Boat Coordinate Game by Siv Svendsen
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This example demonstrates a game where players locate submarines using coordinates in a coordinate system. Core math concepts include coordinate geometry, vector operations, and geometric constructions. Construction highlights: Utilizes GeoGebra commands and objects such as Random, Circle, Ray, OrthogonalLine, Intersect, CircumcircleArc, Midpoint, Sequence, If, Segment, Polygon, Line, Rotate, Mod, Point. Suitable for middle school and above students to practice coordinate geometry and vector knowledge, enhancing spatial reasoning skills.
GeoGebra Commands & Parameters
Random(-10, 10) → bbRandom(-10, 10) → aaRandom(-10, 10) → ccRandom(4, 15) → rrCircle(A, (((1.5 * v) - 1) * rr)) → c'Ray(A, (0, 0)) → aOrthogonalLine(A, a) → bIntersect(c', b) → B, CIntersect(c', a) → D, TCircumcircleArc(B, D, C) → dMidpoint(C, D) → EMidpoint(B, D) → F_2Ray(A', E) → eRay(A', F_2) → fIntersect(d, e) → G,Intersect(d, f) → H,CircumcircleArc(G, D, H) → gCircle(I, 1) → hSequence(Text[If[s < 10, " ", ""] + (s), (21.6 + (2 * Mod[s - 1, 3]), 7.75 - (2 * Div[s - 1, 3]))], s, 1, 12) → liste3Circle(J, 1) → kSequence(Text[If[s ≟ 1, " ", If[s < 5, " ", ""]] + ((30 * (s - 1))) + "º", (21.25 + (2 * Mod[s - 1, 3]), -6.25 - (2 * Div[s - 1, 3]))], s, 1, 12) → liste4If(yB > -5, 5°, ((((xB - (3 * yB)) / 2 - 19 - 1) * 30))°) → angIf(ang ≟ α ∧ dist ≟ rr, true, false) → razSegment(O, N) → mCircle(A, (((2 * v) - 1) * rr) - n) → pSequence(Circle[A, (((1.5 * v) - 1) * rr) - i], i, 0, n, n / 10) → liste5Polygon(P, Q, R, S) → poly1, p_1, q, r_1, sCircle((0, 0), If[((2 * v) * rr) > 12, 0, ((2 * v) * rr)]) → cMidpoint(K, L) → UMidpoint(U, L) → VMidpoint(U, V) → WMidpoint(V, L) → ZSegment(K, C_1) → lLine(A, l) → iSegment(A, U) → tIntersect(c, t) → A_1, B_1Segment(U, A_1) → a_1Rotate(C_1, (6 * v), U) → L'Segment(U, L') → b_1Mod((v * 100), 2) → abSegment(O, D_1) → jCircle(O, C_1) → g_1Point(g_1) → E_1Segment(O, E_1) → h_1Circle(F_1, 6.5 - abs(r / 4.5)) → q_1Line(F_1, l) → i_1Intersect(q_1, i_1) → G_1, H_1Line(J_1, r_1) → j_1Point(j_1) → N_1Line(N_1, l) → l_1Line(J_1, l) → m_1Point(m_1) → O_1Point(l_1) → P_1Intersect(l_1, r_1) → M_1Polygon(M_1, N_1, J_1, F) → poly2, m_2, n_1, j_2, f_2Point(l_1) → Q_1Point(m_1) → R_1Polygon(P_1, Q_1, R_1, O_1) → poly3, p_2, q_2, r_2, o_1Point(j_1) → S_1Polygon(S_1, T_1, O_1, J_1) → poly4, s_1, t_1, o_2, j_3Midpoint(s_1) → V_1Midpoint(o_2) → W_1Midpoint(S_1, J_1) → Z_1Midpoint(t_1) → A_2Segment(V_1, W_1) → a_2Segment(Z_1, A_2) → b_2Intersect(b_2, a_2) → B_2Circle(B_2, V_1) → c_2Sequence((x(O) + i, y(D_1)), i, -11, 11, 1) → liste1Sequence((x(N) + i, y(N)), i, -11, 11, 1) → liste6Sequence((x(C_1), y(C_1) + i), i, -11, 11, 1) → liste7Sequence((x(E_1), y(E_1) + i), i, -11, 11, 1) → liste8Ray(M_1, T_1) → c_1Sequence(Segment[Element[liste8, i], Element[liste7, i]], i, 0, 22) → liste10Sequence((x(D_1) + i, 0), i, -11, 11) → liste2Sequence(Segment[Element[liste1, i], Element[liste6, i]], i, 0, 22) → liste9Line(S, P) → d_1Line(J_1, S_1) → e_1Line(Q_1, e_1) → f_1Intersect(d_1, s) → MIntersect(d_1, f_1) → C_2Line(R, d_1) → k_1Intersect(e_1, k_1) → D_2Polygon(S, C_2, Q_1, S_1, D_2, R) → poly5, s_2, c_3, q_3, s_3, d_2, r_3Point(d_1) → E_2Line(E_2, p_1) → e_2Intersect(k_1, e_2) → G_2Polygon(E_2, P, Q, G_2) → poly6, e_3, p_3, q_4, g_2Sequence(O + (i, 0), i, -10, 10) → liste11Sequence(O + (0, i), i, -10, 10) → liste12Sequence(i, i, -10, 10) → liste13Sequence(Text[Element[liste13, i], (x(Element[liste11, i] - 0.42), y(Element[liste11, i] - 0.85))], i, 1, Length[liste13], 2) → liste14Sequence(Text[Element[liste13, i], (x(Element[liste12, i] - 1), y(Element[liste12, i] - 0.31))], i, 1, Length[liste13], 2) → liste15
AI Drawing Prompt Reference
Draw a submarine location game in a coordinate system. Start by randomly selecting a point A on the x-axis, then select a point B on a circle centered at A. Construct a perpendicular line b to the x-axis through A, intersecting the circle c' at points B and C. Next, construct a perpendicular line a to the y-axis through A, intersecting the circle c' at points D and T. Then, construct a circular arc d with B and D as the chord, and find its midpoint E and F. Construct two rays e and f through E and F, intersecting arc d at points G and H. Construct another circular arc g with G and D as the chord. Draw a unit circle h and angle labels. Finally, construct a series of circles and line segments to form a complex geometric figure.
The prompt above was compiled from the original drawing commands and is for reference only.