两位数乘法可视化演示
几何画板及绘图内容加载中,请稍等……
① 本范例演示两位数乘法的面积模型,将乘法转化为矩形面积的可视化计算。② 涉及核心数学概念包括整数乘法、面积与乘法的对应关系、位值分解以及几何变换中的平移与向量。③ 作图要点:使用 Point、Ray、Vector、Translate、Segment、If、Polygon、Textfield 等命令,创建点 A、B、C、D 等对象并通过向量平移构建部分矩形,利用 Polygon 生成面积区域,Textfield 显示中间结果。④ 适合小学高年级至初中低年级作为乘法概念引入或复习教具,也可用于教师课堂演示与学生自主探究。
GeoGebra 命令及参数
Point(xAxis) → ARay(A, B) → aPoint(xAxis) → CRay(C, D) → bRay(E, W) → cRay(F, Z) → dRay(G, A_1) → eRay(H, B_1) → fRay(I, C_1) → gRay(J, D_1) → hRay(K, E_1) → iRay(L, F_1) → jRay(M, G_1) → kRay(N, H_1) → lVector(W, Z) → uTranslate(N, u) → N'Translate(H_1, u) → I_1Ray(N', I_1) → l'Translate(N', u) → N''Translate(I_1, u) → J_1Ray(N'', J_1) → l''Translate(N'', u) → N'''Translate(J_1, u) → K_1Ray(N''', K_1) → l'''Translate(N''', u) → L_1Translate(K_1, u) → M_1Ray(L_1, M_1) → mTranslate(L_1, u) → N_1Translate(M_1, u) → O_1Ray(N_1, O_1) → m'Vector(W, Z) → vTranslate(N_1, v) → P_1Translate(O_1, v) → Q_1Ray(P_1, Q_1) → m''Translate(P_1, v) → R_1Translate(Q_1, v) → S_1Ray(R_1, S_1) → m'''Translate(R_1, v) → T_1Translate(S_1, v) → U_1Ray(T_1, U_1) → nTranslate(T_1, v) → V_1Translate(U_1, v) → W_1Ray(V_1, W_1) → n'Translate(V_1, v) → Z_1Translate(W_1, v) → A_2Ray(Z_1, A_2) → n''Translate(Z_1, v) → B_2Translate(A_2, v) → C_2Ray(B_2, C_2) → n'''Translate(B_2, v) → D_2Translate(C_2, v) → E_2Ray(D_2, E_2) → pTranslate(D_2, v) → F_2Translate(E_2, v) → G_2Ray(F_2, G_2) → p'Translate(F_2, v) → H_2Translate(G_2, v) → I_2Ray(H_2, I_2) → p''Translate(H_2, v) → J_2Translate(I_2, v) → K_2Ray(J_2, K_2) → p'''Translate(J_2, v) → L_2Translate(K_2, v) → M_2Ray(L_2, M_2) → qTranslate(L_2, v) → N_2Translate(M_2, v) → O_2Ray(N_2, O_2) → q'Translate(N_2, v) → P_2Translate(O_2, v) → Q_2Ray(P_2, Q_2) → q''Translate(P_2, v) → R_2Translate(Q_2, v) → S_2Ray(R_2, S_2) → q'''Translate(R_2, v) → T_2Translate(S_2, v) → U_2Ray(T_2, U_2) → rTranslate(T_2, v) → V_2Translate(U_2, v) → W_2Ray(V_2, W_2) → r'Translate(V_2, v) → Z_2Translate(W_2, v) → A_3Ray(Z_2, A_3) → r''Translate(Z_2, v) → B_3Translate(A_3, v) → C_3Ray(B_3, C_3) → r'''Translate(B_3, v) → D_3Translate(C_3, v) → E_3Ray(D_3, E_3) → sTranslate(D_3, v) → F_3Translate(E_3, v) → G_3Ray(F_3, G_3) → s'Translate(F_3, v) → H_3Translate(G_3, v) → I_3Ray(H_3, I_3) → s''Translate(H_3, v) → J_3Translate(I_3, v) → K_3Ray(J_3, K_3) → s'''Translate(J_3, v) → L_3Translate(K_3, v) → M_3Ray(L_3, M_3) → tTranslate(L_3, v) → N_3Translate(M_3, v) → O_3Ray(N_3, O_3) → t'Ray(P_3, Q_3) → a_1Vector(A, Q_3) → wTranslate(P_3, w) → R_3Translate(Q_3, w) → S_3Ray(R_3, S_3) → b_1Translate(R_3, w) → T_3Translate(S_3, w) → U_3Ray(T_3, U_3) → c_1Translate(T_3, w) → V_3Translate(U_3, w) → W_3Ray(V_3, W_3) → d_1Translate(V_3, w) → Z_3Translate(W_3, w) → A_4Ray(Z_3, A_4) → e_1Translate(Z_3, w) → B_4Translate(A_4, w) → C_4Ray(B_4, C_4) → f_1Translate(B_4, w) → D_4Translate(C_4, w) → E_4Ray(D_4, E_4) → g_1Translate(D_4, w) → F_4Translate(E_4, w) → G_4Ray(F_4, G_4) → h_1Translate(F_4, w) → H_4Translate(G_4, w) → I_4Ray(H_4, I_4) → i_1Translate(H_4, w) → J_4Translate(I_4, w) → K_4Ray(J_4, K_4) → j_1Translate(J_4, w) → L_4Translate(K_4, w) → M_4Ray(L_4, M_4) → k_1Translate(L_4, w) → N_4Translate(M_4, w) → O_4Ray(N_4, O_4) → l_1Translate(N_4, w) → P_4Translate(O_4, w) → Q_4Ray(P_4, Q_4) → m_1Translate(P_4, w) → R_4Translate(Q_4, w) → S_4Ray(R_4, S_4) → n_1Translate(R_4, Vector[(0, 