalLine(Q_3, i_2) → m_4OrthogonalLine(P_3, i_2) → n_4OrthogonalLine(R_3, i_2) → a_5Intersect(i_2, a_5) → T_3Intersect(n_4, i_2) → U_3Intersect(i, i_2) → V_3Intersect(m_4, i_2) → W_3Ellipse(T_3, V_3, W_3) → q_5Polygon(U_3, W_3, Q_3, P_3) → poly6, u_4, w_6, q_6, p_6Ellipse(T_3, V_3, W_3) → r_5Arc(k_5, Q_3, P_3) → s_5Arc(k_5, P_3, Q_3) → t_5Center(q_5) → Z_3Segment(O_3, Z_3) → b_5Segment(Z_3, W_3) → i_5Angle(W_3, Z_3, O_3) → γIntersect(k_1, f_4) → A_4,Intersect(k_1, e_4) → B_4,Intersect(g_3, k_1) → C_4, D_4, E_4, F_4Polygon(Z_2, C_4, B_4) → poly7, b_6, z_4, c_6Polygon(F_4, A_4, W_2) → poly8, w_7, f_6, a_6Arc(q_2, W_2, F_4) → d_6Arc(q_2, C_4, Z_2) → e_6Arc(q_2, W_2, F_4) → g_6Arc(q_2, C_4, Z_2) → k_6Arc(k_1, G_3, J_3) → r_6Intersect(k_1, b) → G_4, H_4Segment(N_2, H_4) → j_5Segment(M_2, G_4) → l_5Segment(E_3, D_3) → m_5Segment(H_3, I_3) → n_5
AI Drawing Prompt Reference
Draw the net of a cylinder, consisting of a rectangle and two circles, where one side of the rectangle connects to a circle, showing the lateral surface and top and bottom faces of the cylinder. Use a slider to adjust the height and radius of the cylinder to dynamically show the changes in the net. Start by drawing the bottom circle, then draw the rectangle connected to the circle, and finally connect the opposite sides of the rectangle to form the lateral surface.
The prompt above was compiled from the original drawing commands and is for reference only.