等边三角形内一点到三边的距离和

等边三角形内一点到三边的距离和
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2021-12-05 18:15
①本范例演示了等边三角形内任意一点到三边的最短距离之和等于三角形的高;②涉及核心数学概念:等边三角形性质、距离计算、几何作图;③构造要点:使用Polygon、PointIn、OrthogonalLine、Intersect、Segment、Rotate、Angle、Ray、Centroid、Line、Circle、Distance、Vector、Translate、Midpoint、Point等命令;④适合高中数学教学,用于理解几何性质与证明。

GeoGebra 命令及参数

  1. Polygon(A, B, 3) → poly1, f, g, h, C
  2. PointIn(poly1) → P
  3. OrthogonalLine(P, g) → i
  4. OrthogonalLine(P, f) → j
  5. OrthogonalLine(P, h) → k
  6. Intersect(j, f) → E
  7. Intersect(k, h) → F
  8. Intersect(i, g) → G
  9. Segment(C, A) → l
  10. Segment(A, B) → m
  11. Segment(B, C) → n
  12. Segment(F, P) → p
  13. Segment(P, G) → q
  14. Segment(P, E) → r
  15. Rotate(G, 30°, P) → G'
  16. Angle(G, P, G') → α
  17. Rotate(G, -30°, P) → G'_{1}
  18. Angle(G'_{1}, P, G) → β
  19. Ray(P, G') → s
  20. Ray(P, G'_{1}) → t
  21. Intersect(n, s) → H
  22. Intersect(n, t) → I
  23. Rotate(F, 30°, P) → F'
  24. Angle(F, P, F') → γ
  25. Rotate(F, -30°, P) → F'_{1}
  26. Angle(F'_{1}, P, F) → δ
  27. Ray(P, F'_{1}) → a
  28. Ray(P, F') → b
  29. Intersect(l, a) → J
  30. Intersect(l, b) → K
  31. Rotate(E, 30°, P) → E'
  32. Angle(E, P, E') → ε
  33. Rotate(E, -30°, P) → E'_{1}
  34. Angle(E'_{1}, P, E) → ζ
  35. Ray(P, E'_{1}) → c
  36. Ray(P, E') → d
  37. Intersect(m, c) → L
  38. Intersect(m, d) → M
  39. Polygon(J, P, K) → t1, k_1, j_1, d_1
  40. Polygon(P, L, M) → t2, m_1, d_2, l_1
  41. Polygon(P, H, I) → t3, i_1, d_3, h_1
  42. Centroid(t3) → N
  43. Rotate(P, (-η), N) → D'
  44. Rotate(H, (-η), N) → H'
  45. Rotate(I, (-η), N) → I'
  46. Polygon(D', H', I') → t3', i', d', h'
  47. Rotate(P, (-η), N) → D'_{1}
  48. Rotate(G, (-η), N) → G'_{2}
  49. Segment(D'_{1}, G'_{2}) → q'
  50. Line(C, P) → e
  51. Centroid(t1) → O
  52. Rotate(J, (-θ), O) → J'
  53. Rotate(P, (-θ), O) → D'_{2}
  54. Rotate(K, (-θ), O) → K'
  55. Polygon(J', D'_{2}, K') → t1', k', j', d'_{2}
  56. Rotate(F, (-θ), O) → F'_{2}
  57. Rotate(P, (-θ), O) → D'_{3}
  58. Segment(F'_{2}, D'_{3}) → p'
  59. Circle(J, o) → c_1
  60. Distance(J, C) → dJC
  61. Intersect(c_1, l, 1) → P_{1}
  62. Vector(J, P_{1}) → u
  63. Translate(J', u) → J''
  64. Translate(D'_{2}, u) → Q
  65. Translate(K', u) → K''
  66. Polygon(J'', Q, K'') → t1'', k'', j'', q_1
  67. Translate(F'_{2}, u) → R
  68. Translate(D'_{3}, u) → S
  69. Segment(R, S) → p''
  70. Segment(V, W) → g_1
  71. Midpoint(V, W) → A_1
  72. OrthogonalLine(A_1, g_1) → f_1
  73. OrthogonalLine(C, f_1) → n_1
  74. Intersect(f_1, n_1) → T
  75. OrthogonalLine(A_1, g_1) → p_1
  76. OrthogonalLine(V, g_1) → r_1
  77. OrthogonalLine(W, g_1) → s_1
  78. Intersect(r_1, n_1) → U
  79. Intersect(n_1, s_1) → Z
  80. OrthogonalLine(H, p_1) → t_1
  81. Intersect(f_1, p_1) → C_1
  82. Intersect(f_1, p_1) → D_1
  83. Intersect(t_1, f_1) → E_1
  84. Distance(H, E_1) → dHE1
  85. OrthogonalLine(P, p_1) → a_1
  86. Intersect(f_1, p_1) → I_1
  87. Intersect(f_1, p_1) → J_1
  88. Intersect(f_1, p_1) → K_1
  89. Intersect(f_1, p_1) → L_1
  90. Intersect(a_1, f_1) → M_1
  91. Distance(P, M_1) → dDM1
  92. Circle(P, (v * dDM1 / 6)) → e_2
  93. Intersect(e_2, a_1, 1) → N_1
  94. Vector(P, N_1) → v_1
  95. Translate(P, v_1) → D'_{4}
  96. Translate(E, v_1) → E'_{2}
  97. Segment(D'_{4}, E'_{2}) → r'
  98. Segment(U, Z) → b_1
  99. Segment(T, A_1) → f_2
  100. Segment(C, T) → g_2
  101. Segment(B, A_1) → h_2
  102. Segment(H, E_1) → i_2
  103. Segment(P, M_1) → j_2
  104. Circle(C, v) → c_2
  105. Intersect(c_2, n_1, 1) → B_1
  106. Vector(C, B_1) → w
  107. Translate(R, w) → R'
  108. Translate(S, w) → S'
  109. Segment(R', S') → p'''
  110. Circle(H, (v * dHE1 / 6)) → k_2
  111. Intersect(k_2, t_1, 1) → F_1
  112. Vector(H, F_1) → u_1
  113. Translate(D'_{1}, u_1) → G_1
  114. Translate(G'_{2}, u_1) → H_1
  115. Segment(G_1, H_1) → q''
  116. Point(g) → O_1
  117. Circle(B, A) → p_2
  118. Circle(A, B) → q_2
  119. Intersect(p_2, q_2) → D, Q_1, ,

AI 绘图提示语参考

绘制一个等边三角形ABC,然后在三角形内部选择一个点P。从P点分别向三角形的三条边作垂线,得到垂足E、F、G。接着,围绕P点旋转E、F、G,形成新的点E'、F'、G'。连接P点与E'、F'、G',并连接E'、F'、G'与三角形的顶点,形成新的三角形。最后,找到这些三角形的重心N,并围绕N点旋转P、E、F、G,形成新的点D'、H'、I',连接这些点形成最终的三角形。
以上提示语为根据原始绘图命令整理而来,仅供参考。