魔方解法指南
几何画板及绘图内容加载中,请稍等……
这个范例演示了解魔方的方法。它涉及逻辑思维、角度和颜色变换等核心数学概念。通过使用GeoGebra命令如Segment、Point、CircleArc等,可以构造出魔方的各个面和颜色变换。适合用于初中及以上学生进行几何作图和逻辑思维训练。
GeoGebra 命令及参数
Segment((x(Z) + 0.5, y(Z) - 0.25), (x(Z) + 2, y(Z) - 0.25)) → j_3Point(j_3) → MSegment((x(Z) + 0.5, y(Z) + 0.25), (x(Z) + 2, y(Z) + 0.25)) → n_2Point(n_2) → LSegment(M, L) → m_4CircleArc((x(Z) + 1.75, y(Z)), M, L) → e_4Vector((0, 0, 0), (0, 0, 1)) → kbekSequence(Sequence[Cube[(-2.5 + i, -2.5 + j, -1.5), (i - 1.5, -2.5 + j, -1.5), kbek], i, 1, 3, 1], j, 1, 3, 1) → downSequence(Sequence[Cube[(-2.5 + i, -2.5 + j, -0.5), (i - 1.5, -2.5 + j, -0.5), kbek], i, 1, 3, 1], j, 1, 3, 1) → middlehorizontalSequence(Sequence[Cube[(-2.5 + i, -2.5 + j, 0.5), (i - 1.5, -2.5 + j, 0.5), kbek], i, 1, 3, 1], j, 1, 3, 1) → upVector((0, 0, 0), (1, 0, 0)) → ibekVector((0, 0, 0), (0, 1, 0)) → jbekSequence(Sequence[Cube[(-2.5 + i, -1.5, -2.5 + j), (i - 1.5, -1.5, -2.5 + j), kbek], j, 1, 3, 1], i, 1, 3, 1) → frontSequence(Sequence[Cube[(-2.5 + i, -0.5, -2.5 + j), (i - 1.5, -0.5, -2.5 + j), kbek], j, 1, 3, 1], i, 1, 3, 1) → middleverticalsideSequence(Sequence[Cube[(-2.5 + i, 0.5, -2.5 + j), (i - 1.5, 0.5, -2.5 + j), kbek], j, 1, 3, 1], i, 1, 3, 1) → backLine((0, 0, 0), (0, 1, 0)) → yaxisPolygon(A, A_1, A_2, A_3) → poligonoa1, a, a_1, a_2, a_3Polygon(B, B_1, B_2, B_3) → poligonoa2, b, b_1, b_2, b_3Polygon(C, C_1, C_2, C_3) → poligonoa3, c, c_1, c_2, c_3Polygon(D, D_1, D_2, D_3) → poligonoa4, d, d_1, d_2, d_3Polygon(E, E_1, E_2, E_3) → poligonoa5, e, e_1, e_2, e_3Polygon(F, F_1, F_2, F_3) → poligonoa6, f, f_1, f_2, f_3Polygon(G, G_1, G_2, G_3) → poligonoa7, g, g_1, g_2, g_3Polygon(H, H_1, H_2, H_3) → poligonoa8, h, h_1, h_2, h_3Polygon(I, I_1, I_2, I_3) → poligonoa9, i, i_1, i_2, i_3Line((0, 0, 0), (0, 0, 1)) → zaxisLine((0, 0, 0), (1, 0, 0)) → xaxisSequence(Sequence[Cube[(1.5, -2.5 + i, -2.5 + j), (1.5, i - 1.5, -2.5 + j), kbek], j, 1, 3, 1], i, 1, 3, 1) → rightSequence(Sequence[Cube[(0.5, -2.5 + i, -2.5 + j), (0.5, i - 1.5, -2.5 + j), kbek], j, 1, 3, 1], i, 1, 3, 1) → middleverticalfrontSequence(Sequence[Cube[(-0.5, -2.5 + i, -2.5 + j), (-0.5, i - 1.5, -2.5 + j), kbek], j, 1, 3, 1], i, 1, 3, 