0)]) → T_4Translate(S_4, Vector[(0, 0)]) → U_4Ray(T_4, U_4) → p_1Translate(T_4, w) → V_4Translate(U_4, w) → W_4Ray(V_4, W_4) → q_1Translate(V_4, w) → Z_4Translate(W_4, w) → A_5Ray(Z_4, A_5) → r_1Translate(Z_4, w) → B_5Translate(A_5, w) → C_5Ray(B_5, C_5) → s_1Translate(B_5, w) → D_5Translate(C_5, w) → E_5Ray(D_5, E_5) → t_1Translate(D_5, w) → F_5Translate(E_5, w) → G_5Ray(F_5, G_5) → a_2Translate(F_5, w) → H_5Translate(G_5, w) → I_5Ray(H_5, I_5) → b_2Translate(H_5, w) → J_5Translate(I_5, w) → K_5Ray(J_5, K_5) → c_2Translate(J_5, w) → L_5Translate(K_5, w) → M_5Ray(L_5, M_5) → d_2Translate(L_5, w) → N_5Translate(M_5, w) → O_5Ray(N_5, O_5) → e_2Translate(N_5, w) → P_5Translate(O_5, w) → Q_5Ray(P_5, Q_5) → f_2Translate(P_5, w) → R_5Translate(Q_5, w) → S_5Ray(R_5, S_5) → g_2Translate(R_5, w) → T_5Translate(S_5, w) → U_5Ray(T_5, U_5) → h_2Translate(T_5, w) → V_5Translate(U_5, w) → W_5Ray(V_5, W_5) → i_2Translate(V_5, w) → Z_5Translate(W_5, w) → A_6Ray(Z_5, A_6) → j_2Translate(Z_5, w) → B_6Translate(A_6, w) → C_6Ray(B_6, C_6) → k_2Translate(B_6, w) → D_6Translate(C_6, w) → E_6Ray(D_6, E_6) → l_2Translate(D_6, w) → F_6Translate(E_6, w) → G_6Ray(F_6, G_6) → m_2Translate(F_6, w) → H_6Translate(G_6, w) → I_6Ray(H_6, I_6) → n_2Translate(H_6, w) → J_6Translate(I_6, w) → K_6Ray(J_6, K_6) → p_2Translate(J_6, w) → L_6Translate(K_6, w) → M_6Ray(L_6, M_6) → q_2Translate(L_6, w) → N_6Translate(M_6, w) → O_6Ray(N_6, O_6) → r_2Translate(N_6, w) → P_6Translate(O_6, w) → Q_6Ray(P_6, Q_6) → s_2Translate(P_6, w) → R_6Translate(Q_6, w) → S_6Ray(R_6, S_6) → t_2Translate(R_6, w) → T_6Translate(S_6, w) → U_6Ray(T_6, U_6) → a_3Translate(T_6, w) → V_6Translate(U_6, w) → W_6Ray(V_6, W_6) → b_3Translate(V_6, w) → Z_6Translate(W_6, w) → A_7Ray(Z_6, A_7) → c_3Translate(Z_6, w) → B_7Translate(A_7, w) → C_7Ray(B_7, C_7) → d_3Vector(B_1, A_1) → zTranslate(A, z) → A'Translate(B, z) → B'Ray(A', B') → a'Vector(B_1, H) → u_1Translate(P_3, u_1) → D_7Translate(Q_3, u_1) → E_7Ray(D_7, E_7) → e_3Segment(F_7, H_7) → f_3Segment(H_7, G_7) → g_3If(tallA ≥ 40, førti, tretti) → yover30If(tallA ≥ 30, yover30, 20) → yover20If(tallA ≥ 20, yover20, 10) → yover10If(tallA ≥ 10, yover10, 0) → yover0If(tallB ≥ 40, førti, tretti) → xover30If(tallB ≥ 30, xover30, 20) → xover20If(tallB ≥ 20, xover20, 10) → xover10If(tallB ≥ 10, xover10, 0) → xover0Segment(I_7, K_7) → h_3Segment(K_7, J_7) → i_3Vector(I_7, F_7) → v_1Translate(K_7, v_1) → L_7Vector(J_7, G_7) → w_1Translate(K_7, w_1) → M_7Segment(K_7, M_7) → j_3Segment(K_7, L_7) → k_3Polygon(A', I_7, K_7, J_7) → mangekant1, a'_1, i_7, k_7, j_7Textfield() → tekstfelt1Polygon(J_7, G_7, M_7, K_7) → mangekant2, j_4, g_7, m_7, k_4Textfield() → tekstfelt2Polygon(I_7, F_7, L_7, K_7) → mangekant3, i_4, f_7, l_7, k_5Textfield() → tekstfelt3Polygon(K_7, M_7, H_7, L_7) → mangekant4, k_6, m_3, h_7, l_3Textfield() → tekstfelt4
AI 绘图提示语参考
绘制两位数乘法的面积模型:在水平轴上放置两个起点,分别引出代表十位和个位的射线,利用向量平移构建一系列平行矩形,依次通过平移生成部分矩形区域,再用多边形封闭每个部分区域以显示面积,最后在关键位置添加文本框标示中间乘积结果。
以上提示语为根据原始绘图命令整理而来,仅供参考。