向量与分量练习
几何画板及绘图内容加载中,请稍等……
①本范例演示如何通过交互式测试找到向量的分量;②涉及的核心数学概念包括向量分解、坐标几何和勾股定理;③构造要点:使用了Shuffle, Element, Textfield, Corner, onboardingTextOffset, Polygon, Segment, Vector, Translate等GeoGebra命令和对象;④适合高中阶段学习向量与解析几何的学生使用。
GeoGebra 命令及参数
Shuffle({1, 2, 3, 4, 5, 6, 7}) → allCaseNum, {6, 7, 5, 1, 2, 3, 4}Shuffle(Sequence[t, t, -6, 6, 1] \ {-1, 1}) → allCompX, {-3, -4, -2, -5, 3, 6, 2, -6, 5, 4, 0}Shuffle(Sequence[t, t, -6, 6, 1] \ {0, -1, 1}) → allCompY, {-2, -4, -5, 2, -6, 5, 6, 4, -3, 3}Shuffle(Join[Sequence[Sequence[(j, k), j, -4, 4, 1], k, -4, 4, 1]]) → startGrid, {(1, -2), (-4, 3), (-2, -3), (-3, 1), (-4, -3), (-2, -1), (-2, 2), (4, 0), (-3, 3), (2, 1), (-1, -3), (1, 1), (4, -4), (2, -3), (2, 0), (0, 3), (-2, -4), (0, 2), (-1, -4), (-3, -3), (-2, -2), (3, 2), (1, 0), (4, -3), (0, 0), (0, -2), (-4, 4), (2, -4), (-1, -1), (3, 0), (-1, 0), (0, -3), (2, -2), (4, -1), (-1, 1), (-1, 3), (3, 1), (-4, 1), (3, -3), (4, 1), (1, -1), (1, 3), (1, -4), (-4, 2), (4, 2), (-1, 2), (1, 4), (-1, -2), (-3, -1), (-2, 0), (2, 2), (4, -2), (-2, 3), (2, 3), (-4, -2), (-4, -4), (2, -1), (3, -2), (3, -4), (-3, 0), (4, 3), (-3, -4), (1, 2), (0, 1), (4, 4), (-3, -2), (0, -1), (-1, 4), (0, -4), (-2, 4), (3, 3), (2, 4), (-3, 4), (-4, 0), (-4, -1), (-2, 1), (3, 4), (-3, 2), (3, -1), (1, -3), (0, 4)}Element(allCaseNum, Mod[countQuestion, Length[allCaseNum]] + 1) → caseNumElement(allCompX, Mod[countQuestion, Length[allCompX]] + 1) → compXElement(allCompY, Mod[countQuestion, Length[allCompY]] + 1) → compYElement(startGrid, Mod[countQuestion, Length[startGrid]] + 1) → V1Textfield(inputB) → InputBoxBCorner(5) → layoutAppSizeonboardingTextOffset(Corner[onboardingText, 1], Corner[onboardingText, 3], onboardingCase, Corner[1], Corner[3], Corner[5]) → OnboardingTextOffsetTextfield(inputA) → InputBoxATextfield(inputC) → InputBoxCPolygon(P1, Mirror[P1, yAxis], Mirror[P1, (0, 0)], Mirror[P1, xAxis]) → peep, p1, f, g, hSegment((-10.8, 0), (10.8, 0)) → fakeXSegment((0, -10.8), (0, 10.8)) → fakeYVector(V1, V2) → givenVecVector(V1, (0, 0)) → aniVecTranslate(V1, Vector[(aniSli * aniVec)]) → V1TTranslate(V2, Vector[(aniSli * aniVec)]) → V2TVector(V1T, V2T) → transVecSegment(V2T, (0, y(V2T))) → projYSegment(V2T, (x(V2T), 0)) → projXSegment((compX, 0), (0, 0)) → segmXSegment((0, compY), (0, 0)) → segmY
AI 绘图提示语参考
在坐标系中绘制一个向量,起点为原点,终点为随机选择的点,并显示该向量的x和y分量。先画出坐标轴,然后随机选择一个点作为向量的终点,并画出向量。接着,从向量的终点向x轴和y轴分别作垂线,交点分别为x分量和y分量的终点。最后,画出x分量和y分量,并标注它们的长度。
以上提示语为根据原始绘图命令整理而来,仅供参考。