1) → leftPolygon(A2, A2_1, A2_2, A2_3) → poligonoa10, a2, a2_1, a2_2, a2_3Polygon(B2, B2_1, B2_2, B2_3) → poligonoa11, b2, b2_1, b2_2, b2_3Polygon(C2, C2_1, C2_2, C2_3) → poligonoa12, c2, c2_1, c2_2, c2_3Polygon(D2, D2_1, D2_2, D2_3) → poligonoa13, d2, d2_1, d2_2, d2_3Polygon(E2, E2_1, E2_2, E2_3) → poligonoa14, e2, e2_1, e2_2, e2_3Polygon(F2, F2_1, F2_2, F2_3) → poligonoa15, f2, f2_1, f2_2, f2_3Polygon(G2, G2_1, G2_2, G2_3) → poligonoa16, g2, g2_1, g2_2, g2_3Polygon(H2, H2_1, H2_2, H2_3) → poligonoa17, h2, h2_1, h2_2, h2_3Polygon(I2, I2_1, I2_2, I2_3) → poligonoa18, i2, i2_1, i2_2, i2_3Polygon(A3, A3_1, A3_2, A3_3) → poligonoa19, a3, a3_1, a3_2, a3_3Polygon(B3, B3_1, B3_2, B3_3) → poligonoa20, b3, b3_1, b3_2, b3_3Polygon(C3, C3_1, C3_2, C3_3) → poligonoa21, c3, c3_1, c3_2, c3_3Polygon(D3, D3_1, D3_2, D3_3) → poligonoa22, d3, d3_1, d3_2, d3_3Polygon(E3, E3_1, E3_2, E3_3) → poligonoa23, e3, e3_1, e3_2, e3_3Polygon(F3, F3_1, F3_2, F3_3) → poligonoa24, f3, f3_1, f3_2, f3_3Polygon(G3, G3_1, G3_2, G3_3) → poligonoa25, g3, g3_1, g3_2, g3_3Polygon(H3, H3_1, H3_2, H3_3) → poligonoa26, h3, h3_1, h3_2, h3_3Polygon(I3, I3_1, I3_2, I3_3) → poligonoa27, i3, i3_1, i3_2, i3_3Polygon(A4, A4_1, A4_2, A4_3) → poligonoa28, a4, a4_1, a4_2, a4_3Polygon(B4, B4_1, B4_2, B4_3) → poligonoa29, b4, b4_1, b4_2, b4_3Polygon(C4, C4_1, C4_2, C4_3) → poligonoa30, c4, c4_1, c4_2, c4_3Polygon(D4, D4_1, D4_2, D4_3) → poligonoa31, d4, d4_1, d4_2, d4_3Polygon(E4, E4_1, E4_2, E4_3) → poligonoa32, e4, e4_1, e4_2, e4_3Polygon(F4, F4_1, F4_2, F4_3) → poligonoa33, f4, f4_1, f4_2, f4_3Polygon(G4, G4_1, G4_2, G4_3) → poligonoa34, g4, g4_1, g4_2, g4_3Polygon(H4, H4_1, H4_2, H4_3) → poligonoa35, h4, h4_1, h4_2, h4_3Polygon(I4, I4_1, I4_2, I4_3) → poligonoa36, i4, i4_1, i4_2, i4_3Polygon(D, D2, D3, D4) → black1, j, k, l, mPolygon(G, G2, G3, G4) → black2, n, p, q, rPolygon(A5, A5_1, A5_2, A5_3) → poligonoa37, a5, a5_1, a5_2, a5_3Polygon(B5, B5_1, B5_2, B5_3) → poligonoa38, b5, b5_1, b5_2, b5_3Polygon(C5, C5_1, C5_2, C5_3) → poligonoa39, c5, c5_1, c5_2, c5_3Polygon(D5, D5_1, D5_2, D5_3) → poligonoa40, d5, d5_1, d5_2, d5_3Polygon(E5, E5_1, E5_2, E5_3) → poligonoa41, e5, e5_1, e5_2, e5_3Polygon(F5, F5_1, F5_2, F5_3) → poligonoa42, f5, f5_1, f5_2, f5_3Polygon(G5, G5_1, G5_2, G5_3) → poligonoa43, g5, g5_1, g5_2, g5_3Polygon(H5, H5_1, H5_2, H5_3) → poligonoa44, h5, h5_1, h5_2, h5_3Polygon(I5, I5_1, I5_2, I5_3) → poligonoa45, i5, i5_1, i5_2, i5_3Polygon(A6, A6_1, A6_2, A6_3) → poligonoa52, a6, a6_1, a6_2, a6_3Polygon(B6, B6_1, B6_2, B6_3) → poligonoa53, b6, b6_1, b6_2, b6_3Polygon(C6, C6_1, C6_2, C6_3) → poligonoa54, c6, c6_1, c6_2, c6_3Polygon(D6, D6_1, D6_2, D6_3) → poligonoa49, d6, d6_1, d6_2, d6_3Polygon(E6, E6_1, E6_2, E6_3) → poligonoa50, e6, e6_1, e6_2, e6_3Polygon(F6, F6_1, F6_2, F6_3) → poligonoa51, f6, f6_1, f6_2, f6_3Polygon(G6, G6_1, G6_2, G6_3) → poligonoa46, g6, g6_1, g6_2, g6_3Polygon(I6, I6_1, I6_2, I6_3) → poligonoa48, i6, i6_1, i6_2, i6_3Polygon(H6, H6_1, H6_2, H6_3) → poligonoa47, h6, h6_1, h6_2, h6_3Polygon(B, C3, I3_3, B5) → black3, s, j_1, k_1, l_1Polygon(C, B3, H3_3, C5) → black4, c_4, b3_4, h3_4, c5_4Polygon(D5, F5_1, B2, C4) → black5, d5_4, f5_4, b2_4, c4_4Polygon(G5, I5_1, C2, B4) → black6, m_1, n_1, p_1, q_1If(t ≟ 1, 0, kopiay2) → y2If(t ≟ 1, 0, kopiay1) → y1If(t ≟ 1, 0, kopiaz3) → z3If(t ≟ 1, 0, kopiax2) → x2If(t ≟ 1, 0, kopiax1) → x1If(t ≟ 1, 0, kopiaz2) → z2If(t ≟ 1, 0, kopiax3) → x3If(t ≟ 1, 0, kopiay3) → y3If(t ≟ 1, 0, kopiaz1) → z1CircleArc(O, J, K) → r_1Translate(r_1, Vector[(0, 0, 4)]) → s_1Translate(r_1, Vector[(0, 0, -4)]) → t_1Vector((0, 1, 4), (-0.5, 1, 4)) → uVector((0, 1, -4), (-0.5, 1, -4)) → vRotate(s_1, ((-π)) / 2, yaxis) → k_2Translate(k_2, Vector[(8, 0, 0)]) → p_2Vector((-4, -1, 0), (-4, -1, -0.5)) → wVector((4, -1, 0), (4, -1, -0.5)) → u_1Rotate(s_1, π / 2, xaxis) → q_2Rotate(q_2, π, yaxis) → r_2Translate(r_2, Vector[(0, 8, 0)]) → s_2Vector((0, -4, 1), (0.5, -4, 1)) → v_1Vector((0, 4, 1), (0.5, 4, 1)) → w_1Rotate(k_2, π, xaxis) → t_2Rotate(p_2, π, xaxis) → k_3Rotate(s_1, π, zaxis) → p_3Rotate(t_1, π, zaxis) → q_3Rotate(r_2, π, yaxis) → r_3Rotate(s_2, π, yaxis) → s_3Vector((0, 1, 4), (0.5, 1, 4)) → u_2Vector((4, -1, 0), (4, -1, 0.5)) → v_2Vector((0, 1, -4), (0.5, 1, -4)) → w_2Vector((0, -4, 1), (-0.5, -4, 1)) → j_2Vector((-4, -1, 0), (-4, -1, 0.5)) → l_2Vector((0, 4, 1), (-0.5, 4, 1)) → m_2Polygon((0, 0), (1, 0), 4) → poligonoa56Polygon((4, 0), (5, 0), 4) → poligonoa57Polygon((2, 0), (3, 0), 4) → poligonoa55Polygon((0, -2), (1, -2), 