等边三角形内一点到三边的距离和
几何画板及绘图内容加载中,请稍等……
①本范例演示了等边三角形内任意一点到三边的最短距离之和等于三角形的高;②涉及核心数学概念:等边三角形性质、距离计算、几何作图;③构造要点:使用Polygon、PointIn、OrthogonalLine、Intersect、Segment、Rotate、Angle、Ray、Centroid、Line、Circle、Distance、Vector、Translate、Midpoint、Point等命令;④适合高中数学教学,用于理解几何性质与证明。
GeoGebra 命令及参数
Polygon(A, B, 3) → poly1, f, g, h, CPointIn(poly1) → POrthogonalLine(P, g) → iOrthogonalLine(P, f) → jOrthogonalLine(P, h) → kIntersect(j, f) → EIntersect(k, h) → FIntersect(i, g) → GSegment(C, A) → lSegment(A, B) → mSegment(B, C) → nSegment(F, P) → pSegment(P, G) → qSegment(P, E) → rRotate(G, 30°, P) → G'Angle(G, P, G') → αRotate(G, -30°, P) → G'_{1}Angle(G'_{1}, P, G) → βRay(P, G') → sRay(P, G'_{1}) → tIntersect(n, s) → HIntersect(n, t) → IRotate(F, 30°, P) → F'Angle(F, P, F') → γRotate(F, -30°, P) → F'_{1}Angle(F'_{1}, P, F) → δRay(P, F'_{1}) → aRay(P, F') → bIntersect(l, a) → JIntersect(l, b) → KRotate(E, 30°, P) → E'Angle(E, P, E') → εRotate(E, -30°, P) → E'_{1}Angle(E'_{1}, P, E) → ζRay(P, E'_{1}) → cRay(P, E') → dIntersect(m, c) → LIntersect(m, d) → MPolygon(J, P, K) → t1, k_1, j_1, d_1Polygon(P, L, M) → t2, m_1, d_2, l_1Polygon(P, H, I) → t3, i_1, d_3, h_1Centroid(t3) → NRotate(P, (-η), N) → D'Rotate(H, (-η), N) → H'Rotate(I, (-η), N) → I'Polygon(D', H', I') → t3', i', d', h'Rotate(P, (-η), N) → D'_{1}Rotate(G, (-η), N) → G'_{2}Segment(D'_{1}, G'_{2}) → q'Line(C, P) → eCentroid(t1) → ORotate(J, (-θ), O) → J'Rotate(P, (-θ), O) → D'_{2}Rotate(K, (-θ), O) → K'Polygon(J', D'_{2}, K') → t1', k', j', d'_{2}Rotate(F, (-θ), O) → F'_{2}Rotate(P, (-θ), O) → D'_{3}Segment(F'_{2}, D'_{3}) → p'Circle(J, o) → c_1Distance(J, C) → dJCIntersect(c_1, l, 1) → P_{1}Vector(J, P_{1}) → uTranslate(J', u) → J''Translate(D'_{2}, u) → QTranslate(K', u) → K''Polygon(J'', Q, K'') → t1'', k'', j'', q_1Translate(F'_{2}, u) → RTranslate(D'_{3}, u) → SSegment(R, S) → p''Segment(V, W) → g_1Midpoint(V, W) → A_1OrthogonalLine(A_1, g_1) → f_1OrthogonalLine(C, f_1) → n_1Intersect(f_1, n_1) → TOrthogonalLine(A_1, g_1) → p_1OrthogonalLine(V, g_1) → r_1OrthogonalLine(W, g_1) → s_1Intersect(r_1, n_1) → UIntersect(n_1, s_1) → ZOrthogonalLine(H, p_1) → t_1Intersect(f_1, p_1) → C_1Intersect(f_1, p_1) → D_1Intersect(t_1, f_1) → E_1Distance(H, E_1) → dHE1OrthogonalLine(P, p_1) → a_1Intersect(f_1, p_1) → I_1Intersect(f_1, p_1) → J_1Intersect(f_1, p_1) → K_1Intersect(f_1, p_1) → L_1Intersect(a_1, f_1) → M_1Distance(P, M_1) → dDM1Circle(P, (v * dDM1 / 6)) → e_2Intersect(e_2, a_1, 1) → N_1Vector(P, N_1) → v_1Translate(P, v_1) → D'_{4}Translate(E, v_1) → E'_{2}Segment(D'_{4}, E'_{2}) → r'Segment(U, Z) → b_1Segment(T, A_1) → f_2Segment(C, T) → g_2Segment(B, A_1) → h_2Segment(H, E_1) → i_2Segment(P, M_1) → j_2Circle(C, v) → c_2Intersect(c_2, n_1, 1) → B_1Vector(C, B_1) → wTranslate(R, w) → R'Translate(S, w) → S'Segment(R', S') → p'''Circle(H, (v * dHE1 / 6)) → k_2Intersect(k_2, t_1, 1) → F_1Vector(H, F_1) → u_1Translate(D'_{1}, u_1) → G_1Translate(G'_{2}, u_1) → H_1Segment(G_1, H_1) → q''Point(g) → O_1Circle(B, A) → p_2Circle(A, B) → q_2Intersect(p_2, q_2) → D, Q_1, ,
AI 绘图提示语参考
绘制一个等边三角形ABC,然后在三角形内部选择一个点P。从P点分别向三角形的三条边作垂线,得到垂足E、F、G。接着,围绕P点旋转E、F、G,形成新的点E'、F'、G'。连接P点与E'、F'、G',并连接E'、F'、G'与三角形的顶点,形成新的三角形。最后,找到这些三角形的重心N,并围绕N点旋转P、E、F、G,形成新的点D'、H'、I',连接这些点形成最终的三角形。
以上提示语为根据原始绘图命令整理而来,仅供参考。