对称性演示
几何画板及绘图内容加载中,请稍等……
①本范例演示了多边形的对称性及其镜像变换;②涉及核心数学概念包括对称性、多边形构造、镜像变换;③作图要点:使用Segment、Point、Polygon、Mirror、Intersect等GeoGebra命令创建多边形并实现镜像;④适合高中数学教学,用于理解几何变换和对称性原理。
GeoGebra 命令及参数
Segment(A, B) → aPoint(a) → CPoint(a) → JPolygon(C, D, E, F, G, H, I, J) → poly1, c, d, e, f, g, h, i, jMirror(C, a) → C'Mirror(D, a) → D'Segment(C', D') → c'Mirror(D, a) → D'_1Mirror(E, a) → E'Segment(D'_1, E') → d'Mirror(E, a) → E'_1Mirror(F, a) → F'Segment(E'_1, F') → e'Mirror(F, a) → F'_1Mirror(G, a) → G'Segment(F'_1, G') → f'Mirror(G, a) → G'_1Mirror(H, a) → H'Segment(G'_1, H') → g'Mirror(H, a) → H'_1Mirror(I, a) → I'Segment(H'_1, I') → h'Mirror(I, a) → I'_1Mirror(J, a) → J'Segment(I'_1, J') → i'Segment(K, L) → nPoint(n) → OPoint(n) → VPolygon(O, P, Q, R, S, T, U, V) → poly2, o_1, p, q, r, s, t, u, vMirror(O, n) → O'Mirror(P, n) → P'Mirror(Q, n) → Q'Mirror(R, n) → R'Mirror(S, n) → S'Mirror(T, n) → T'Mirror(U, n) → U'Mirror(V, n) → V'Polygon(O', P', Q', R', S', T', U', V') → poly2', o', p', q', r', s', t', u', v'Segment(W, Z) → c_1Point(c_1) → C_1Polygon(C_1, D_1, E_1, F_1, G_1, H_1, I_1, J_1) → poly3, c_2, d_2, e_1, f_1, g_1, h_1, i_1, j_1Mirror(C_1, c_1) → K_1Mirror(D_1, c_1) → L_1Mirror(E_1, c_1) → M_1Mirror(F_1, c_1) → N_1Mirror(G_1, c_1) → O_1Mirror(H_1, c_1) → P_1Mirror(I_1, c_1) → S_1Mirror(J_1, c_1) → T_1Polygon(K_1, L_1, M_1, N_1, O_1, P_1, S_1, T_1) → poly3', k_1, l_1, m_1, n_1, o_2, p_1, s_1, t_1Segment(U_1, V_1) → a_2Segment(W_1, Z_1) → b_2Point(b_2) → A_2Point(a_2) → G_2Intersect(a_2, b_2) → H_2Polygon(A_2, B_2, C_2, D_2, E_2, F_2, G_2, H_2) → poly4, a_3, b_3, c_3, d_3, e_2, f_2, g_2, h_2Mirror(A_2, a_2) → I_2Mirror(B_2, a_2) → J_2Mirror(C_2, a_2) → K_2Mirror(D_2, a_2) → L_2Mirror(E_2, a_2) → M_2Mirror(F_2, a_2) → N_2Mirror(G_2, a_2) → O_2Mirror(H_2, a_2) → P_2Polygon(I_2, J_2, K_2, L_2, M_2, N_2, O_2, P_2) → poly4', i_2, j_2, k_2, l_2, m_2, n_2, o_3, p_2Mirror(I_2, b_2) → Q_2Mirror(J_2, b_2) → R_2Mirror(K_2, b_2) → S_2Mirror(L_2, b_2) → T_2Mirror(M_2, b_2) → U_2Mirror(N_2, b_2) → V_2Mirror(O_2, b_2) → W_2Mirror(P_2, b_2) → Z_2Polygon(Q_2, R_2, S_2, T_2, U_2, V_2, W_2, Z_2) → poly4'', q_2, r_2, s_2, t_2, u_2, v_2, w_2, z_2Mirror(A_2, b_2) → A_3Mirror(B_2, b_2) → B_3Mirror(C_2, b_2) → C_3Mirror(D_2, b_2) → D_3Mirror(E_2, b_2) → E_3Mirror(F_2, b_2) → F_3Mirror(G_2, b_2) → G_3Mirror(H_2, b_2) → H_3Polygon(A_3, B_3, C_3, D_3, E_3, F_3, G_3, H_3) → poly4'_1, a_4, b_4, c_4, d_4, e_3, f_3, g_3, h_3Point(Circle[Q_3, 6]) → R_3Mirror(C, a) → C'_1Mirror(D, a) → D'_2Mirror(E, a) → E'_2Mirror(F, a) → F'_2Mirror(G, a) → G'_2Mirror(H, a) → H'_2Mirror(I, a) → I'_2Mirror(J, a) → J'_1Polygon(C'_1, D'_2, E'_2, F'_2, G'_2, H'_2, I'_2, J'_1) → poly1', c'_1, d'_2, e'_2, f'_2, g'_2, h'_2, i'_2, j'_1