4) → poligonoa58Polygon((4, -2), (5, -2), 4) → poligonoa60Polygon((2, -2), (3, -2), 4) → poligonoa59CountIf(urdinak ≟ "blue", urdinak, koloreakzenbatzeko) → howmanybluecoloredCountIf(zuriak ≟ "white", zuriak, koloreakzenbatzeko) → howmanywhitecoloredCountIf(berdeak ≟ "Dark Green", berdeak, koloreakzenbatzeko) → howmanygreencoloredCountIf(gorriak ≟ "red", gorriak, koloreakzenbatzeko) → howmanyredcoloredCountIf(horiak ≟ "yellow", horiak, koloreakzenbatzeko) → howmanyyellowcoloredCountIf(laranjak ≟ "orange", laranjak, koloreakzenbatzeko) → howmanyorangecoloredText(howmanygreencolored) → testua9Text(howmanyyellowcolored) → testua10Text(howmanybluecolored) → testua11Text(howmanywhitecolored) → testua12Text(howmanyorangecolored) → testua13Text(howmanyredcolored) → testua14Polygon((0, 0), (1, 0), 4) → poligonoa62Polygon((2, 0), (3, 0), 4) → poligonoa63Polygon((4, 0), (5, 0), 4) → poligonoa64Polygon((0, -2), (1, -2), 4) → poligonoa65Polygon((2, -2), (3, -2), 4) → poligonoa66Polygon((4, -2), (5, -2), 4) → poligonoa67Circle(Z, 0.025) → d_4Point(n_2) → NPoint(j_3) → PTangent(N, d_4) → l_3, m_3Intersect(d_4, l_3) → QTangent(P, d_4) → n_3, a_4Intersect(d_4, a_4) → RSegment(Q, N) → b_4Segment(R, P) → f_4Translate(j_3, (0, 0.5 / 3)) → h_4Translate(j_3, (0, 1 / 3)) → i_4Point(i_4) → SPoint(h_4) → TCircleArc(Z2, S, T) → k_4Translate(k_4, (0, 0.5 / 3)) → p_4Translate(k_4, (0, -0.5 / 3)) → q_4Circle(Z, 0.2) → r_4Intersect(r_4, b_4) → U,Intersect(r_4, f_4) → V,CircleArc((x(Z) - 0.05, y(Z)), V, U) → s_4CircleArc(Z, Q, R) → t_4Point(h_4) → WPoint(i_4) → J_1Segment(M, W) → g_4Point(edges1) → K_1Locus(L_1, K_1) → locus1Segment(W, J_1) → j_4Segment(J_1, L) → l_4Point(edges2) → M_1Locus(N_1, M_1) → locus2Point(edges4) → O_1Locus(P_1, O_1) → locus4Point(edges3) → Q_1Locus(R_1, Q_1) → locus3Segment(R, V) → n_4Segment(Q, U) → a_5Point(edges5) → S_1Locus(T_1, S_1) → locus5Segment(P, V) → t_3Segment(U, N) → b_5Point(edges6) → U_1Locus(V_1, U_1) → locus6Random(1, 18) → positionIf(solve ≟ true, "R", "X") → testua2If(solve ≟ true, "L", "X") → testua3If(solve ≟ true, "U", "Z") → testua4If(solve ≟ true, "D", "Z") → testua5If(solve ≟ true, "F", "Y") → testua7If(solve ≟ true, "B", "Y") → testua6