余弦定理可视化演示

余弦定理可视化演示
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2020-01-06 05:30
①本范例通过动态图形演示余弦定理在任意三角形中的应用;②涉及核心数学概念包括余弦定理、三角形边角关系、向量运算;③作图要点:使用Line、Polygon、OrthogonalLine、Intersect、Segment、Angle、Ray、Rotate、Circle、Midpoint等GeoGebra命令构建三角形及辅助线,通过动态调整边长和角度展示定理的普适性;④适合高中数学教学及几何定理探究学习。

GeoGebra 命令及参数

  1. Line(B, A) → d
  2. Polygon(B, A, 4) → poly4, r, s, t, a_1, K, L
  3. Line(L, K) → b_1
  4. Line(C, A) → e
  5. OrthogonalLine(B, e) → g
  6. Intersect(e, g) → F
  7. Polygon(A, C, 4) → poly3, m, n, p, q, I, J
  8. Line(I, J) → c_1
  9. Intersect(g, c_1) → N
  10. Polygon(A, F, N, J) → poly6, a_3, f_1, n_1, j_1
  11. Polygon(C, I, N, F) → poly10, c_3, i_1, n_2, f_2
  12. OrthogonalLine(C, d) → f
  13. Intersect(d, f) → E
  14. Intersect(f, b_1) → M
  15. Polygon(A, E, M, K) → poly5, a_2, e_1, m_1, k_1
  16. Polygon(B, E, M, L) → poly9, b_3, e_2, m_2, l_1
  17. Polygon(C, B, 4) → poly2, i, j, k, l, G, H
  18. Line(V, K_1) → t_2
  19. Line(Z, D_1) → e_3
  20. Intersect(t_2, e_3) → L_1
  21. Polygon(A, B, C) → poly1, c, a, b
  22. OrthogonalLine(A, a) → h
  23. Intersect(h, a) → D
  24. Intersect(h, k) → O
  25. Polygon(D, C, H, O) → poly7, d_1, c_2, h_1, o_2
  26. Polygon(D, O, G, B) → poly8, d_2, o_1, g_1, b_2
  27. Segment(A, D) → p_1
  28. Segment(C, E) → q_1
  29. Segment(B, F) → r_1
  30. Angle(B, A, C) → α
  31. Segment(A, E) → s_1
  32. Segment(A, F) → t_1
  33. Ray(B, C) → g_2
  34. Ray(C, B) → h_2
  35. Rotate(C, (-((180° - setalpha) / 2)), C) → C'
  36. Rotate(B, (-((180° - (2 * setalpha)) / 2)), C) → B'
  37. Ray(C', B') → i_2
  38. Rotate(B, (180° - (2 * setalpha)) / 2, B) → B'_1
  39. Rotate(C, (180° - (2 * setalpha)) / 2, B) → C'_1
  40. Ray(B'_1, C'_1) → j_2
  41. Intersect(i_2, j_2) → P
  42. Circle(P, C) → k_2
  43. Ray(D, A) → l_2
  44. Intersect(k_2, l_2) → Q,
  45. Midpoint(B, C) → R
  46. Circle(R, C) → p_2
  47. Intersect(p_2, l_2) → S, C_1
  48. Polygon(T, J_1, I_1, H_1) → poly16, t_3, j_3, i_4, h_4
  49. Polygon(H_1, I_1, K_1, V) → poly11, h_3, i_3, k_3, v
  50. Line(W, F_1) → l_3
  51. Intersect(l_3, v) → M_1
  52. Polygon(H_1, I_1, W, M_1) → poly15, h_5, i_5, w, m_3
  53. Polygon(H_1, V, K_1, I_1) → poly17, n_3, p_3, q_3, r_3
  54. Polygon(H_1, I_1, W, M_1) → poly18, h_6, i_6, w_1, m_4
  55. Polygon(M_1, W, K_1, V) → poly19, m_5, w_2, k_4, v_1
  56. Polygon(W, F_1, L_1, K_1) → poly20, q_2, r_2, s_2, f_3
  57. Polygon(U, Z, B_1, A_1) → poly12, u_1, z, b_4, a_4
  58. Polygon(A_1, B_1, N_1, G_1) → poly13, d_3, s_3, c_4, e_4
  59. Polygon(K_1, G_1, N_1, D_1) → poly14, k_5, g_3, n_4, d_4
  60. Line(G_1, N_1) → f_4
  61. Line(T, V) → g_4
  62. Intersect(f_4, g_4) → O_1
  63. Segment(M_1, O_1) → j_4
  64. Segment(O_1, G_1) → l_4
  65. Midpoint(B, H) → Q_1
  66. Midpoint(J, C) → R_1
  67. Midpoint(K, B) → S_1
  68. Midpoint(A_1, Z) → T_1
  69. Midpoint(t_1) → U_1
  70. Midpoint(F_1, K_1) → V_1
  71. Midpoint(D_1, G_1) → W_1
  72. Midpoint(J, F) → Z_1
  73. Midpoint(K, E) → A_2
  74. Midpoint(T, W) → P_1
  75. Segment(H_1, I_1) → p_4
  76. Polygon(L, K, A, B) → poly21, l_5, k_6, a_5, b_5
  77. Midpoint(B_1, G_1) → C_2
  78. Polygon(J, I, C, A) → poly22, j_5, i_7, c_5, a_6
  79. Midpoint(F_1, D_1) → D_2
  80. Midpoint(D_1, N_1) → E_2

AI 绘图提示语参考

画一个任意三角形,动态展示余弦定理。包含三角形的三条边和三个角,用辅助线标示出余弦定理中的关键关系。绘制垂直线、交点和旋转操作来构建辅助图形,展示边长和角度变化时定理的普适性。最终图形应清晰展示三角形各部分与余弦定理的关联,适合用于高中数学教学和几何定理探索。
以上提示语为根据原始绘图命令整理而来,仅供参考。