瓦萨雷利的阿拉灵感

瓦萨雷利的阿拉灵感
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2014-09-04 07:27
①本范例演示了瓦萨雷利艺术中的对称性图形,通过旋转和反射构建复杂的视觉图案;②涉及核心数学概念包括二面体群、旋转、反射、对称性;③作图要点使用了GeoGebra命令:Circle(画圆)、Dilate(缩放)、Rotate(旋转)、Intersect(相交)、Ray(射线)、Point(点);④适合高中阶段学习几何变换、对称性和二面体群的学生,也可用于艺术与数学结合的教学。

GeoGebra 命令及参数

  1. Circle(A, B) → c
  2. Dilate(c, k, C) → c'
  3. Circle(D, E) → d
  4. Dilate(d, k, C) → d'
  5. Circle(F, G) → e
  6. Dilate(e, k, C) → e'
  7. Rotate(c', 60*°, C) → c''
  8. Rotate(d', 60*°, C) → d''
  9. Rotate(e', 60*°, C) → e''
  10. Rotate(c'', 60*°, C) → c'''
  11. Rotate(d'', 60*°, C) → d'''
  12. Rotate(e'', 60*°, C) → e'''
  13. Rotate(c''', 60*°, C) → f
  14. Rotate(d''', 60*°, C) → g
  15. Rotate(e''', 60*°, C) → h
  16. Rotate(f, 60*°, C) → f'
  17. Rotate(g, 60*°, C) → g'
  18. Rotate(h, 60*°, C) → h'
  19. Rotate(f', 60*°, C) → f''
  20. Rotate(g', 60*°, C) → g''
  21. Rotate(h', 60*°, C) → h''
  22. Intersect(c', c'', 1) → H
  23. Ray(C, H) → a
  24. Point(a) → I
  25. Circle(C, I) → p
  26. Rotate(C, 30*°, C) → C'
  27. Rotate(H, 30*°, C) → H'
  28. Ray(C', H') → a'
  29. Rotate(C', 30*°, C) → C''
  30. Rotate(H', 30*°, C) → H''
  31. Ray(C'', H'') → a''
  32. Rotate(C'', 30*°, C) → C'''
  33. Rotate(H'', 30*°, C) → H'''
  34. Ray(C''', H''') → a'''
  35. Rotate(C''', 30*°, C) → J
  36. Rotate(H''', 30*°, C) → K
  37. Ray(J, K) → b
  38. Rotate(J, 30*°, C) → J'
  39. Rotate(K, 30*°, C) → K'
  40. Ray(J', K') → b'
  41. Rotate(J', 30*°, C) → J''
  42. Rotate(K', 30*°, C) → K''
  43. Ray(J'', K'') → b''
  44. Rotate(J'', 30*°, C) → J'''
  45. Rotate(K'', 30*°, C) → K'''
  46. Ray(J''', K''') → b'''
  47. Rotate(J''', 30*°, C) → L
  48. Rotate(K''', 30*°, C) → M
  49. Ray(L, M) → i
  50. Rotate(L, 30*°, C) → L'
  51. Rotate(M, 30*°, C) → M'
  52. Ray(L', M') → i'
  53. Rotate(L', 30*°, C) → L''
  54. Rotate(M', 30*°, C) → M''
  55. Ray(L'', M'') → i''
  56. Rotate(L'', 30*°, C) → L'''
  57. Rotate(M'', 30*°, C) → M'''
  58. Ray(L''', M''') → i'''
  59. Intersect(p, a', 1) → N
  60. Intersect(p, b', 1) → O
  61. Intersect(p, b''', 1) → P
  62. Intersect(p, i', 1) → Q
  63. Intersect(p, i''', 1) → R
  64. Intersect(p, a''', 1) → S
  65. Rotate(S, α, C) → S'
  66. Rotate(O, α, C) → O'
  67. Rotate(P, α, C) → P'
  68. Rotate(Q, α, C) → Q'
  69. Rotate(R, α, C) → R'
  70. Rotate(N, α, C) → N'
  71. Point(b') → W
  72. Point(a''') → Z
  73. Point(a') → A_1
  74. Point(i''') → B_1
  75. Point(i') → C_1
  76. Point(b''') → D_1
  77. Rotate(Z, (-α), C) → Z'
  78. Rotate(W, (-α), C) → W'
  79. Rotate(D_1, (-α), C) → T
  80. Rotate(C_1, (-α), C) → U
  81. Rotate(B_1, (-α), C) → V
  82. Rotate(A_1, (-α), C) → E_1
  83. Point(a''') → G_1
  84. Point(a') → H_1
  85. Point(i''') → I_1
  86. Point(i') → J_1
  87. Point(b''') → K_1
  88. Point(b') → L_1
  89. Rotate(G_1, α, C) → F_1
  90. Rotate(L_1, α, C) → M_1
  91. Rotate(K_1, α, C) → N_1
  92. Rotate(J_1, α, C) → O_1
  93. Rotate(I_1, α, C) → P_1
  94. Rotate(H_1, α, C) → Q_1
  95. Point(a''') → R_1
  96. Point(b') → S_1
  97. Point(a') → U_1
  98. Point(i''') → V_1
  99. Point(i') → T_1
  100. Point(b''') → W_1
  101. Rotate(R_1, (-α), C) → Z_1
  102. Rotate(W_1, (-α), C) → A_2
  103. Rotate(T_1, (-α), C) → B_2
  104. Rotate(V_1, (-α), C) → C_2
  105. Rotate(U_1, (-α), C) → D_2
  106. Rotate(S_1, (-α), C) → E_2
  107. Point(a'') → L_2
  108. Point(b) → G_2
  109. Circle(G_2, H_2) → q
  110. Rotate(q, 120*°, C) → q'
  111. Rotate(q', 120*°, C) → q''
  112. Circle(C, I_2) → r
  113. Circle(C, J_2) → s
  114. Circle(C, K_2) → t
  115. Intersect(c'', c''', 2) → M_2
  116. Circle(C, M_2) → c_1

AI 绘图提示语参考

画一个复杂的视觉图案,通过旋转和反射展示对称性,包含多个同心圆和它们的放缩副本,这些放缩副本再进行多次旋转,形成旋转对称的图案,最后用射线连接关键点,构成一个动态的、具有艺术感的几何结构。
以上提示语为根据原始绘图命令整理而来,仅供参考。